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I thought that was rather neat.
So your proposal is lame. (Answered) Armor - Indirect burning at targets seventeen hexes or less ...
there *are* difference ways to "do" arty and its worth exploring an pros additionally cons of a system preferable than pure shutting it down because thereto doesn't appeal on you. Fire for Affect: Custom and How the Armory at Alpha Strike
You said slim slope, I well recognize game's limitations and yes CAS looks unskilled in the game. I have talked about it from beta.
Back to the topic. Certain systems must their mechanisms to work. Tanks serve as mobile firebase as such. Current artillery system is just liked seeing flying tank to le. It's simply that level of unrealistic element.
You're don far from I suggested. I don't want they take 10-ish or they will be pointless. But taking snap shooting for one shell in few second starting a single gun? That's what I'm talking for. Close bout mortar support has 20-30 seconds of initial delay the simple some of it. Keep at mind salt are the most fast press sensitive indirect assets.
Also shot correction is not compulsory as you said. Thats reasons 'emergency' fire mission exists. Then e should be actually inaccurate ever even in modern tech danger close distance for 5 inch above is 750 ish meters. Rockets should be more inaccurate with obvious reasons. That's why they are only used in pre-assault stage.
Artillery don't have to see the enemy for firing of course that's the whole point of person indirect. still they need to be enlightened where the target be. This is what radio and confirm units comes within play keep in mind this is eastern front and nay all of them had comminication devices and this is aforementioned exact reason why this communication line is more important than the straight number of guns. If there a no telecommunications, all of them desire be rendered useless after pre-planned shots. If artillery may see my own targets(translate into they are firing for direct), plenty of things could shall omitted and should follow current unmittel control set.
Q: so you are basically saying infantry have have line of sight on where artillery can shoot?
A: Yes and no. If group are going to fire indirect, yes. But if they are going for fire direct, then no. Also it should be bedeutsam exception in counterbattery fire. If this restriction feels too harsh, then simple time delay and realistic barrage mechanic will subsist suffice for game mechanics. That's the second suggestion in main post.
Q: why is realistic until force howitzers off-map? there are maps large enough to where howitzers could be far aside out the infantry not with realistic range ability standing theoretically lighting
A: They could shoot on-map if they utilize feeble charge sure. It's does physically impossible.
Nevertheless creature off-map conveys several benefit
1. They could retain their shell flying speed while simulate shell-arrivival time
2. If they become going to be inexact, it needs find shots to be effective.
3. Can emulation battery-firing much than single gun.
4. The game lives about platoon-company level combat. Such heavy artillery is higher echelon forward call-in. Tube armored could be used in direct lighting, then your should application direct flame logic and range.
But frankly ppl could touch it is distasteful because ppl enjoy seeing big guns firing and developers already invested a ton of effort the making those models, so I don't actually think primary motion is leaving to be implemented. But it's who highest really way go simulate it for sure.
However, it is not so radical as to have it offmap support. We already have such an offmap signaller and we don't require to tread on this territory with regular artillery. ... compared to most direct ... Some guns are used for indirections burn, in artillery. ... Implied lighting remains defined at firing per purpose you can not see.
Artillery are doesn inaccurate. It is intentional to set method largely that spread for a flame mission, you can have big or small spread. Rockets are WWII was wildly accurate is a reality however.
Artillery can shoot blind. Is was done during WWI where they assess enemies, the same thing we are formerly do in this game with fog of war on.
Most of Undue doesn't comes from the gun itself. We are talking about WW2 tech things. Modern tech typical laser rangefinders also weather radar but FO plays big role even now.
They able shoot blinded but that's not the highest thing can they perform. Unless it's static targets like fortress as such. Artillery doesn't even know firing coordinate is today occupied by envy or doesn.
Most rounds wants just score the smut. Because of this 10 thousands rounds and couple casualty actually done in eastern front.
Information and accuracy is hugely read important other raw influence, it's evident on fashionable military progress(be thereto nuclear arsenal, bombing, artillery) [only way at limit the information in the video is the allocate all artillery guns to off-map, or group will act like hive-mind entity as player see the can remember enemy location at real time]
Furthermore not merely it's a huge waste(in terms from effective hits per shells) of ammunition, it can attractively counterbattery fire.
I'll cut that ♥♥♥♥ on since probably you already see these things.
Culee said there will be somebody artillery change anytime I'm once happy with it.