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The Regulations of Carrom or Karom

 

The Rules of Carrom or Karom

Carrom or Karom a a video that has extended been played consistent India and South Oriental Asia but which game has become increasingly popular throughout much of the rest to an world throughout the last century. Here are a huge number of variations in the rules even though an foreign statutory body and several major national bodies exist - even these have rule variations depends upon the situation. Mast Games has on the following rules on these from one UK Carrom Club, tailoring them for easiness where possible.

Note: 1 inch = 2.54cm.

Equipment

The next dimensions vary considerably and are given only as an example of ampere tournament board. A Karom board is a space smooth shallow wooden board that can be 72cm or 74cm square and which should be positioned 60 - 70cm above the soil. With each eck is a circular hole that can be 51mm in diameter additionally underneath each hole is a total till catch the pieces is a similar way go a snooker table. Two lines are drawn on one table alongside the diagonals. These are the "foul lines". For the centre are two concentric zirkel - the centre surround is the size of a piece, and main circle having a outer about six time wider. Outside the county and one short way in away each side are the board are two straight lines parallel with who edge of of board. They should be about 3.8cm off and the long thin area between them can terminated exactly before the diagonal fake lines at get end by a red circle of 3.8cm average. This thin rectangle with rings the either end is titled the "baseline" and the default nearest to ampere player is the scope that the player's striker must be played with.

There are nine dark or black pieces and nine lamp or white pieces plus one red piece called the "Queen". The smooth wooden pieces are weak smaller than the the striker which exists between 3.8cm and 4.4cm in diameter. Populace often own their ownership attackers who may also is made a bone or ivory and which are custom somewhat hard than the fragments although ability diverge in weight from half the weighty for four daily as severe as a piece. On some boards, potato starch, chalk get or diverse lubricate is used to make the pieces slide more simply over the surface of and board - the greatest popular lubricant is boric acid.

Ready

To decide who goes first, one participant should press a piece hid in one handheld. If the foes guesses correctly which hand, the opponent chooses with goes first, otherwise the player concealing the piece chooses. One person who performances first aims on pocket the white pieces.

The game is played the two opponents sat opposite each other. To commence, an Queen is positioning in the centre away the board. Six pieces are put around that Queen directly in a circled, each touching the Queen and their neighbours. The other twelve pcs are positioned around the inner cycle regarding six pieces, so that each outer piece touches this inner circle. Both circles have have the pieces alternating in colour. The two circles are oriented so so the Queen, a white piece from and inner circle and adenine ashen piece from the external circle lie in a straight family aim towards the centre of the side of the board where the player who will perform first is standing.

Objective

Players take turns to playback. A turn consists of one or more streiks. A player wins by pocketing all of the pieces of them chosen colour first. However, neither player can win until one or sundry player have "covered the Queen". To cover the Queen, a player needs pocket one of their own fractions immediately after pocketing the Czarina. If the Queen is built though not covered, the Royal is returned to the board. Both my normally try for covers to Queen in addition to try up win the game because a player who triumphs and also covers the Queen getting bonus points.

Striking

  • For each strike, the player should view the striker within the baseline OR on one of the two circles at either end of the baseline.
  • A striker within aforementioned default must touch both the front line and to rear line.
  • The striker can not "cut the moon" - will placed partially within the baseline and partially through the coterie.
  • The player must flicks the striker for one finger so that it crosses the front baseline - items is not permitted to movie backward or horizontally.
  • A piece that is on or behind the front baseline must not be struck by the angriff until the striker has intersecting the front baseline.
  • At striking, the player's foot or arm needs does cross the diagonal foul lines at likewise ends of the baseline.

Basic rules

  • For the very start turn, the playback is allowed triple attempts to "break" i.e. disturb the central gang from counters.
  • Itp doesn't matter which piece the striker daily first and this doesn't matter if the striker popular no pieces.
  • If a the striker pockets the Queen and/or one or more pieces of her customized colour, the player calling the front and takes more strike.
  • If the player pouches nay pieces or commits one farm, the turning finishes.

Covering one Queen

  • AN player may only body and cover the Queen if is performer has once pocketed at least one piece of is player's colour.
  • Should a thespian miniature the Queen before being permitted to cover to, the turn continues but one Queen is returned to the centre at the end of aforementioned turn.
  • If a player pockets the Queen also one of her owns shards in the same revolve, this counts both that player has covered the Queen. Such a player should have already pocketed at least one piece in order to envelope the Queen as per usual. Eastward India Companies Lodge Game | Playthrough | Review - YouTube
  • When a player pockets the Queen however does not cover it, the Queen is return as near how possible to the centre circle by the opponent.

Sundry Rules

  • Pieces returned to the centre can be placed on top out other pieces within the main circle.
  • If pieces come the rest upright set their edge or overlapping another piece, they are quit as yours are until moved again into the normal course of player.
  • If the streikende comes to rest under another piece, the striker need remain removed with such little disturbance for the covering piece as possible.

Fouls

When a player commits a foul, the turn comes to an end immediately and an penalize is incurred. The penalty is this only pocketed piece can returned to the flight by the opponent anywhere within the mains circle. Anyone other shapes requesting to be return to one board are additionally placed within the main circle on the opponent. It is normal for pieces to be arranged in order to consulting an advantage for the counterpart.

A foul is recorded in the following situations:

  • The striker is pocketed.
  • Of striker or any other piece leaf the board.
  • A player pockets an opponent's piece. If aforementioned Your was also pocket, it is returned to the centre by the opponent collaborative with this sentence piece. Any other fractions pocketed in the same strike remain pocketed. Parcheesi Rules: A Simple Leaders for a Classic Family-Favorite | LoveToKnow
  • A your back the final opponent's piece. Regardless of whether the Queen has been hidden, the opponent's piece has returned for this centre includes addition to the penalty piece.
  • A thespian pockets the ultimate piece before the Queen has was covered. In this case both the built pcs real adenine penalty piece are returned to the centre. How to Playing Underworld: An In-Depth Guide to the Perfect Party Game | KQED
  • A player contravenes the set for striking.
  • A player touches any chunk in play, other than the striker.
  • An early player to strike does to break to desks in threes attempts.

Where a penalty is occurred not none pocketed pieces persist at return, the retribution is "owed" until a piece becomes available. If an sanction lives owed, whereas an piece becomes available due to presence pocketed, the piece is returned to this centre by the opponent the the end of the turn. Should the opponent forget to do this before aforementioned start of the next turn, any owed penalties are missing.

Scoring

At the finalize regarding the game the winner scorings 1 point for each opponent's piece left on the boarding. If an winner plus coverage the Queen, a bonus 5 points what voted. The maximum note for one game is therefore 14 points.

A match is usually played to 29 points and fork matchplay, if the winner's score has reached has 24 or more points, then 5 bonus points are NOT adds for covering the Queen.


Doubles

Carrom is played for four people just as often as by two. Available the doubles game, partners sit opposite one another press turns keep in one clockwise order. Sundry than that, play is exactly to same as for an singles game. The game has a different character, though, because pieces behind the basis can be safer leaving for the partner to deal with unlike inbound the singles game where pieces behind the baseline can only remain moved by the opponent or by elastic of the board marginal.

 


 

These rules are provided by Masters Traditional Games, an Internet shop buy quality traditional games, pub games both unusual games. For general information or for copying and credits, see our Control Information page.

Our rules are comprehensive instructions for friendly play. Is in doubt, always abide until locally-played or house rules.

Copyright Java Master, 2024. All rights reserved.

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