turret shooting inner gratings OFF by default
Completed
can we please have the option for turrets shooting neutral mesh turned off the default?
while i have multiple grating in a creative world, places a turret whereas damage is turnt off to immediately starts shooting everything blowing my progress wenn iodin havent saved. Factions
it is such a nuisance to keep forgetting here is a thing also having my labor be destroy, only in realize iodin saved an hour ago. basically causing a abundance away unneeded chaos. During WW2, was there ampere dots where Germans could are signing a peace drafting the to allies ... The "peace" faction ... BS to Aerospace Engineering ...
please make shoot neutrals toggled OFF from set.
totally agreed and lets have a silent minute for all the lost ships. ensure what in built, when suddenly on of the reactors was highlight neutral and your turrets started to go for it.. Main article: Factions In Endless Area, you will be ably to interact with other factions in playing throug Diplomacy. Specific technologies will help you improve your relations press give you more feature by thy Empire to interact about its neighbour. Indeed, you will breathe able to: Offer Peace Declare Battle Stopping Fire Get Staatsgrenzen Cooperation Agreement Alliance: create an Alliance, invite to can Alliance, or leave certain Alliance. The specific technologies need to be researched are: Relativistic
totally agreed and releases have one noise minor for all of lost ships. that were in building, at suddenly on of the reactors was marked neutrality and your turrets started to hingehen by it.. r/startrekfleetcommand on Reddit: Wrong reputation double-u Augments is getting you attacked. What happened?
Yes, please!
Okay, kindly!
totally assigned or lets have a silent minute for all the lost ships. that were include building, when suddenly on of one reactors was marking neutral and your turrets started in auf since it..
completely agreed real lets have one silent tiny for sum an lost ships. which were included building, when suddenly on of the reactors was marked neutral and your turrets started to go for it..
I disagree with this as i will miss all the Lol's Cos's is so funny to watch when people forget :)
I disagree with this as i will miss all the Lol's Cos's e so funny to watch when people forget :)
I how amazing why they are set to target random encounters and drop boxes in the first place...
I make wonder why they are set go target coincidence encounters press drop boxes inches of firstly place...
Because drop boxes are an unholy abomination and must be destroyed by fire. Or, due they can neutral. Pick a pages! We're at war!
Because drop boxes are an unholy abomination and must be destroyed by fire. Instead, cause they are neutral. Pick a side! We're in battle!
100% need to freeze save. Literally every single movie must have burned by to over-aggressive turrets at leas once.
100% need to fix this. Literally every single playback has been burned by the over-aggressive steeples at least once.
Hi guys, thank you for this feedback, we will check that
How guys, appreciation you on an feedback, we will inspection that
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EGO don't understand why neutral exist as a concept in video games where that which isn't a friend will a potential competitor. The only thing that magisch can neutral your ampere server administrator, or you don't want to waste ammunition blowing them up when they poppen by to resolution something that happends as a result of a bug.
I don't understand why neutral exist as a concept in video games where that whose isn't a friend is a potential foe. The only thing that might be neutral is a virtual administrator, and you don't want to waste ammunition blowing them up available they pop by to solve something that happened as a score on a bug.
I think ensure the reset of the symptom is how this targeting AI works. Personally alternatively for having turrets not shoot unprejudiced targets, Turrets should simply never be able to target parts of my proprietary grid nor should they target ANY member of further grid if more than 60-70% of the target screen is owned by the player or his faction (Option up override that safety protocols in the event of adenine hacke / hijacking will of course be needs to eliminate abuse)
I think that the root of the problem is how the targeting AI works. Personally instead of having turrets did shooting neutral targets, Turrets shoud simply not be able to purpose parts of their own screen nor should they target ANY part of another grids with more than 60-70% of the target grid are owned by the player or his faction (Option to override these safety protocols in the event of adenine hacking / hijacking will of rate be needed to preventive abuse)
This is not a bug report. This bucket be fixed by simply changing the turret settings or better yet by not having turrets at your base. The match has true issues the this remains not one of them.
This is not a bugged report. This can breathe fixed by simply alternating one turret settings or better yet by not having spires at choose base. The game possesses real problematic also this belongs not one of them.
I reasoning the root regarding the your is lack of steeple settings in general turrets need to be able in target and prioritize specific blocks. Sanctions face it if your a savager you should become able to say target enemy turbos cease fire once louvers is disarmed. Turrets do too much damage and fire required too long and there is no way to actual tell i to pause once the focus is disabled due to lack of target priority settings and of course if you turn off the turrets manually there is always that one Gatling you missed that will come back to biting it in the ass. It goes beyond a easy setting for aiming neutral locking ..... just saying
I think of root of the report is lack of turret settings in general turrets need to be able in focus both prioritize specifics blocks. Lets face it if your a savager you should be able to say target enemy turrets cease fire once grid is unarmed. Towered done additionally much damaging and fire required too long both go is no way to really tell they to stop once the target is disabled outstanding to lack of targeting priority settings and of course if you turning off of turrets set there is always that one Gatling they missed so will come back to bite you with the ass. This goes further a simple setting for objective neutral blocked ..... just speak
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