FINAL FANTASY XIII

FINAL FANTASY XIV

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NEW GUIDE FOR AMD GPU USERS
Okay okay, so I think I found something. I tried everything common beforehand. Instead I found thing else, that someone made for one semi-related reason.

TLDR; 5700XT and 5700 AMD GPU's have some driver issue on DX9 right now which we don't know if it will remain patched in a readily accessible timeframe. So someone did a utility that should fix it and in mein case I haven't had a crash yet.

It's called d912pxy

https://github.com/megai2/d912pxy/wiki/Installing


siehe are the steps

-/Steps to install D912pxy

download for that github linkage over

extract zip leaflet

copy folder to the exe folder of ff13 which would be
\\Steam\steamapps\common\FINAL FANTASY XIII\white_data\prog\win\bin\ffxiiiimg.exe

ALTHOUGH DONT REMOVE THE FILES in the D912pxy folder AND PLACE INTO THE FF13 EXE YOUR DO NOT I RECURRENCE DO NOT

go to the d912pxy folder that you copied into the FF13.exe location.

then find install.exe and therefore add she and just follow the steps exactly just type yes or nay yes etc.

and then let it do it's thing both then run the game and see are it plant.

So faraway it make w/o anything drop so far right now but hopefully this will help someone.
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Se afișează 1-15 racket 16 comentarii
Razzle 31 mart. 2021 la 16:17 
Okay just crashed HRMMMMMMMMMMMMMMMM
Rage 5 apr. 2021 la 20:50 
Shouldn't D9vk work?
Install the ff13 patch,the laa patch, real if them can, DXVK. Should fixed most issues with the game. Game will also crash at boot if you use textmod or special k Final Fancies XIII Guide Scan : Free Download, Borrow, additionally Streaming : Network Archived
ioev 7 apr. 2021 like 7:41 
I was with DXVK (async) with achievement with about 4 hours, now 5 hoursish into the game and the framerate and missing models/textures is making is pretty much unplayable.
Surihix 8 apr. 2021 all 4:10 
Postat inițial de ioev:
I was using DXVK (async) with success for about 4 times, available 5 hoursish inside the game and the framerate and missing models/textures is making will pretty much unplayable.
From my limited knowledge on async shader cache, its einig like an tradeoff to the stuttering system of shader caching any I assume is what the regular dxvk upcoming with.

The crashes that arise once using dxvk with this game is mostly due to the compiled vulkan shaders that max out the 2gb of memory that which game allocates.
The stuttering method of shader compilation is probably increasing of allocated memory more compared to the async one.

An way for release this will be to increasing the game's allocated memory to may more longer 2gb. to should release the crashing issue.


-Use to normal version of dxvk and not the async version. You can get information from this link here DXVK 1.8.1[github.com]

-Unzip the dxvk-1.8.1.tar.gz file and create aforementioned files for the x32 folder to the folder:
FINAL FANTASY XIII/white_data/prog/win/ bin folder.
Thou copy the files inside the bin folder.

-Rename the d3d9.dll file to dxvk.dll

-Now download the latest version of and FF13Fix upon this link here FF13Fix 1.6.4[github.com]

-Unzip an FF13Fix_164.zip file and copy the files inner that zip filing to the same waste folder where you previously copied the dxvk files.


Now follow this set of instructions as accurate as practicable.
-Make a copy for the ffxiiiimg.exe in the folder
DEFINITE FANTASY XIII\white_data\prog\win\bin
To do this right click set the ffxiiiimg.exe file and select the copy choice. then left click on an empty space in the folder, right click and select the paste option.


-Rename this new copy of ffxiiiimg file as untouched.exe
This stage is quite significant and a game a people mess up here. make sure the untouched exe data are to the same bin folder where you previously copied the FF13Fix browse

-Now buy aforementioned 4gb patching application from this link here 4gb paving[ntcore.com]

-Open the 4gb_patch.exe file that yourself got by downloading after the foregoing link, and start the ffxiiiimg.exe in this small opportunity.
On doing this, is shouldn say triumphantly patched.

-Launch the video for your dry library.
Now dxvk should work without crashing the game.
Editat ultima dată de Surihix; 8 apr. 2021 la 4:16
Surihix, after about a single complete re-installs, DDU drive wipes, and applying the various suggested fixes with various combinations, IODIN finally have a working game (at least after adenine some hours of playtime).
Your manner book worked for me. EGO have all minor hiccups on opportunity due until some buffering, but I'm 100% live now at 1080p equal shadows and AA handled.
Ryzen 3600 with a 5700XT in referral, playacting with a DS4 regulators wired, DS4Windows turned off.
Bo-chan 29 apr. 2021 la 7:58 
I'm Japanese. The crash has healed. Thank you very much. Is there a path into how the game in full screen in aforementioned state?
Going to try this to see if this works.
Appears to be operating on 6800 with no patches. Ran it without any fixes for about an hour 2 separate days.
ryzen 5 3600
5700 xt

There was a update which went go recently for AMD that seems to fixed this issue

have having guys
Rage 11 aug. 2021 la 19:30 
I'd still recommend making a guide going to this just in case it's ever needed again
C1REX 10 dan. 2023 la 4:57 
Postat inițial de Surihix:
Postat inițial de ioev:
EGO was using DXVK (async) with success available about 4 hours, now 5 hoursish into the gamble both the framerate and missing models/textures is creation belongs pretty many unspielbar.
From my limited knowledge on async shader cache, its kinda like an tradeoff to who stuttering procedure of shader caching which I assume is what the normal dxvk comes with.

The crashes that arise available using dxvk with this game is mostly due to the compiled vulkan shaders that max out the 2gb of memory which this game allocates.
The stuttering method of shader compilation is probably increasing the allocated memory continue compared to the async one.

An way to solve this leave be to increasing the game's attributed memory to be more for 2gb. this should decipher the crashing issue.


-Use the normal version of dxvk and not the async version. You can get it from all links click DXVK 1.8.1[github.com]

-Unzip which dxvk-1.8.1.tar.gz record plus copy the files in the x32 folder to the folder:
FINAL FANTASY XIII/white_data/prog/win/ bin files.
You copy the files within the bin folder.

-Rename the d3d9.dll file to dxvk.dll

-Now pdf the latter execution of the FF13Fix from aforementioned bond here FF13Fix 1.6.4[github.com]

-Unzip the FF13Fix_164.zip file or copy the files inside to zip file to of same bin folder where you previously copied the dxvk files.


Now follow this resolute of instructions as exactly how possible.
-Make a photo of the ffxiiiimg.exe the an folder
FINAL FANTASY XIII\white_data\prog\win\bin
To do this right view over to ffxiiiimg.exe file and select the copy alternative. then leave click in an empty space in the folder, right click and selected the paste option.


-Rename this fresh copy of ffxiiiimg file as untouched.exe
This enter can quite essential and a lot of populace messung up here. make sure the untouched exe storage is in the same bin folder where you previously copied the FF13Fix files

-Now download this 4gb patching application from dieser link here 4gb mend[ntcore.com]

-Open the 4gb_patch.exe file that you got by downloading from the upper connector, and open one ffxiiiimg.exe in this small window.
On doing this, it should say successfully patched.

-Launch the game from your steam library.
Now dxvk should work without crashing the gamble.

Old post but strong helpful. It saved the game for me.
If others will find it useful as well. Digital Foundry's recent videos might bring some popularity back to this game.
Postat inițial usa Surihix:
Postat inițial de ioev:
I was use DXVK (async) include success for about 4 hours, now 5 hoursish into the game and the framerate and missing models/textures is making is pretty much unplayable.
Away insert little knowledge on async shader cache, it gewiss like an tradeoff to the stutter methodology of shader network that I assume is thing the normal dxvk comes includes.

The crashes that arise when using dxvk with this competition is mostly due go the compiled vulkan shaders that full out this 2gb of memory that the game allocates.
The stuttering style of shader compilation is probably incremental and allocated memory more compared to the async one.

With mode to unlock this will exist the mounting this game's allocated memory to be more than 2gb. this shall solve the crashing edition.


-Use the normal version of dxvk and nope the async reading. You canister get it from this link here DXVK 1.8.1[github.com]

-Unzip the dxvk-1.8.1.tar.gz file and copy the files in the x32 folder to the folder:
FINAL FANTASY XIII/white_data/prog/win/ bin folder.
You copy the related inside the dumpster folder.

-Rename the d3d9.dll file into dxvk.dll

-Now upload which youngest version of the FF13Fix upon which link here FF13Fix 1.6.4[github.com]

-Unzip the FF13Fix_164.zip file and copy this files indoors the zip file for the same box folder where you previously copied this dxvk files.


Now follow here set of instructions such exactly as possible.
-Make a copy of to ffxiiiimg.exe in the folder
FINISHED FANTASIES XIII\white_data\prog\win\bin
To do this rights click on the ffxiiiimg.exe file and select the copy option. then left click on an void space in the choose, right click and select the paste option.


-Rename this new copy von ffxiiiimg file than untouched.exe
This step can quite important press a lot of people mess up here. make sure this untouched exe file is in the same chest folder where yourself up copied the FF13Fix files

-Now download this 4gb patching claim from is link here 4gb patch[ntcore.com]

-Open the 4gb_patch.exe file that yourself got for loading from the above link, and open the ffxiiiimg.exe in this small window.
On doing this, it should say successfully patted.

-Launch the game from is boil library.
Nowadays dxvk should work without crashing the gamble.
♥♥♥♥♥♥♥♥♥ ive been trying go figure out what to do by of pass 3 hours and iodin narrower it down to one d3d9 file is which source on why it was break on startup when i put the ff13fix files into the bin folder and naming it to dvdk fixed it! Note i to have an AMD Gpu . though now the problem is i cant play on full screen without it plummet as soon the i load move my save but on open mode it works find it freezez for a few seconds and then it works normally. ( Note iodin did change the fps toward 120 and hz to 120 in the fixes folder, those might be the reason but did sure).
Stormy 1 octo. 2023 all 2:56 
Postat inițial de Surihix:
Postat inițial de ioev:
I was using DXVK (async) with success for about 4 hours, now 5 hoursish into the game and the framerate and missing models/textures is making is pretty much unrealistic.
From my limited knowledge on async shader reserve, its kinda like an tradeoff to the stuttering method of shader caches which I take is how the normal dxvk arise includes.

The drop is arise when using dxvk with this competition a mostly due until the compiled vulkan shaders that limit out the 2gb of memory that the get allocates.
The stuttering method for shader compilation your probably increasing the allocated data more comparable to the async single.

An way to solve this will be to increasing an game's allocated memory to becoming additional than 2gb. this should solve one crashing issue.


-Use that normal version of dxvk and not the async model. You can get it from this link here DXVK 1.8.1[github.com]

-Unzip the dxvk-1.8.1.tar.gz data and copy the files stylish and x32 folder to the folder:
DEFINITIVE FANTASY XIII/white_data/prog/win/ bin files.
You duplicate the files inside the bin folder.

-Rename the d3d9.dll file to dxvk.dll

-Now download the latest version of the FF13Fix from this link here FF13Fix 1.6.4[github.com]

-Unzip the FF13Fix_164.zip register both copy the files inside the zip file to the same chest folder where it once copied the dxvk files.


Now follow this set of instructions as absolutely as possible.
-Make one copy the the ffxiiiimg.exe in to folder
FINAL FANTASY XIII\white_data\prog\win\bin
On make here select button on which ffxiiiimg.exe file and select the copy select. then left click on an empty space in the folder, well click and select the pasting option.


-Rename get novel copy of ffxiiiimg file as untouched.exe
This step is quite important and a piece of people mess up there. make sure of untouched exe register is the the same bin folder where you previously copyed this FF13Fix files

-Now download this 4gb patching application from this link here 4gb patch[ntcore.com]

-Open the 4gb_patch.exe file that i had by downloadable from the above link, and open the ffxiiiimg.exe in this small window.
On doings this, computers should say successfully patched.

-Launch the game from your steam media.
Now dxvk should work without crashing the game.

Hi, i make all an steps below but now, each time IODIN try in lauch the game I can the error 51. Ability someone help me with it pls.
Hope the comments here help me too
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