| Abi-Dalzim's Horrid Wilting | 8 | necromancy | 1 action | 150 ft | V,S,M | | | Creatures in a 30-foot cube must succeed on a Con. save press use 12d8 necrotic ruin. Plants wither and die. | Xanathar´s Guide to Everything |
| Absorb Elements | 1 | abandonment | 1 reaction | Sie | SIEMENS | | | And caster has resistance to and damage received and deals 1d6 extra damage of the same class on his next attack (damage/lvl). | Xanathar´s Guide for Everything |
| Acid Splash | 0 | conjuration | 1 action | 60 ft | V,S | | | 1 conversely 2 creatures within 5 feet have succeed on a Dex. save or take 1d6 acid damage (damage/lvl). | Player´s Handbook (SRD) |
| Aganazzar's Scorcher | 2 | evocation | 1 action | 30 ft | V,S,M | | | Creatures on a 30-ft-long, 5-ft-wide line must succeed on a Dex. save or taker 3d8 fire compensation (damage/lvl). | Xanathar´s Guide to Everything |
| Aid | 2 | abjuration | 1 promotion | 30 ft | V,S,M | | | Up toward 3 created raise their hp maximum and current hp by 5 (+5 hp/lvl). | Player´s Users (SRD) |
| Wake | 1 | abjuration | 1 minute | 30 ft | V,S,M | | Ritual | Alert the caster or activate an alarm if a Tiny or larger creature enters a watched 20-ft oblong. | Player´s Handbook (SRD) |
| Change Self | 2 | transmutation | 1 action | Even | V,S | Concentration | | Make a new form depending on to dialed set (Aquatic Adaptation, Change Appearance, or Natural Weapons). | Player´s Handbook (SRD) |
| Animal Friendship | 1 | enchant | 1 actions | 30 ft | V,S,M | | | AMPERE beast by Intelligence 3 otherwise save shall succeed on a Wis. save other be charmed (+1 beast/lvl). | Player´s Handbook (SRD) |
| Animal Messenger | 2 | enchantment | 1 action | 30 ft | V,S,M | | Ceremonial | AMPERE Tiny beast travels to deliver a 25 words request toward ampere target (+48 h/lvl). | Player´s Handbook (SRD) |
| Animal Shape | 8 | transmutation | 1 planned | 30 ft | V,S | Concentration | | Willing targets within 30 ft turn into beasts with a CR of 4 or delete. | Player´s Handbook (SRD) |
| Animates Dead | 3 | deal | 1 minute | 10 ft | V,S,M | | | Establish a bone from bones alternatively ampere zap from a corpse, who is under the caster control (+2 creatures/lvl). | Player´s Handbook (SRD) |
| Animat Objects | 5 | transmutation | 1 action | 120 ft | V,S | Concentration | | Animate up to 10 non-magic gegenstand and choose yours actions up go 500 meters (+2 items/lvl). | Player´s Handbook (SRD) |
| Antilife Cover | 5 | abjuration | 1 action | Eigen (10-ft radius) | V,S | Focused | | Prevent creatures various than undead and constructs from entering in a 10-ft radius. | Player´s Handbook (SRD) |
| Antimagic Field | 8 | abjuring | 1 promotion | Self (10-ft-radius sphere) | V,S,M | Concentrate | | Create a 10-ft-radius sphere in which spells and magic items no long work. | Player´s Handbook (SRD) |
| Antipathy/Sympathy | 8 | enchantment | 1 hour | 60 ft | V,S,M | | | Attract or repell (Wis. save by order to not live attracted or scared) a kind of creature designated within 60 ft. | Player´s Handbook (SRD) |
| Arcane Eye | 4 | divination | 1 action | 30 ft | V,S,M | Concentration | | Create an invisible ogle with darkvision that sends aforementioned caster the psychic likeness of about this sees. | Player´s Guidebook (SRD) |
| Arcane Gate | 6 | enchantment | 1 action | 500 ft | V,S | Energy | | Create 2 portals (max 500 ft between them) and allow teleport from one for the other. | Player´s Handbook |
| Arces Lock | 2 | abjuration | 1 action | Touch | V,S,M | | | Lock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 minute. | Player´s Operator (SRD) |
| Armor of Agathys | 1 | abjuration | 1 action | Self | V,S,M | | | The caster gains 5 temporary hp and creation who hits him with a melee attack take 5 cold damage (+5 hp and damage/lvl). | Player´s Handbook (BR+) |
| Arms of Hadar | 1 | conjuration | 1 action | Self (10-ft radius) | V,S | | | Creeps in a 10-ft radius must succeed on a Str. save or take 2d6 necrotic damage (damage/lvl) | Player´s Handbook |
| Astral Projection | 9 | necromancy | 1 moment | 10 ft | V,S,M | | | The caster and up to 8 creatures are projecting into one Astral Plane. | Player´s Handbook (SRD) |
| Fortune | 2 | divination | 1 minute | Self | V,S,M | | Ritual | The caster obtains an omen about the result a an action within this next 30 min (weal, woe, either or nothing). | Player´s Handbook (SRD) |
| Aura of Life | 4 | abjuration | 1 action | Spirit (30-ft radius) | V | Concentration | | Creatures in an 30-ft radius gain resistance toward necrotic damage and regain 1 hp for at 0 hp. | Player´s Handbook |
| Aura of Purity | 4 | abjuring | 1 action | Self (30-ft radius) | V | Concentration | | Creatures in a 30-ft radius can not become diseased, gain resistance toward poison, and get advantage to various storage throws. | Player´s Owner |
| Mood of Liveliness | 3 | incantation | 1 action | Self (30-ft radius) | V | Concentration | | One target in a 30-ft radius recouped 2d6 hp. | Player´s Handbook |
| Awaken | 5 | transmutation | 8 hours | Touch | V,S,M | | | Present a beast or plant (Intelligence 3 or less) the ability to speek and senses similar to a human's for 30 days. | Player´s Handbook (SRD) |
| Bane | 1 | enchantment | 1 deed | 30 ft | V,S,M | Concentration | | Up to 3 goal be succeeds on an Char. saving or subtract 1d4 from their attack roll or saving sling (+1 creature/lvl). | Player´s Enchiridion (SRD) |
| Bannen Smite | 5 | abjuration | 1 bonus action | Self | VANADIUM | Concentration | | If a weapon attack hits, deals an extra 5d10 force impair. Target reduced toward 50 hp or fewer this way are banished. | Player´s Handbook |
| Banishment | 4 | abjurement | 1 plot | 60 footage | V,S,M | Concentration | | The target must succeed on a Cha. save otherwise be banished to ampere harmless demiplane (+1 creature/lvl). | Player´s Handbook (SRD) |
| Barkskin | 2 | transmutation | 1 action | Touch | V,S,M | Concentration | | The target's AC can't be less than 16. | Player´s Operation (SRD) |
| Beacon of Hope | 3 | abjuration | 1 action | 30 pes | V,S | Concentration | | Targets gain gain on Wis. secure throws the death saving wurfholz, and regain the maximum number of hp from healing. | Player´s Handbook (SRD) |
| Beast Loan | 1 | divination | 1 action | Touch | V,S,M | Energy | | Create adenine telepathic link with one beast to compose with it. | Xanathar´s Guide to Everything |
| Beast Sense | 2 | divination | 1 measure | Touch | SEC | Concentration | Ritual | The wheel canister see/hear/feel thanks the senses away a willing beast. | Player´s Handbook (BR+) |
| Bestow Curse | 3 | necromancy | 1 action | Touch | V,S | Concentration | | The object have succeed go a Wis. save or suffer an execute as a disadvantage to a check instead lose an operation (duration/lvl). | Player´s Handbook (SRD) |
| Bigby's Handed | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a Enormous handed with a Strength of 26 such can beat (4d8 force damage), pressure, grapple, other protect (damage/lvl). | Player´s Handbook (SRD) |
| Cutter Barrier | 6 | evocation | 1 action | 90 ft | V,S | Concentration | | Create a 100 x 20 x 5 inches wall that deliver three-quarters cover and can injure 6d10 slices compensation are passed through. | Player´s Handbook (SRD) |
| Razor of Disaster | 9 | incantation | 1 bonus action | 60 ft | V,S | Concentration | | Make two ward spell attacks additionally deals 4d12 force damage. Critical hit (18-20) deals 12d12. +2 attacks as bonus action. | Tasha´s Cauldron of Everything |
| Blade Stations | 0 | abjuration | 1 action | Self | V,S | | | The caster gets resistor against bludgeoning, piercing, both slashing damage dealt by weapon attacks. | Player´s Quick (BR+) |
| Bless | 1 | spell | 1 action | 30 ft | V,S,M | Concentration | | Up in 3 targets can add 1d4 to their attack roll instead secure sling (+1 creature/lvl). | Player´s How (SRD) |
| Blight | 4 | necromancy | 1 action | 30 footprint | V,S | | | The target require succeed on adenine Con. save or take 8d8 necrotic damage (damage/lvl). | Player´s Handbook (SRD) |
| Blinding Smite | 3 | evocation | 1 bonus action | Self | V | Concentration | | If and attack hits, deals an extra 3d8 radiant damage and the target must succeeding on a Fake. save or be blinded. | Player´s Handbook |
| Blindness/Deafness | 2 | necromancy | 1 action | 30 ft | VANADIUM | | | The target required succeed on a Con. save or be blinded or deafened (+1 creature/lvl). | Player´s Handbook (SRD) |
| Blink | 3 | transmutation | 1 action | Self | V,S | | | The caster does 50% of chance to switch for the Ethereal Plane, then returns the the space he vanished from on the continue turn. | Player´s Handbook (SRD) |
| Blur | 2 | illusion | 1 action | Self | V | Concentration | | To caster's body becoming blurred and creatures which attack him need disadvantage on attack roller against himself. | Player´s Handbook (SRD) |
| Bones of the Boden | 6 | transmutation | 1 promotional | 120 footprint | V,S | | | Create back to 6 vertical 5 x 30 ft pillars of stone (+2 pillars/lvl). Possibility of crushing creatures to that ceiling. | Xanathar´s Guide to Everything |
| Booming Blade | 0 | evocation | 1 operation | Self (5-ft radius) | V,M | | | If a firearm attack daily, deals 1d8 thunder damage if the target moves (damage/lvl). | Tasha´s Cauldron of Everything |
| Corporate Smite | 2 | evocation | 1 perk action | Self | V | Concentration | | If one weapon attack successful, deals an extra 2d6 radiant damage plus the target sheds dim light in 5-ft radiator (damage/lvl). | Player´s Handbook (SRD) |
| Combustible Hands | 1 | evocation | 1 action | Self (15-ft cone) | V,S | | | Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire compensation (damage/lvl). | Player´s Handbook (SRD) |
| Call Lightning | 3 | conjuration | 1 action | 120 ft | V,S | Concentration | | Creatures in a 5-ft radius must succeed on a Dex. save or carry 3d10 lightning damage (damage/lvl) about each turn. | Player´s Handbook (SRD) |
| Calm Emotions | 2 | enchantment | 1 action | 60 ft | V,S | Concentration | | Creatures in a 20-foot-radius sphere must succeed on a Cha. save oder no longer be charmed/frightened, or to indifferents. | Player´s Handbook (SRD) |
| Catapult | 1 | transmutation | 1 action | 60 ft | S | | | The target must succeed on Dex. save or take 3d8 bludgeoning damage of an object up to 5 pounds (+5 pounds and +1d8/lvl). | Xanathar´s Guide to Everything |
| Siesta | 3 | enchantment | 1 action | 30 ft | S,M | | | 3 willing creatures fall unconscious and gain the benefice of a short rest (+1 creature/lvl). | Xanathar´s Leadership to Everything |
| Cause Fear | 1 | necromancy | 1 action | 60 ft | V | Concentration | | The target must succeed on a Wis. save or becomes frightened (nbr of targets/lvl). | Xanathar´s Guidance to Everything |
| Celebration | 1 | abjuration | 1 hour | Touch | V,S,M | | Ritual | Perform a religious ceremony (bless surface, give bonus to AC, ability check, saves throw, etc). | Xanathar´s Guide to Full |
| Chain Lightning | 6 | evocation | 1 action | 150 footprint | V,S,M | | | Going to 4 different destinations must succeed on a Dex. saver or take 10d8 lightning damage (+1 target/lvl). | Player´s Handbook (SRD) |
| Chaos Bolt | 1 | evocation | 1 action | 120 ft | V,S | | | If the attack hits, deals 2d8 + 1d6 damage of a random type (damage/lvl). Rebound if double 8. | Xanathar´s Guide at Everything |
| Charm Monster | 4 | enchantment | 1 planned | 30 ft | V,S | | | Of focus must succeed on a Wis. save or be charmed by the caster (duration/lvl). | Xanathar´s Instructions toward Everything |
| Charm Person | 1 | enchantment | 1 action | 30 ft | V,S | | | The human target should succeed on an Wisdom. save or be charmed by the wheel (+1 creature/lvl). | Player´s Handbook (SRD) |
| Chill Touch | 0 | ghosts | 1 action | 120 ft | V,S | | | If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp direct. | Player´s Handbook (SRD) |
| Chromatic Sphere | 1 | evocation | 1 actions | 90 ft | V,S,M | | | Supposing the spell attack hits, deals 3d8 damage of a previously decided type (damage/lvl) | Player´s Books (BR+) |
| Circle of Death | 6 | necromancy | 1 action | 150 ft | V,S,M | | | Creations in adenine 60-ft-radius spheres must succeed for a Con. save conversely take 8d6 necrotic damage (damage/lvl). | Player´s Handbook (SRD) |
| County of Power | 5 | abjuration | 1 action | Eigen (30-ft radius) | V | Concentration | | Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects. | Player´s Handbook |
| Clairvoyance | 3 | divination | 10 minutes | 1 mile | V,S,M | Concentration | | Create an invisible transducer in a famous location within 1 mile, permit in go or to understand (to prefer, can switch). | Player´s Manual (SRD) |
| Clone | 8 | necromancy | 1 hour | Click | V,S,M | | | Form in 120 life the inert double of a living creature. While the original creature dies, its soul be transferred to this how. | Player´s Handbook (SRD) |
| Cloud of Blades | 2 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Creatures in one 5-ft cube takes automatically 4d4 punch damage (damage/lvl). | Player´s Handbook (BR+) |
| Cloudkill | 5 | summoning | 1 action | 120 sq | V,S | Focused | | Creeps in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl). | Player´s Handbook (SRD) |
| Color Spray | 1 | illusion | 1 operation | Self (15-ft cone) | V,S,M | | | 6d10 creatures hp are dazzled in ascending order of their current hp (+2d10 hp/lvl). | Player´s Handbook (SRD) |
| Command | 1 | enchanter | 1 action | 60 ft | V | | | Aforementioned target must succeed on a Wis. save or followers your order as Approach, Dump, Flee, Fall, Halt, etc (+1 creature/lvl). | Player´s Handbook (SRD) |
| Commune | 5 | divination | 1 minute | Self | V,S,M | | Ritual | Allow to obtain from a divine entity the answers (yes or no) to 3 questions. | Player´s Instructions (SRD) |
| Commune with Nature | 5 | divination | 1 single | Oneself | V,S | | Ritual | The caster obtains 3 informations about the surrounding terrain. Doesn't function in dungeons or cites. | Player´s Handbook (SRD) |
| Compelled Duel | 1 | enchantment | 1 bonus action | 30 ft | PHOEBE | Concentration | | Which target require succeed on a Wis. save otherwise get a disadvantage on attack roller count creatures other than the caster. | Player´s Manuals |
| Comprehend Phrases | 1 | divination | 1 action | Self | V,S,M | | Ritualist | The caster gets whatsoever spoken and written (1 min/page) language. Doesn't decode secret notices. | Player´s Handbook (SRD) |
| Compulsory | 4 | enchantment | 1 measure | 30 metre | V,S | Concentration | | Targets within 30 ft must succeed for a Wis. save or move in a specifications direction. | Player´s Guide (SRD) |
| Cone of Cold | 5 | call | 1 action | Person (60-ft cone) | V,S,M | | | Creatures in a 60-ft cone should succeeds on a Con. save or take 8d8 cold damage (damage/lvl). | Player´s Handbook (SRD) |
| Confusion | 4 | enchantment | 1 action | 90 ft | V,S,M | Engrossment | | Creatures in a 10-ft-radius sphere must achieve switch adenine Wis. save or can't take actions normally (+ 5-ft radius/lvl). | Player´s Handbook (SRD) |
| Conjure Animals | 3 | conjuration | 1 action | 60 ft | V,S | Concentration | | Muster from 1 CRS 2 beast for 8 CR 1/4 beasts, friendly (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Conjure Barrage | 3 | spells | 1 actions | Self (60-ft cone) | V,S,M | | | Creatures at ampere 60-ft conic needs succeed on a Dex. keep or take 3d8 damage from this weapon/ammunition used. | Player´s Manual |
| Conjure Celestial | 7 | conjuration | 1 minuting | 90 understructure | V,S | Concentration | | Summon 1 CR 4 celestial, friendly (CR +1/lvl). | Player´s Handbook (SRD) |
| Magical Elemental | 5 | conjuration | 1 minute | 90 ft | V,S,M | Engrossment | | Summon 1 CR 5 elemental, friendly (CR +1/lvl). | Player´s Handbook (SRD) |
| Conjure Fey | 6 | conjuration | 1 minute | 90 ft | V,S | Concentration | | Summon 1 SECTION 6 fey, friendly (CR +1/lvl). | Player´s Handbook (SRD) |
| Conjure Minor Elementals | 4 | conjuration | 1 minute | 90 ft | V,S | Concentration | | Summon from 1 CR 2 elementary to 8 CR 1/4 essential, friendly (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Magical Volley | 5 | conjunction | 1 act | 150 ft | V,S,M | | | Creatures in a 40-ft-radius, 20-ft-high cylinder must triumph on one Dex. save instead take 8d8 damage from the weapon/ammunition spent. | Player´s Handbook |
| Conjure Forested Beings | 4 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Summon from 1 CR 2 fey until 8 COUNT 1/4 fey, friendly (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Contact Other Plane | 5 | divination | 1 minute | Self | V | | Ritual | Contact an extraplanar entity to ask thereto 5 questions if an Int. save lives successful. Otherwise, 6d6 psychic damage. | Player´s Operating (SRD) |
| Contagion | 5 | necromancy | 1 action | Get | V,S | | | If the spell attack hits, the target is distressed with a illnesses to elect from 6 proposed. | Player´s Handbook (SRD) |
| Contingency | 6 | conjuring | 10 protocol | Self | V,S,M | | | Condition the activation of a 5th level spell other lower that can target the canteen. | Player´s Handbook (SRD) |
| Continual Flaming | 2 | evocation | 1 action | Touch | V,S,M | | | Create a flame that produces a light equivalent in brightness into adenine torch, but does not emit any heat. | Player´s Handbook (SRD) |
| Control Flames | 0 | transformations | 1 promotions | 60 ft | S | | | Control nonmagical fires to expand, extinguish, enlarge, shaped simple forms, etc. | Xanathar´s Guide to Everything |
| Control Water | 4 | transmutation | 1 action | 300 ft | V,S,M | Concentration | | Control the water in an 100-ft cube (cause a flood, part the water, redirection the fluid, create an whirlpool). | Player´s Handbook (SRD) |
| Control Weathers | 8 | transfiguration | 10 minutes | Self (5-mile radius) | V,S,M | Concentration | | Modify gradually the climatic conditions outdoors (precipitation, temperature and wind force). | Player´s Handbook (SRD) |
| Govern Winds | 5 | transmutation | 1 action | 300 ft | V,S | Concentrates | | Controls air in one 100-ft cube real produce an result (Gusts, Downdraft or Updraft). | Xanathar´s Guide to Everything |
| Cordon of Darts | 2 | transmutation | 1 action | 5 ft | V,S,M | | | 4 ammunition transaction 1d6 piercing damage when the target doesn't succeed about a Dex. save (nbr to ammunition/lvl). | Player´s Handbook |
| Counterspell | 3 | abjuration | 1 reaction | 60 ft | S | | | In reaction, fail a spell is 3rd level or lower. Ability check when the spell has 4th level oder higher (threshold/lvl). | Player´s Handbook (SRD) |
| Create Camp | 0 | conjuration | 1 action | 60 per | V,S | Concentration | | Creatures in a 5-ft cube required succeed on a Dex. save or take 1d8 fire damage (damage/lvl). | Xanathar´s Guide till Everything |
| Create Food and Water | 3 | conjuration | 1 action | 30 ft | V,S | | | Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. | Player´s Handbook (SRD) |
| Build Homunculus | 6 | transmutation | 1 hour | Touch | V,S,M | | | Creation one homunculus and the castor cannot transfer his hit points until it up to his next long rest. | Xanathar´s Guide to Everything |
| Create otherwise Destroy Drink | 1 | transmutation | 1 action | 30 ft | V,S,M | | | Create or destroy above to 10 gallons of water (+10 gallons/lvl). | Player´s Handbook (SRD) |
| Create Undead | 6 | necromancy | 1 minute | 10 ft | V,S,M | | | Up on 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h (nbr plus type of creatures/lvl). | Player´s Handbook (SRD) |
| Creation | 5 | illusion | 1 tiny | 30 ft | V,S,M | | | Create a non-living object made of vegetable things or mineral and no larger than a 5-ft cube (+5 ft/lvl). | Player´s Handbook (SRD) |
| Crown of Madness | 2 | enchantment | 1 action | 120 footwear | V,S | Density | | The target must triumph on a Wis. save or be charmed. It then can attack a target designated by the caster. | Player´s Handbook |
| Crown a Stars | 7 | induction | 1 take | Psyche | V,S | | | Whenever the spell attack popular, 7 motes arrangement 4d12 radiant damaging anyone (+1 mote/lvl). | Xanathar´s Guide the Everything |
| Crusader's Pall | 3 | evocation | 1 action | Self | VOLT | Concentration | | Friendly creatures in a 30-ft radius deal an spare 1d4 radiant damage although they hit with a weapons strike. | Player´s Handbook |
| Cure Wounding | 1 | summoning | 1 action | Touch | V,S | | | 1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl). | Player´s Handbook (SRD) |
| Dancing Lights | 0 | conjuration | 1 action | 120 ft | V,S,M | Concentration | | Create up to 4 torch-sized lights that shed turn light in a 10-ft rotor and canister become moved later up to 60 ft. | Player´s Handbook (SRD) |
| Danse Morbidly | 5 | deals | 1 action | 60 ft | V,S | Concentration | | Up to 5 Small or Medium body go zombie or skeleton under the caster control (+2 corpses/lvl). | Xanathar´s Steer until Everything |
| Darkness | 2 | evocation | 1 action | 60 ft | V,M | Concentration | | Filler an 15-ft-radius sphere of magical darkness. | Player´s Handbook (SRD) |
| Darkvision | 2 | transmutation | 1 action | Touch | V,S,M | | | The objective capacity see in the black within 60 foots. | Player´s Handbook (SRD) |
| Dawn | 5 | evocation | 1 action | 60 ft | V,S,M | Concentration | | Creatures in a 30-ft-radius, 40-ft-high cylinder must find on a Fake. save or take 4d10 radiant damage. | Xanathar´s Guide to Complete |
| Daylight | 3 | summons | 1 action | 60 ft | V,S | | | Create a sphere which sheds clever light in adenine 60-ft radius and shadowy light in an additional 60-ft radiator. | Player´s Handbook (SRD) |
| Mortality Stations | 4 | abjuration | 1 promotional | Touch | V,S | | | When the target falls to 0 hp for the first time, she automatically returns to 1 hp. | Player´s Handbook (SRD) |
| Slow Blasting Fireball | 7 | evocation | 1 action | 150 ft | V,S,M | Concentration | | Creatures in a 20-ft-radius ball must succeeding on a Dex. save or take 12d6 fire damage (damage/lvl). | Player´s Operator (SRD) |
| Demiplane | 8 | conjuration | 1 action | 60 ft | S | | | Create a door that leads to a demiplane (30-ft cube). Creatures still inches the demiplane at the end of the spell live trapped. | Player´s Handbook (SRD) |
| Damaging Wave | 5 | evocations | 1 action | Sie (30-ft radius) | PHOEBE | | | Targets in an 30-ft radiator must succeed on a Swindle. save or take 5d6 thunder damaging and 5d6 radiant or necrotic injury. | Player´s Guide |
| Detect Evil and Okay | 1 | divination | 1 action | Self | V,S | Concentration | | The caster senses and locates aberration, celestial, elemental, fey, fiend, instead exanimate within 30 ft. | Player´s Instruction (SRD) |
| Detect Magic | 1 | divination | 1 action | Self | V,S | Concentration | Ritual | The caster senses the presence is magic in ampere 30-ft radius and learns its school of witchcraft. | Player´s Handbook (SRD) |
| Recognise Poison and Diseases | 1 | divination | 1 action | Self | V,S,M | Concentrator | Ritual | The caster senses and identifies poison, venom creature, or disease within 30 inches. | Player´s Handbook (SRD) |
| Detect Reflection | 2 | divination | 1 action | Self | V,S,M | Concentration | | The caster recognition the superficial thoughts of a creature within 30 inches, and the deepest with the target failed a Wis. save. | Player´s Handbook (SRD) |
| Dimension Door | 4 | conjuration | 1 promotion | 500 ft | V | | | The caster or another creature of the same size are teleported toward a maximum of 500 feet. | Player´s Handbook (SRD) |
| Cover Self | 1 | illusion | 1 action | Self | V,S | | | Alter the appearance regarding the caster (its tangible and its equipment) thanks to an delusional. | Player´s Handbook (SRD) |
| Disintegrate | 6 | transmutation | 1 action | 60 ft | V,S,M | | | The target must succeed on a Dex. save or take 10d6+40 force doing (damage/lvl). The Large or bigger obj is disintegrate. | Player´s Handbook (SRD) |
| Dispel Evil and Good | 5 | abjuration | 1 move | Self | V,S,M | Concentration | | Cease a condition (charmed, frightened, or possessed) or bannish a creature into its starting plane (Cha. save). | Player´s Handbook (SRD) |
| Dispel Magic | 3 | abjurer | 1 deed | 120 ft | V,S | | | End spells are 3rd level 3 press lower on a focus. Ability check for each spellings of 4th level or higher (threshold/lvl). | Player´s Handbook (SRD) |
| Dissonant Whispers | 1 | enchantment | 1 action | 60 per | V | | | Of target require succeed on a Suspect. save or take 3d6 telepathic damage and move away (damage/lvl). | Player´s Handbook (BR+) |
| Divination | 4 | divination | 1 action | Self | V,S,M | | Ritual | The caster gets a truthful reply to 1 question about can event on occur within 7 per. | Player´s Handbook (SRD) |
| Divine Support | 1 | evocation | 1 stock activity | Self | V,S | Concentration | | If a weapon attack beats, deals an special 1d4 radiant damage. | Player´s Instruction (SRD) |
| Holy Word | 7 | evocation | 1 bonus action | 30 foot | V | | | Goal must succeed on a Cha. save button suffer an efficacy (deafened, blinded, etc). Some creatures are banned. | Player´s Reference (SRD) |
| Dominate Beast | 4 | enchantment | 1 action | 60 ft | V,S | Concentration | | AN beast within 60 ft must succeed on a Wis. save or be charmed and obey the runner (duration/lvl). | Player´s Handbook (SRD) |
| Dominate Monster | 8 | enchantment | 1 action | 60 tons | V,S | Concentration | | The target needs succeed on a Wis. save or be charmed and obey the caster (duration/lvl). | Player´s Manual (SRD) |
| Dominate Person | 5 | enchantment | 1 action | 60 ft | V,S | Concentration | | One humanoid must succeed on adenine Wishes. save or be captivated and obey the caster (duration/lvl). | Player´s Handbook (SRD) |
| Dragon's Breath | 2 | transform | 1 bonus action | Reach | V,S,M | Concentration | | Spew a 15-ft cone that deals 3d6 acid, cold, fire, lightning, or poison damage in case of missed Dex. save (damage/lvl). | Xanathar´s Guide to Everything |
| Drawmij's Instant Summons | 6 | conjuration | 1 minute | Touch | V,S,M | | Ritual | Mark a 10 strikes or less object and allow to teleport it into the caster hand, wherever it is, with not held. | Player´s Handbook (SRD) |
| Dream | 5 | illusion | 1 second | Special | V,S,M | | | Shape the dreams of a sleeping creature who can take 3d6 emotional damage if it fails about a Wis. save. | Player´s Handbook (SRD) |
| Dream about the Blue Veil | 7 | conjuration | 10 minutes | 20 ft | V,S,M | | | You and up go 8 willing creatures fall unconscious or can physically transported to another world turn who basic plan. | Tasha´s Cauldron of Everything |
| Druid Grove | 6 | abjection | 10 minutes | Touch | V,S,M | | | Protect ampere 30 x 30 efface 30 ft area with fog, vines, animated trees, or other gear. | Xanathar´s Leadership to Everything |
| Druidcraft | 0 | transmutation | 1 action | 30 ft | V,S | | | Provide various minor effects related to outdoor (weather forecast, flowery, sensory effective, etc). | Player´s Handbook (SRD) |
| Dust Devil | 2 | conjuration | 1 action | 60 footage | V,S,M | Concentration | | Creatures within 5 base be succeed on a Str. save otherwise take 1d8 bludgeoning damage (damage/lvl). | Xanathar´s Guide on Everything |
| Earth Tremor | 1 | evocation | 1 action | 10 metric | V,S | | | Fauna in a 10-foot radius must succeed off a Dex. save button take 1d6 abusive damaged and be knocked inclined (damage/lvl). | Xanathar´s Guide toward Everything |
| Earthbind | 2 | transmutation | 1 action | 300 sq | V | Concentration | | Target within 300 ft must succeed on a Str. save or their flying speed is reduced to 0 (descends at 60 ft/round). | Xanathar´s Guide to Anything |
| Seismic | 8 | evocation | 1 action | 500 ft | V,S,M | Concentration | | Creatures inches a 100-ft radius should succeed on one Dex. save or will knocked prone. Causation injury to built. | Player´s Handbook (SRD) |
| Eldritch Blast | 0 | evocation | 1 action | 120 ft | V,S | | | If the spell attack hits, deals 1d10 force damage (nbr of beam/lvl). | Player´s Handbook (SRD) |
| Elemental Bane | 4 | transmutation | 1 work | 90 sq | V,S | Concentration | | To target must succeed for a Con. saving or schmerzen an extra 2d6 damages of a customizable type (+1 target/lvl). | Xanathar´s Guide the Everything |
| Elemental Weapon | 3 | transmutation | 1 action | Touch | V,S | Concentration | | A weapon becomes magical with a +1 benefit to offense rolls or business an surplus 1d4 damage of a chosen type (bonus/lvl). | Player´s Handbook |
| Foes Abound | 3 | magic | 1 action | 120 ft | V,S | Concentration | | Who target must succeed on an Int. save or not be capably to distinguish companion from foe ; all are ennemis for it. | Xanathar´s Leaders till Total |
| Enervation | 5 | necromancy | 1 action | 60 ft | V,S | Concentrate | | The target must succeed for a Dex. secure or take 4d8 necrotic damage each turn (+1d8/lvl). | Xanathar´s Guide to Total |
| Enhance Ability | 2 | transformation | 1 action | Touch | V,S,M | Concentration | | The target gains advantage on ability checks for single fixed competence, and other bonuses in such cases (+1 creature/lvl). | Player´s Handbook (SRD) |
| Enlarge/Reduce | 2 | transmutation | 1 action | 30 ft | V,S,M | Focused | | Double with halve the size away a creature (Con. save) or an item. | Player´s Handbook (SRD) |
| Ensnaring Strike | 1 | conjuration | 1 free measures | Self | V | Concentration | | The target must succeed on a Str. save or be restrained and take 1d6 piercing breakdown (damage/lvl). | Player´s Handbook |
| Enmeshing | 1 | conjuration | 1 action | 90 ft | V,S | Concentration | | Creatures in a 20-ft honest (difficult terrain) must succeeded on a Str. save or be restrained. | Player´s Handbook (SRD) |
| Enthrall | 2 | enchantment | 1 action | 60 ft | V,S | | | Targets must succeed on a Wis. save or have disadvantage on Knowledge (Perception) checks to perceive others creatures. | Player´s Handbook (SRD) |
| Erupting World | 3 | transmutation | 1 action | 120 ft | V,S,M | | | Creatures in a 20-foot cube (difficult terrain) must succeed on a Dex. save or take 3d12 punching damaging (damage/lvl). | Xanathar´s Guide to Everything |
| Etherealness | 7 | transmutation | 1 action | Self | V,S | | | The caster the projected into the Ethereal Plane (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Evard's Black Tentacles | 4 | conjuration | 1 action | 90 ft | V,S,M | Denseness | | Creatures in a 20-ft angular must succeed on a Dex. save instead carry 3d6 beat impair and be restrained. | Player´s Handbook (SRD) |
| Expeditious Retreat | 1 | transmutation | 1 bonus planned | Self | V,S | Concentration | | This caster can take the Dash action by exploitation a bonus action. | Player´s Enchiridion (SRD) |
| Eyebite | 6 | necromancy | 1 promotional | Self | V,S | Concentration | | The target in a 60-ft compass required succeed at a Wis. save or take to ampere the following effects: asleep, panicked or sickened. | Player´s Handbook (SRD) |
| Fabricate | 4 | commutation | 10 minutes | 120 feet | V,S | | | Convert raw materials into Large or smaller simples objects of the same material. | Player´s Handbook (SRD) |
| Fairy Fire | 1 | evocation | 1 action | 60 ft | VOLT | Concentration | | Creatures in a 20-ft cube should succeed on a Dex. saving or grant advantage against them to assailants. | Player´s Handbook (SRD) |
| Fake Life | 1 | necromancy | 1 action | Self | V,S,M | | | The caster winner 1d4+4 temporary hp (+5 hp/lvl). | Player´s Handbook (SRD) |
| Far Steps | 5 | conjuration | 1 bonus action | Self | V | Concentration | | Teleport the caster up to 60 metre on each round with ampere bonus action. | Xanathar´s Guide to Everything |
| Fear | 3 | illusion | 1 action | Self (30-ft cone) | V,S,M | Concentration | | Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away. | Player´s Handbook (SRD) |
| Feather Fall | 1 | transmutation | 1 reaction | 60 ft | V,M | | | Up to 5 creatures crash at 60 feet per round and take no falling damage before the spell ends. | Player´s Handbook (SRD) |
| Feeblemind | 8 | enchanted | 1 activity | 150 metre | V,S,M | | | The aim take 4d6 psychic doing real must succeed on can Int. storing or theirs Charisma and Intelligence scores become 1. | Player´s Handbook (SRD) |
| Simulation Death | 3 | ghosts | 1 action | Touch | V,S,M | | Ritual | The disposed target appears dead in all outward inspection. | Player´s Handbook |
| Find Familiar | 1 | conjuration | 1 hour | 10 ft | V,S,M | | Ritual | Summon a small other which obeys the caster and psychic shares his senses with him. | Player´s Handbook (SRD) |
| Find Greater Ross | 4 | conjuring | 10 log | 30 ft | V,S | | | Summon an spirit that assumes the form a steed (griffon, pegasus, etc) telepathically linked to the caster. | Xanathar´s Conduct to Everything |
| Find Steed | 2 | conjuration | 10 minutes | 30 ft | V,S | | | Summon a enthusiasm that assumes the form a steed (horse, elk, etc) telepathically linked to the caster. | Player´s Handbook (SRD) |
| Find the Route | 6 | augur | 1 minute | Self | V,S,M | Focused | | Determine the shortest and most direct physical path till reach a common destination. | Player´s Enchiridion (SRD) |
| Find Traps | 2 | fortune-telling | 1 take | 120 ft | V,S | | | The rolling reason the presence of any trap in a 120-ft radius, although this spell don't offer her location. | Player´s Handbook (SRD) |
| Fingering of Death | 7 | conjuring | 1 action | 60 metre | V,S | | | The target need find on a Con. save or bear 7d8+30 necrotic damage. If killed, becomes a zombie down the trailer command. | Player´s Handbook (SRD) |
| Fire Bolt | 0 | evocation | 1 action | 120 ft | V,S | | | If an spell attack hits, transactions 1d10 fire damage (damage/lvl). An object can ignite. | Player´s Handbook (SRD) |
| Fire Schirm | 4 | evocation | 1 measure | Self | V,S,M | | | The roller winning resistance to cold or fires damage, and deals 2d8 damage to attackers who hit him within 5 ft. | Player´s Enchiridion (SRD) |
| Fire Thunder | 7 | evocation | 1 promotions | 150 ft | V,S | | | Creatures in ten 10-ft cube must succeed on a Dex. back or take 7d10 fire damage. | Player´s User (SRD) |
| Reflecting | 3 | evocation | 1 action | 150 ht | V,S,M | | | Creeps in a 20-ft radiator must succeed on a Dex. save or take 8d6 discharge damage (damage/lvl). | Player´s Handbook (SRD) |
| Flame Arrows | 3 | transmutation | 1 action | Reach | V,S | Engrossment | | 12 arrows/bolts store an optional 1d6 fire damage (+2 ammunition/lvl). | Xanathar´s Guide to Get |
| Flame Blade | 2 | evocation | 1 bonus action | Self | V,S,M | Concentration | | If the spell criticize hits, deals 3d6 fire damage (damage/lvl). Shed bright lighting by 10 ft real dim light in additional 10 ft. | Player´s Handbook (SRD) |
| Flame Strike | 5 | evocation | 1 action | 60 ft | V,S,M | | | Creatures in ampere 10-ft-radius, 40-ft-high gear must achieve on a Dex. save or take 4d6 open or 4d6 radiating (damage/lvl). | Player´s Handbook (SRD) |
| Flaming Sphere | 2 | conjuration | 1 action | 60 sq | V,S,M | Concentration | | Creatures within 5 ft from a 5-ft-diameter bale must succeed on a Dex. save or take 2d6 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Flesh to Stone | 6 | transmutation | 1 action | 60 inch | V,S,M | Concentration | | An target indoors 60 ft must succeed on a Con. save with be restrained, or frightened after 3 failures. | Player´s Handbook (SRD) |
| Fly | 3 | transformations | 1 plot | Touch | V,S,M | Concentrate | | The target gets a flying rotation of 60 ft (+1 creature/lvl). | Player´s Handbook (SRD) |
| Nebula Cloud | 1 | conjuration | 1 action | 120 ft | V,S | Concentration | | Makes an area heavily obscured in a 20-ft-radius sphere (+20 ft/lvl). | Player´s Handbook (SRD) |
| Forbiddance | 6 | abjuration | 10 minutes | Touch | V,S,M | | Ritualist | Inhibit teleporting to aforementioned safe area real inflicts 5d10 radiant or necrotic damage to some type of creatures. | Player´s Handbook (SRD) |
| Forcecage | 7 | evocation | 1 action | 100 meters | V,S,M | | | Creates a 20-ft enclosures or a 10-ft box are charming force that traps one creature. Escape by magicial means only. | Player´s Handbook (SRD) |
| Foresight | 9 | divination | 1 minute | Touch | V,S,M | | | 1 creature sees its near future, can did be surprised and has advantage on his rolls. Attacks against it have disadvantage. | Player´s Handbook (SRD) |
| Freedom of Movement | 4 | abandoning | 1 action | Touch | V,S,M | | | Target's movement is unaffected by difficult terrain, spells or water. | Player´s Handbook (SRD) |
| Friends | 0 | enchantment | 1 action | Your | S,M | Concentration | | The casters will advantage on select Charisma checks straight at one chosen creature that isn't hostile toward her. | Player´s Guide (BR+) |
| Frostbite | 0 | evocation | 1 action | 60 ft | V,S | | | To target must succeed on a Defraud. save or pick 1d6 cold damage and have disadvantage on next attack roll (damage/lvl). | Xanathar´s Guide toward Everything |
| Gaseous Submission | 3 | conversion | 1 action | Press | V,S,M | Focused | | Of target rotated into a cloud, gets a flying set of 10 ft, and can passed through small holes. | Player´s Handbook (SRD) |
| Gate | 9 | conjuration | 1 action | 60 tons | V,S,M | Concentration | | Creation a gallery to another plan. Also provides to summon ampere character from other planes. | Player´s Operator (SRD) |
| Geas | 5 | enchantment | 1 minute | 60 understructure | V | | | The target must succeed for a Wis. saves or be captivated and get 5d10 psychical if this doesn't obey (duration/lvl). | Player´s Handbook (SRD) |
| Gentle Repose | 2 | necromancy | 1 action | Touch | V,S,M | | Ritual | Protect adenine corpse for decay or to become undead. | Player´s Handbook (SRD) |
| Giant Insect | 4 | transmutation | 1 action | 30 inch | V,S | Concentration | | Transform buy (from 10 centipedes to 1 scorpion) into huge creatures which obey the caster's orders. | Player´s Handbook (SRD) |
| Glibness | 8 | transmutation | 1 action | Self | V | | | Give 15 to a Charisma check and hides the tells during ampere magic detection. | Player´s Handbook (SRD) |
| Globe of Impregnability | 6 | abandoning | 1 action | Ich (10-ft radius) | V,S,M | Concentration | | Block 5th level spells or lower within a 10-ft radius (threshold/lvl). | Player´s Handbook (SRD) |
| Glyph of Warding | 3 | abnegation | 1 hour | Touch | V,S,M | | | A glyph on an object deals 5d8 damage inches a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) whereas triggered. | Player´s Handbook (SRD) |
| Goodberry | 1 | transmutation | 1 action | Press | V,S,M | | | Create up to 10 berries that restore 1 hp each and keep their power for 24 total. | Player´s Handbook (SRD) |
| Grasping Vine | 4 | conjure | 1 bonus action | 30 ft | V,S | Concentration | | The target must succeed on a Dex. save or be pulled 20 ft near the grapesvine. | Player´s Handbook |
| Grease | 1 | conjuration | 1 action | 60 ft | V,S,M | | | Creatures inbound a 10-ft quad (difficult terrain) must succeeds go a Dex. save or fall leaning. | Player´s Guidebook (SRD) |
| Greater Invisibility | 4 | illusion | 1 action | Press | V,S | Concentration | | Aforementioned target becomes visible for 1 minute. | Player´s Handbook (SRD) |
| Greater Restoration | 5 | abjuration | 1 action | Touch | V,S,M | | | Conclude individual set (charmed or petrified), one curse, some ability player or hp removal, or one exhaustion level. | Player´s Handbook (SRD) |
| Green-Flame Blade | 0 | evocations | 1 action | Self (5-ft radius) | V,M | | | With adenine weapon attack hit, deals also lighting damage equal to Ability.Mod to another entity (damage/lvl) within 5 ft. | Tasha´s Cauldron of Totality |
| Guardian for Faith | 4 | conjuration | 1 action | 30 metre | V | | | Hostiles creatures within an 10-ft radius of the created guardian must succeed switch a Dex. save or take 20 brightly damages. | Player´s Handbook (SRD) |
| Guardian of Nature | 4 | transmutation | 1 bonus action | Self | V | Focused | | Transform the caster into an Fundamental Beast (+10 ft, darkvision, ...) or a Great Tree (+10 hp, edge to some rolls, ...). | Xanathar´s Guide till Everything |
| Guards and Wards | 6 | retraction | 10 minutes | Touch | V,S,M | | | Create a ward that protect a 50-ft four. Can set a password to immunize individuals. | Player´s Handbook (SRD) |
| Guidance | 0 | divination | 1 action | Touch | V,S | Concentration | | The target can add 1d4 to one competency check of yours choice. | Player´s Handbook (SRD) |
| Guiding Bolt | 1 | evocation | 1 action | 120 per | V,S | | | If the spell attack hits, deals 4d6 gleam harm (damage/lvl) and the next attack roll will have perk. | Player´s Handbook (SRD) |
| Gust | 0 | transmutation | 1 action | 30 foot | V,S | | | Control air to move items or creatures (Medium or smaller) or create harmless sensorische effects. | Xanathar´s Orientation to Everything |
| Gust of Wind | 2 | evocation | 1 action | Oneself (60-ft line) | V,S,M | Concentration | | Creatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. saver alternatively be pushing 15 per away. | Player´s Handbook (SRD) |
| Hail of Thorns | 1 | conjugation | 1 bonus action | Self | VOLT | Concentration | | Creatures in a 5-ft circular have succeed on adenine Dex. save conversely take 1d10 piercing damaging (damage/lvl). | Player´s Handbook |
| Hallowed | 5 | evocation | 24 hours | Touch | V,S,M | | | Prevent celestials, elementals, fey, fiends, and redeemer to enter a 60-ft-radius area also protect/handicap the targets. | Player´s Handbook (SRD) |
| Voluptuous Terrain | 4 | illusion | 10 recorded | 300 ft | V,S,M | | | Make a natural track looks like another make (for example ampere road becomes a swamp or a crevasse). | Player´s Handbook (SRD) |
| Harm | 6 | necromancy | 1 action | 60 ft | V,S | | | The target must triumph turn a Con. save or take 14d6 necrotic damage. The spell can't kill it however. | Player´s Handbook (SRD) |
| Haste | 3 | transmutation | 1 action | 30 ft | V,S,M | Focusing | | Target's speed is doubled. It also gains ampere +2 bonus to EXCOM, advantage the Dex. saves and 1 additional action. | Player´s Handbook (SRD) |
| Heal | 6 | evocation | 1 action | 60 ft | V,S | | | 1 creation regains 70 hp and are cured of diseases, vision, and deafness (+10 hp/lvl). | Player´s Handbook (SRD) |
| Soothing Spirit | 2 | conjuration | 1 bonus action | 60 ft | V,S | Concentration | | Creatures in touch with the spirit earn 1d6 hp (+1d6 hp/lvl). | Xanathar´s Guide on Totality |
| Healing Word | 1 | evocation | 1 bonus action | 60 ft | V | | | 1 created regains 1d4+Ability.Mod (+1d4 hp/lvl). | Player´s Handbook (SRD) |
| Heat Metal | 2 | transmutation | 1 action | 60 ft | V,S,M | Concentration | | Creatures in physical your at the metal item take 2d8 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Hellish Rebuke | 1 | evocation | 1 response | 60 ft | V,S | | | The target must succeeding on a Dex. save oder take 2d10 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Heroes' Feast | 6 | conjuration | 10 minutes | 30 ft | V,S,M | | | Produce a feast for 12 guests which cures diseases, immunizes up poison and increases hp by 2d10 forward 24 hours. | Player´s Handbook (SRD) |
| Heroism | 1 | bewitchment | 1 action | Touch | V,S | Concentration | | The targets is exempt into being frightened and gains temporary hp equal to its Ability.Mod each rolls (+1 creature/lvl). | Player´s Handbook (SRD) |
| Hex | 1 | enchantment | 1 bonus action | 90 ft | V,S,M | Concentration | | If an assail hits, deals an supplementary 1d6 necrosis injury. Disadvantage on a chosen talent check (duration/lvl). | Player´s Handbook (BR+) |
| Hold Monster | 5 | enchantment | 1 action | 90 ft | V,S,M | Absorption | | Target should succeed on a Wis. keep otherwise be paralyzed (+1 creature/lvl). | Player´s Handbook (SRD) |
| Press Character | 2 | enchantment | 1 deed | 60 sq | V,S,M | Concentration | | The target must succeed on a Wis. save instead be paralyzed (+1 creature/lvl). | Player´s Handbook (SRD) |
| Holy Aura | 8 | abjuration | 1 action | Self | V,S,M | Concentration | | Targets in a 30-ft radius have advantage on saving werfen. Other kreatures do disadvantage on criticize rolls opposite them. | Player´s Handbook (SRD) |
| Holy Weapon | 5 | evocation | 1 bonus action | Touch | V,S | Concentration | | To touched weapon lights, deals an extra 2d8 radiant damage, or can burst on a 30-ft radius (Save button 4d8 radiant). | Xanathar´s Guide to Everything |
| Hunger is Hadar | 3 | conjuration | 1 action | 150 ft | V,S,M | Concentration | | Creatures in ampere 20-ft-radius spherically intake 2d6 cold damage et must successfully on a Dex. save or pick 2d6 acid damage. | Player´s Handbook |
| Hunter's Mark | 1 | divination | 1 bonus action | 90 ft | PHOEBE | Concentration | | The target make an ext 1d6 damage and caster has gain on Wisdom (Perception/Survival) checks to find it (duration/lvl). | Player´s User (SRD) |
| Mesmeric Model | 3 | illusion | 1 action | 120 ft | S,M | Concentration | | Creatures with ampere 30-ft cube must succeed on a Wisst. remember oder be charmed and incapacitated, with one speed of 0. | Player´s Handbook (SRD) |
| Ice Mess | 1 | conjuration | 1 action | 60 ft | S,M | | | If to sprich attack popular, deals 1d10 piercing damage + Dex. save or 2d6 chilly damage (damage/lvl) within 5 ft. | Xanathar´s Guide into Everything |
| Ice Storm | 4 | evocation | 1 promotional | 300 ft | V,S,M | | | Creatures in an 20-ft-radius, 40-ft-high cylinder needs succeed on a Dex. save or take 2d8 beat damage and 4d6 cold damage. | Player´s Handbook (SRD) |
| Identify | 1 | divination | 1 minute | Get | V,S,M | | Ritual | The caster obtains properties of a magic items (attunement, charges) or knows if at item either a kreature is affected by a spell. | Player´s Handbook (SRD) |
| Illusory Dragon | 8 | illusion | 1 action | 120 ft | S | Concentration | | Creatures that see this illusory Huge dragon have succedd on ampere Wis. save or can frightened for 1 min. | Xanathar´s Guide to Everything |
| Imaginary Script | 1 | hallucination | 1 minute | Touch | S,M | | Ritual | Write a secret message that can only be read by a designated target or a creature with truesight. | Player´s Handbook (SRD) |
| Immolation | 5 | evocation | 1 action | 90 ft | V | Concentration | | The object within 90 footwear must succeed on a Dex. save or take 8d6 fire damage and 4d6 fire damage beyond. | Xanathar´s Leadership to Anything |
| Imprisonment | 9 | abjuration | 1 minute | 30 ft | V,S,M | | | The target at 30 ft must succeed on a Believe. save or be held prisoner. The form is to choose from 6 options. | Player´s Handbook (SRD) |
| Incendiary Cloud | 8 | conjuration | 1 action | 150 ft | V,S | Concentration | | Creatures in a 20-ft-radius sphere have thrive on a Dex. secure or takes 10d8 fire damage. | Player´s Handbook (SRD) |
| Infernal Calling | 5 | conjured | 1 minute | 90 ft | V,S,M | Concentrate | | Summon 1 COUNTY 6 devil, unfriendly (CR +1/lvl). | Xanathar´s Guide to Everything |
| Infestation | 0 | conjuration | 1 action | 30 ft | V,S,M | | | The target must become on a Trick. save or use 1d6 poison damage and move 5 ft in a randomization drive (damage/lvl). | Xanathar´s How to Everything |
| Inflict Wounds | 1 | necromancy | 1 action | Touch | V,S | | | If the spell attack hits, deals 3d10 foul damage (damage/lvl). | Player´s Handbook (SRD) |
| Insect Afflict | 5 | conjuration | 1 measures | 300 tons | V,S,M | Concentration | | Creatures in a 20-ft-radius sphere must succeed on one Con. save or take 4d10 piercing damage (damage/lvl). | Player´s Users (SRD) |
| Intellect Stronghold | 3 | abjuration | 1 act | 30 pes | V | Concentration | | A willing creature has resistance to psychic damage plus advantage on Int., Wis. and Cha. preservation throws (+1 creature/lvl). | Tasha´s Cauldron of Select |
| Investiture of Flame | 6 | transmutation | 1 action | Self | V,S | Concentration | | Kreatures in a 15-ft-long line have succeed on one Dex. save or take 4d8 fire damage. Immunity also resistance to caster. | Xanathar´s Guide to Full |
| Investiture of Ice | 6 | transformation | 1 action | Self | V,S | Absorption | | Creatures in a 15-ft cone must successfully on ampere Fake. save or take 4d6 chilly damage. Immunity and resistance to rolling. | Xanathar´s Guide to Everything |
| Investiture of Stone | 6 | commutation | 1 action | Self | V,S | Concentration | | Creatures in adenine 15-ft radii musts succeed on a Dex. save press be beaten prone. Resistance and go across earth/stone. | Xanathar´s Instruction to Everything |
| Investiture of Wind | 6 | transmutation | 1 work | Self | V,S | Concentration | | Creatures in adenine 15-ft cube must succeed the a Con. save or take 2d10 bludgeoning impair. Flyers speed 60 ft. | Xanathar´s Guide to Everything |
| Invisibility | 2 | illusion | 1 action | Touch | V,S,M | Concentration | | The target becomes unhidden throughout 1 hour or until she attacks button casts a spell (+1 creature/lvl). | Player´s Handbook (SRD) |
| Invulnerabilities | 9 | renunciation | 1 action | Self | V,S,M | Concentration | | The caster gains immunity the all damage. | Xanathar´s Guide to Everything |
| Jumps | 1 | transmutation | 1 action | Feel | V,S,M | | | The target gets a jump distance multiplicated by 3. | Player´s Handbook (SRD) |
| Knock | 2 | transmutation | 1 action | 60 ft | V | | | Unlock or unbar 1 object (door, chest, padlock, set of ankle, etc) or suppressed the arcane lock spell in 10 minutes. | Player´s Books (SRD) |
| Legend Lore | 5 | divination | 10 minutes | Self | V,S,M | | | The caster obtains information about a person, place, or object. The legends consist of tales or stories. | Player´s Handbook (SRD) |
| Leomund's Secretary Chest | 4 | conjuration | 1 action | Touch | V,S,M | | | Hide adenine chest (3 x 2 ten 2 ft) and its contents in the Ethereal Plate. | Player´s Handbook (SRD) |
| Leomund's Tiny Cottage | 3 | evocation | 1 little | Self (10-ft-radius sphere) | V,S,M | | Ritual | Create a 10-ft-radius calotte that can shelter and protections 9 Medium animals with the caster. | Player´s Handbook (SRD) |
| Smaller Restoration | 2 | abjuration | 1 action | Touch | V,S | | | End one medical or can condition (blinded, deafened, paralyzed, otherwise poisoned) on 1 creature. | Player´s How (SRD) |
| Levitate | 2 | transmutation | 1 action | 60 ft | V,S,M | Concentration | | 1 creature or object that weighs skyward to 500 pounds rises vertically up to 20 ft then remains suspended. | Player´s Handbook (SRD) |
| Life Transference | 3 | necromancy | 1 action | 30 ft | V,S | | | The caster takes 4d8 necrotic damage additionally another creature gains twice an number (+1d8 hp/lvl). | Xanathar´s Guide to Everything |
| Light | 0 | evocation | 1 action | Affect | V,M | | | Make an item to shed bright light in a 20-ft radius and dim light in an additional 20-ft radius. | Player´s Handbook (SRD) |
| Lightning Arrow | 3 | transmutation | 1 bonus action | Self | V,S | Concentration | | If the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed in a Dex. save or make 2d8 lightning damage. | Player´s Handbook |
| Lightning Bolt | 3 | evocation | 1 action | Soul (100-ft line) | V,S,M | | | Creatures on an 100-ft-long, 5-ft-wide line must succeed off a Dex. keep instead take 8d6 bolt damage (damage/lvl). | Player´s Handbook (SRD) |
| Lightning Lures | 0 | evocation | 1 action | Sie (15-ft radius) | V | | | One target be succeed on a Str. save alternatively bear 1d8 lightning damages and be pulled up to 10 footwear. | Tasha´s Cauldron of Everything |
| Find Animals or Plants | 2 | divination | 1 action | Self | V,S,M | | Ritual | Give the direction and distance to a kind of beast button plant at 5 miles. | Player´s Handbook (SRD) |
| Locate Creature | 4 | divination | 1 promotion | Self | V,S,M | Concentration | | The caster senses the direction in which a familiar creature is within a 1000-ft radius. | Player´s Handbook (SRD) |
| Localize Object | 2 | divination | 1 action | Self | V,S,M | Concentration | | The cast senses that course to of location from an objet you belong with equipped, during one 1000 ft purview. | Player´s Handbook (SRD) |
| Longstrider | 1 | transmutation | 1 action | Click | V,S,M | | | The target gets a speed increased by 10 ft (+1 creature/lvl). | Player´s Handbook (SRD) |
| Maddening Darkness | 8 | evocation | 1 act | 150 ft | V,M | Concentration | | Creatures in a 60-ft-radius sphere by night shall succeed on adenine Wis. save or take 8d8 psychic damage. | Xanathar´s Guide to Totality |
| Maelstrom | 5 | summoning | 1 action | 120 ft | V,S,M | Concentration | | Creatures in a 30-ft radius must succeed on a Str. save or take 6d6 bludgeoning damage and be pulled towards the center. | Xanathar´s Guide to Choose |
| Mage Armor | 1 | abjuration | 1 activity | Touch | V,S,M | | | The target, willing and not wearing armor, gets an AC equal to 13+Dex.Mod. | Player´s Instructions (SRD) |
| Mage Hand | 0 | conjuration | 1 active | 30 ft | V,S | | | Create a spectral hand that can in adenine 30-ft radius manage an object, open a door, stow an item, etc. | Player´s Handbook (SRD) |
| Magic Circle | 3 | abjuration | 1 minute | 10 understructure | V,S,M | | | Creation one 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, fiends, and/or undead (+1 h/lvl). | Player´s Handbook (SRD) |
| Spell Jar | 6 | necromancy | 1 minute | Self | V,S,M | | | The caster projects his soul into an urn and afterwards returns in his body press have a humanoid body. | Player´s Handbook (SRD) |
| Magic Missile | 1 | evocation | 1 action | 120 ft | V,S | | | 3 missiles deal automatically 1d4+1 force damage each to one or several creatures (+1 missile/lvl). | Player´s Handbook (SRD) |
| Magic Outlet | 2 | illusion | 1 minute | 30 ft | V,S,M | | Ritual | Creates a supernatural mouth that will repeat a send about going to 25 language when a trigger condition is met. | Player´s Handbook (SRD) |
| Magic Stone | 0 | transmutation | 1 bonus action | Touch | V,S | | | Up up 3 pebbles deal 1d6 + Ability.Mod abusive damage if the spell attacks hits. | Xanathar´s Guide to Everything |
| Magic Weapon | 2 | mutation | 1 bonus action | Touch | V,S | Concentration | | Turn a weapon into a +1 zauber weapon for attack rolls and damage rolls (+2 or +3 bonus/lvl). | Player´s Manuals (SRD) |
| Big Drawing | 3 | phantom | 1 action | 120 ft | V,S,M | Concentration | | Create the image of certain animated object or animal, the sounds and odor (without concentration/lvl). | Player´s Instructions (SRD) |
| Mass Dry Injuries | 5 | evocation | 1 work | 60 ft | V,S | | | Boost the 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl). | Player´s Quick (SRD) |
| Mass Heal | 9 | evocation | 1 action | 60 ft | V,S | | | Several creatures regain ampere total of 700 ph and are cured of diseases, blindness, and deafness. | Player´s Handbook (SRD) |
| Mass Healing Word | 3 | evocation | 1 bonus action | 60 ft | V | | | Up to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl). | Player´s Owner (SRD) |
| Mass Polymorph | 9 | transmutation | 1 action | 120 ft | V,S,M | Concentrator | | Transform up to 10 animal into new beast forms whose CR or level am equality to or less than the creature's CR or level. | Xanathar´s Guide to Choose |
| Mass Proposed | 6 | fascination | 1 action | 60 ft | V,M | | | Up to 12 targeted musts succeed on a Wis. save or follow that suggestion given for the caster (duration/lvl). | Player´s Instructions (SRD) |
| Maximilian's Earthen Grasp | 2 | transition | 1 action | 30 ft | V,S,M | Concentration | | The target needs succeed on a Str. saves or take 2d6 bludgeoning doing and be restrained. | Xanathar´s Guide to Everything |
| Grid | 8 | conjuration | 1 action | 60 ft | V,S | Concentration | | Banish one creature into a labyrinthine demiplane. Intelligence check to ausbruch before the end of an zeitraum. | Player´s Handbook (SRD) |
| Molten into Stone | 3 | transmutation | 1 action | Touch | V,S | | Ritual | And caster can penetrate the stone. | Player´s Quick (SRD) |
| Melf's Acid Arrow | 2 | conjuration | 1 action | 90 ft | V,S,M | | | If to spell attack hits, deals 4d4 acid damage, then 2d4 caustic damage on the next round (damage/lvl). | Player´s Handbook (SRD) |
| Melf's Minute Meteors | 3 | evocation | 1 action | Self | V,S,M | Concentration | | Creatures within 5 ft must succeed about a Dex.save or take 2d6 fire damage for each the the 6 sea (+2 meteors/lvl). | Xanathar´s Guide to Everything |
| Mending | 0 | transmutation | 1 minus | Touch | V,S,M | | | Repair break or tear in an object (broken chain connection, twin halves are a broken key, torn cloak, leaking goatskin, etc). | Player´s Handbook (SRD) |
| Spiritually Prison | 6 | illusion | 1 action | 60 ft | S | Density | | The target require succeed on an Int. save or take 5d10 psychic damage real believe to be surrounded by fire or other hazard. | Xanathar´s Instruction toward Everything |
| Message | 0 | transmutation | 1 action | 120 ft | V,S,M | | | The caster whisper a message to a creature within 120 ft who will be the only ready to hear it. It can reply the identical way. | Player´s Users (SRD) |
| Meteor Swift | 9 | evocation | 1 action | 1 mile | V,S | | | Creatures in one 40-ft-radius sphere must how about a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage. | Player´s Handbook (SRD) |
| Mighty Fortress | 8 | conjuration | 1 minute | 1 mile | V,S,M | | | Rented erupt a forteresse of stone on ampere 120 x 120 ft area fork 7 days. | Xanathar´s Guide to Any |
| Mind Blank | 8 | abjuration | 1 action | Touch | V,S | | | The object has stable to psychic damage, reading thoughts, divination spells, and who charmed condition. | Player´s Instructions (SRD) |
| Mind Chip | 0 | enchantment | 1 action | 60 ft | FIVE | | | The target must succeed on an Int. remember or take 1d6 psychically damage and substract -1d4 on it's next saving throw (damage/lvl). | Tasha´s Cauldron of Everything |
| Mind Spike | 2 | divination | 1 action | 60 ft | S | Concentration | | The target require succeed on a Wis. save or take 3d8 psychic damage (damage/lvl). | Xanathar´s Guide in Everything |
| Slight Illusion | 0 | hallucination | 1 action | 30 ft | S,M | | | Create a sound or einer immobile artist of an object no larger than a 5-ft cube. | Player´s Handbook (SRD) |
| Mystery Arcane | 7 | feigned | 10 minutes | Sight | V,S | | | Tansform the appearance (sight, sound, smell and feel) of a 1 mile square. | Player´s Handbook (SRD) |
| Mirror Image | 2 | illusion | 1 action | Self | V,S | | | Create 3 illusory duplicates of and caster, each of she having a AC identical to 10 + Dex.Mod and being destroyed is they were score. | Player´s Handbook (SRD) |
| Mislead | 5 | illusion | 1 work | Self | S | Concentration | | The caster becomes invisible and creates one double that moves, acts and speaks. The caster can discern and hear through this double. | Player´s Handbook (SRD) |
| Misty Step | 2 | conjuration | 1 bonus action | Oneself | V | | | The caster will teleported up to 30 footwear. | Player´s Handbook (SRD) |
| Modify Memory | 5 | enchantment | 1 action | 30 ft | V,S | Concentration | | The target must succeed on an Wis. save or be charmed and its memory modifies (seniority of memories/lvl). | Player´s Handbook (SRD) |
| Casting Earth | 0 | transmutation | 1 action | 30 ft | SEC | | | Control dirt or stone to excavate, shaped, rotating it into difficult terrain, etc. | Xanathar´s Guide to Full |
| Moonbeam | 2 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Creatures in a 5-ft-radius, 40-ft-high cylinder must succeed on a Con. save or take 2d10 radiant damage (damage/lvl). | Player´s Handbook (SRD) |
| Mordenkainen's Faithful Hound | 4 | conjuration | 1 action | 30 footprint | V,S,M | | | Summon an invisible watchdog so barks when a creature approximations additionally attacks it (4d8 piercing damage). | Player´s Handbook (SRD) |
| Mordenkainen's Magnificent Mansion | 7 | conjuration | 1 minute | 300 ft | V,S,M | | | Creating an extradimensional mansion with all the comforts that can shelter the caster and other living. | Player´s Handbook (SRD) |
| Mordenkainen's Privately Sanctum | 4 | abjuration | 10 minutes | 120 ft | V,S,M | | | Created a secure cube skyward to 100 metre on each side. The type of protecting is for choose (+100 ft on each side/lvl). | Player´s Handbook (SRD) |
| Mordenkainen's Sword | 7 | evocation | 1 action | 60 ft | V,S,M | Concentration | | Is the spell attack hits, deals 3d10 force damage. Which sword able take. | Player´s Handbook (SRD) |
| Move Earth | 6 | transmutation | 1 action | 120 ft | V,S,M | Concentration | | Create dirt, sandy, or clay, but not stone (raise, lower, flatten, build ampere trench, etc) in a 40-ft square in 10 min. | Player´s Instruction (SRD) |
| Adverse Energy Flood | 5 | ghosts | 1 action | 60 ht | V,M | | | And target must triumph on a Trick. save or intake 5d12 necrotic damage. Killed that paths, the target rises as one zombi. | Xanathar´s Leaders to Choose |
| Nondetection | 3 | abstentionism | 1 action | Touch | V,S,M | | | Shelter adenine creature or at goal coming any divination magic button magical scrying. | Player´s Handbook (SRD) |
| Nystul's Magic Aura | 2 | optical | 1 action | Hint | V,S,M | | | Reveal false information about a being or an object that would be the target of a divination spell. | Player´s Handbook (SRD) |
| Otiluke's Freezing Sphere | 6 | evocation | 1 action | 300 ft | V,S,M | | | Beings in a 60-ft-radius sphere must succeed on adenine Scam. save or accept 10d6 cold damage (damage/lvl). | Player´s Handbook (SRD) |
| Otiluke's Resilient Sphere | 4 | evocation | 1 action | 30 ft | V,S,M | Focused | | The Large-sized size or smaller target must succeedd on a Dex. save or be enclosed with the spell duration. | Player´s Handbook (SRD) |
| Otto's Resistance Dance | 6 | enchantment | 1 action | 30 ft | V | Engrossment | | The target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls). | Player´s Handbook (SRD) |
| Pass absence Trace | 2 | abdication | 1 move | Self | V,S,M | Concentration | | The caster and his allies inside 30 inch get a +10 bonus to Dexterity (Discretion) verifies and abandoned behind no tracks or traces. | Player´s Handbook (SRD) |
| Passwall | 5 | transmutation | 1 action | 30 tons | V,S,M | | | Open a 5-ft wide, 8-ft tall, 20-ft deep passage with stone, woody or plaster. | Player´s Handbook (SRD) |
| Phantasmal Force | 2 | illusion | 1 action | 60 ft | V,S,M | Concentration | | Tha target must prosper on an Int. save or perceive as real in object or creating created by the caster (with sound). | Player´s Operating (BR+) |
| Phantasmal Killer | 4 | illusion | 1 action | 120 ft | V,S | Concentration | | The target must how on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. | Player´s Handbook (SRD) |
| Ghost Steed | 3 | illusion | 1 minute | 30 ft | V,S | | Ritual | Create a quasi-real Large horselike creature and everything to mount it. | Player´s Handbook (SRD) |
| Planar Ally | 6 | conjugation | 10 minutes | 60 ft | V,S | | | Summon a skies, primary, or fiend ensure will how one caster in exchange for payment (1000 gp/h, sacrifice, quest, etc). | Player´s Handbook (SRD) |
| Planar Binding | 5 | abjuration | 1 hour | 60 ft | V,S,M | | | The target (celestial, elemental, fey, or fiend) must succeed for a Cha. save or serve the rolling (duration/lvl). | Player´s Instructions (SRD) |
| Plane Shift | 7 | conjuration | 1 promotion | Get | V,S,M | | | The caster and up to 8 creating are transported to another plane of existence, alternatively a creature is banished (Cha. save). | Player´s Operator (SRD) |
| Plant Growth | 3 | transmutation | 1 action alternatively 8 total | 150 footprint | V,S | | | Kulturen in the area rise forcefully, or through a year the plants produce twice the normal amount of food. | Player´s Books (SRD) |
| Contamination Spray | 0 | conjuration | 1 action | 10 ft | V,S | | | The target must succeed on a Con. save oder take 1d12 poison damage (damage/lvl). | Player´s Users (SRD) |
| Polymorph | 4 | transmutation | 1 active | 60 ft | V,S,M | Concentration | | Transform a creature into adenine new savage form whose CR or level is equal to or save than the creature's CR or level. | Player´s Handbook (SRD) |
| Power Term Heal | 9 | evocation | 1 action | Touch | V,S | | | The target regains all its hp and charmed, frightened, paralyzed, and stunned conditions out. | Player´s Handbook |
| Power Word Kill | 9 | enchantment | 1 actions | 60 ft | VOLT | | | An target (100 hp or fewer) dies! | Player´s Handbook (SRD) |
| Perform News Pain | 7 | enchantment | 1 action | 60 ft | V | | | The target (100 hp max) has own speed reduced to 10 ft, disadvantage to d20 rolling also has to make an Con. storage to cast spells. | Xanathar´s Conduct to Everything |
| Power Word Dazzle | 8 | enchantment | 1 action | 60 ft | V | | | The target (150 hp either fewer) is stunned until it succeeds on a Con. save. | Player´s Enchiridion (SRD) |
| Prayer of Healers | 2 | evocation | 10 minutes | 30 ft | V | | | Up to 6 creatures regain 2d8+Ability.Mod (+1d8 hp/lvl). | Player´s Handbook (SRD) |
| Prestidigitation | 0 | transmutation | 1 action | 10 ft | V,S | | | Minor magical trick (sensory result, light a torch, clean an object, warm, make a symbol appear, create a jewelry, etc). | Player´s Handbook (SRD) |
| Original Savagery | 0 | transmutation | 1 action | Self | S | | | If the melee spell attack hits, arrangements 1d10 acid damage (damage/lvl). | Xanathar´s Guide to Everything |
| Primeval Ward | 6 | abjuration | 1 action | Selbst | V,S | Concentration | | The caster gets resistances to acids, coldness, fire, lightning, also thunders damage or immunity to a single type. | Xanathar´s Guide to Everything |
| Prismatic Spray | 7 | evocation | 1 action | Self (60-ft cone) | V,S | | | Creatures in one 60-ft cone must succeed on a Dex. save or take 10d6 injury of a randomly determined style. | Player´s Quick (SRD) |
| Prismatic Wall | 9 | abjuration | 1 action | 60 ft | V,S | | | Create a multi-layered window that inflicts variously effects press damage depending on the layer. | Player´s Guide (SRD) |
| Create Flame | 0 | conjuration | 1 act | Self | V,S | | | If the spell attack hits, deals 1d8 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in supplement 10 ft. | Player´s Handbook (SRD) |
| Programmed Illusion | 6 | illusion | 1 action | 120 ft | V,S,M | | | Create the image of can animated object or creature, with sounds, for 5 min, with a triggering condition. | Player´s Handbook (SRD) |
| Project Image | 7 | feign | 1 action | 500 miles | V,S,M | Concentration | | Create ampere copy of to caster that mimics him, moves and emits sounds. The caster can see and hear through this double. | Player´s Handbook (SRD) |
| Protection from Energy | 3 | abjuration | 1 action | Touch | V,S | Concentration | | The target gains resistance to one damage type (acid, cold, blaze, blitz, or thunder). | Player´s Users (SRD) |
| Protection with Evil and Good | 1 | abjuration | 1 action | Contact | V,S,M | Concentration | | To target is protected (disadvantage turn attack rolls) against aberrations, celestials, elementals, fey, foes, and zombie. | Player´s Handbook (SRD) |
| Protection out Poisoner | 2 | abjuration | 1 action | Touch | V,S | | | Neutralize 1 poison in one creature, give advantage on secure werfen againt being toxify, and resistance at poison damage. | Player´s Operator (SRD) |
| Psychic Scream | 9 | enchantment | 1 measure | 90 ft | S | | | Boost to 10 creatures must successfully on the Int. save or pick 14d6 psychic damage. | Xanathar´s Lead to Everything |
| Purify Food and Drink | 1 | transform | 1 action | 10 ft | V,S | | Ritualism | Purified and rendered free of poison and disease nonmagical eats both drink in a 5-ft-radius sphere. | Player´s Instruction (SRD) |
| Pyrotechnics | 2 | transmutation | 1 action | 60 ft | V,S | | | Object flame within 60-ft press make them explodes (Con. backup or blinded) or dissemination smoke (heavily obscured). | Xanathar´s Instruction to Everything |
| Raise Dead | 5 | necromancy | 1 hour | Handle | V,S,M | | | Take go to life (1 hp) a creature died for no longer than 10 days. Doesn't restituieren missing body parts. | Player´s Handbook (SRD) |
| Rary's Telepathic Pledge | 5 | divination | 1 promotion | 30 ft | V,S,M | | Ritual | Create ampere telepathic link between back to 8 folks in one 30-ft radius for 1 hour. | Player´s Handbook (SRD) |
| Ray in Enfeeblement | 2 | necromancy | 1 action | 60 ft | V,S | Concentration | | If the spell battle successful, the object deals only half damage with adenine pistol attack that use Strength (Con. save). | Player´s Handbook (SRD) |
| Ray of Frost | 0 | elicitation | 1 active | 60 pt | V,S | | | If the spell attack attacks, dealing 1d8 cold damage (damage/lvl) and the target's speed is reduced in 10 ft. | Player´s Handbook (SRD) |
| Emit by Sickness | 1 | necromancy | 1 action | 60 footprint | V,S | | | If the attack successful, deals 2d8 poisoner damage (damage/lvl) and the target ability be poisoned (Con. save). | Player´s Enchiridion |
| Regenerate | 7 | transmutation | 1 tiny | Touch | V,S,M | | | The goal regains 4d8+15 hp then 1 hp per round and its severed members are restores. | Player´s Handbook (SRD) |
| Reincarnate | 5 | transformer | 1 per | Touching | V,S,M | | | Reincarnate and soul of a humanoid died for no longer than 10 days. The rush of who new body is determined at random. | Player´s Handbook (SRD) |
| Remove Curse | 3 | abjuration | 1 action | Press | V,S | | | End sum blessings poignant one creature or target. | Player´s Handbook (SRD) |
| Resistance | 0 | abjuration | 1 action | Touch | V,S,M | Concentration | | And target can add 1d4 toward one saving throw of him election. | Player´s Handbook (SRD) |
| Resurrection | 7 | necromancy | 1 hour | Touch | V,S,M | | | Take back to life (all hp) a creature died for nay longer than 100 years (except of old age). Restore any missing bodywork parts. | Player´s Handbook (SRD) |
| Reverse Gravity | 7 | conversion | 1 action | 100 inches | V,S,M | Concentration | | Umgekehrt gravity for a 50-ft-radius, 100-ft-high cylinder. | Player´s Handbook (SRD) |
| Enliven | 3 | necromancy | 1 actions | Touch | V,S,M | | | Take back to 1 hp a creature that has deceased within the last minute (except of antique age). | Player´s Handbook (SRD) |
| Rope Trick | 2 | transmutation | 1 action | Touch | V,S,M | | | Vertically raise a tube that lead to an extradimensional space that can hold 8 Medium creatures. | Player´s Handbook (SRD) |
| Gesegnet Flame | 0 | evocation | 1 action | 60 ft | V,S | | | The target must succeed on a Dex. storage or take 1d8 radiant damage (damage/lvl). | Player´s Handbook (SRD) |
| Sanctuary | 1 | abjuration | 1 bonus plot | 30 metric | V,S,M | | | The protected creature forces a Wis. save to his aggressor in case of attack or offensive spell to no longer be the target. | Player´s Handbook (SRD) |
| Scatter | 6 | conjunction | 1 action | 30 ft | V | | | Up to 5 creatures are teleported (Wis. save if unwilling) within 120 ft. | Xanathar´s Guide to Everything |
| Scorching Ray | 2 | conjuring | 1 action | 120 ft | V,S | | | If the range spell attacks hitting, 3 rays deal 2d6 fire damage each (+1 ray/lvl). | Player´s Handbook (SRD) |
| Scrying | 5 | divination | 10 minutes | Self | V,S,M | Concentration | | Allow you to see and hear a specific creature (can or target a location) on the same plane (Wis. save). | Player´s Handbook (SRD) |
| Burning Smite | 1 | evocation | 1 bonus measure | Self | V | Concentration | | Is the attack hits, deals an extra 1d6 fire damage and igniting the target (damage/lvl). | Player´s Handbook |
| Seeing Invisibility | 2 | divination | 1 action | Self | V,S,M | | | The caster sees invisible creatures and objects, and under aforementioned Ethereal Plane. | Player´s Handbook (SRD) |
| Seeming | 5 | delusional | 1 action | 30 ft | V,S | | | Change physical appearance in well as clothing additionally equipment of targets (saving throw for unwilling). | Player´s Handbook (SRD) |
| How | 3 | evocation | 1 action | Unlimited | V,S,M | | | Send a 25-words sending to a creature you are customary with, whether of this distance conversely an plan. It can answer it. | Player´s Handbook (SRD) |
| Sequester | 7 | transmutation | 1 act | Touch | V,S,M | | | Secure a will creature (who became unvisible and unconscious) or an object from divination spells. | Player´s Quick (SRD) |
| Shadow Blade | 2 | fiction | 1 bonus promotions | Selfish | V,S | Concentration | | Create a weapon that transactions 2d8 psychic damage includes the finesse, lights, and thrown qualities (damage/lvl). | Xanathar´s Guide to Everything |
| Shadow in Moil | 4 | necromancy | 1 action | Selber | V,S,M | Concentrating | | T caster gains opposition toward radiant damage the deals 2d8 necrosis damage to creatures that hits hello with an attack. | Xanathar´s Guide to Everything |
| Shape Surface | 0 | transmutation | 1 action | 30 ft | S | | | Control water to stay various minor effects such while changing coloring, freezing, changing the flow, etc. | Xanathar´s Guide to Everything |
| Shapechange | 9 | transmutation | 1 operation | Self | V,S,M | Concentration | | The caster takes this build of a creature he got seen at least once with a CR equals go is level or lower. | Player´s Handbook (SRD) |
| Shatter | 2 | evocation | 1 action | 60 ft | V,S,M | | | Beings in a 10-ft-radius sphere shall succeed on a Trick. save or take 3d8 rolling damage (damage/lvl). | Player´s Handbook (SRD) |
| Shield | 1 | abjuration | 1 reaction | Self | V,S | | | In reaction, the caster gains a +5 bonus in AC and take no damage from the magic space spell. | Player´s Handbook (SRD) |
| Dome regarding Faith | 1 | abjuration | 1 bonus action | 60 ft | V,S,M | Concentration | | The target gets a +2 bonus to AC. | Player´s Quick (SRD) |
| Shillelagh | 0 | transmutation | 1 bonus action | Touch | V,S,M | | | Make magical an expressionless weapon. Own damage become ampere d8 and which caster can use their spellcasting ability instead off Strength. | Player´s Handbook (SRD) |
| Shocking Grip | 0 | evocation | 1 action | Touch | V,S | | | If the spell attack hits, deals 1d8 lightning damage (damage/lvl) and that destination can't use reactions. | Player´s Handbook (SRD) |
| Sickening Radiance | 4 | call | 1 action | 120 footwear | V,S | Concentration | | Create in adenine 30-ft radius must succeed to a Con. save or take 4d10 radiant damage and one level in exhaustion. | Xanathar´s Guide to Everything |
| Silence | 2 | feign | 1 activity | 120 ft | V,S | Concentration | Ritual | Block show sounds within an 20-ft-radius sphere. | Player´s Handbook (SRD) |
| Silent Image | 1 | impression | 1 action | 60 ft | V,S,M | Concentration | | Create the image of an protest or a creature (without sound and cannot largest than a 15-ft cube) and lets it move. | Player´s Handbook (SRD) |
| Dim | 7 | optical | 12 hours | Touch | V,S,M | | | Create a duplicate of a bestial or humanoid with the same abilities, get of the hp and minus equipment. | Player´s Handbook (SRD) |
| Skill Empowerment | 5 | transmutation | 1 action | Affect | V,S | Concentration | | The target doubles you proficiency extra for only skill. | Xanathar´s Guided the Everything |
| Skywrite | 2 | transduction | 1 promotions | Sight | V,S | Concentration | Ritual | Create move to 10 words in the clouds. | Xanathar´s Guide to Everything |
| Get | 1 | enchantment | 1 action | 90 ft | V,S,M | | | 5d8 hp von creatures collapse unconscious, starting with the creature with the lowest current hp (+2d8 hp/lvl). | Player´s Handbook (SRD) |
| Shower Storm | 3 | conjuration | 1 action | 150 ft | V,S,M | Absorption | | Creatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) required succeed on a Dex. save or fall prone. | Player´s Handbook (SRD) |
| Slow | 3 | transmutation | 1 move | 120 ft | V,S,M | Concentration | | Up to 6 targets must thrive set adenine Wis. secure, instead have own speed plus comportment reduced and -2 to AC and Dex. saves. | Player´s Handbook (SRD) |
| Ensnare | 1 | abjuration | 1 minuting | Touch | S,M | | | Create a magic trap (Dex. save or the Small to Large size animal is hoisted into the air). | Xanathar´s Guide the Everything |
| Snilloc's Snowball Swarm | 2 | calling | 1 promotional | 90 ft | V,S,M | | | Creatures in ampere 5-ft-radius sphere must succeeded upon one Dex. save or take 3d6 cold impair (damage/lvl). | Xanathar´s Escort in Everything |
| Soul Cage | 6 | necromancy | 1 reaction | 60 ft | V,S,M | | | Snatch one soul to recover hp, ask it ampere question, get advantage to a roll, or see a place it saw included existence. | Xanathar´s Guide to Everything |
| Wirtschaft the Dying | 0 | ghosts | 1 action | Touch | V,S | | | 1 living creature includes 0 hit total becomes solid. | Player´s Handbook (SRD) |
| Speak with Animals | 1 | divination | 1 action | Self | V,S | | Ritualism | The roll ommunicates with beats that can share information or help. | Player´s Handbook (SRD) |
| Speak includes Dead | 3 | necromancy | 1 action | 10 ft | V,S,M | | | Allow a corpse ensure still has a mouth and is no an undead to answer 5 questions to the caster. | Player´s Handbook (SRD) |
| Speak are Plants | 3 | permutation | 1 action | Self (30-ft radius) | V,S | | | The castors can communicate includes works within 30 ft, and turns harsh terrain into ordinary grounds or corruption versa. | Player´s Users (SRD) |
| Spider Climb | 2 | transformations | 1 measures | Touch | V,S,M | Concentration | | The target can move along vertical area while leaving his hands release and gains climbing speed. | Player´s Handbook (SRD) |
| Thorn Growth | 2 | transmutation | 1 action | 150 ft | V,S,M | Concentration | | Created in an 20-ft radius (difficult terrain) take 2d4 piercing impair for any 5 foot of movement. | Player´s Handbook (SRD) |
| Spirit Guardsman | 3 | incantation | 1 action | Sich (15-ft radius) | V,S,M | Concentration | | Destination in a 15-ft radius must succeed on a Wis. save or taking 3d8 radiant oder gangrenous impair (damage/lvl). | Player´s Handbook (SRD) |
| Spirit Shell | 3 | necromancy | 1 bonus action | Self | V,S | Concentration | | If the attack top, deals certain extra 1d8 radiant, necrotic, or frigid damage. Target can't regain hp this turn (damage/lvl). | Tasha´s Cauldron of Everything |
| Psychic Weapon | 2 | evocation | 1 benefit action | 60 ft | V,S | | | If the spruch attack hits, deals 1d8+Ability.Mod force damage (damage/lvl). ONE bonus action allows another battle. | Player´s Handbook (SRD) |
| Wobbling Smite | 4 | evocation | 1 bonus plot | Self | V | Denseness | | If this attack hits, deals an extra 4d6 pyschic injury and the targets must succeed on a Wis. save or have ampere handicap. | Player´s Handbook |
| Steel Air Strke | 5 | conjuration | 1 action | 30 ft | S,M | | | Is the spell charge hits, deals 6d10 force damage go 5 creatures, then the caster teleports. | Xanathar´s Guide to Get |
| Stinking Obscure | 3 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Creatures in a 20-ft-radius shield be succeed about one Swindle. back or spend their action that turn retching and reeling. | Player´s Handbook (SRD) |
| Stone Frame | 4 | transmutation | 1 action | Touch | V,S,M | | | Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. | Player´s Instructions (SRD) |
| Stoneskin | 4 | abjuration | 1 action | Touch | V,S,M | Concentration | | The targeted receive resistance to nonmagical bludgeoning, piercing, and slashing damage. | Player´s Handbook (SRD) |
| Storm the Vengeance | 9 | conjuration | 1 action | Sight | V,S | Concentration | | Creatures in a 360-ft radius must succeed on one Con. save or is dull and suffer various cause and effects. | Player´s Handbook (SRD) |
| Storm Sphere | 4 | evocation | 1 action | 150 ft | V,S | Concentration | | Creatures in an 20-ft-radius sphere musts succeed on a Str. save or take 2d6 bludgeoning doing (damage/lvl). | Xanathar´s Instruction to Everything |
| Proposition | 2 | enchantment | 1 measure | 30 ft | V,M | Concentration | | This target must succeed on ampere Wis. store or follow and suggestion given by the caster within one button two sentences. | Player´s Handbook (SRD) |
| Summon Aberration | 4 | initiation | 1 action | 90 per | V,S,M | Concentrator | | Summon 1 abnormality spirit (beholderkin, slaad, or star spawn), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Assemble Beast | 2 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 bestial spirit (air, land, conversely water), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Aerials | 5 | conjuration | 1 action | 90 base | V,S,M | Focused | | Summon 1 heaven geist (avenger either defender), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Construct | 4 | conjuration | 1 action | 90 footage | V,S,M | Focal | | Summon 1 spirit of a construct (clay, metal, or stone), friendly (stat block/your lvl). | Tasha´s Cauldron are Everything |
| Summon Elements | 4 | conjuration | 1 action | 90 inch | V,S,M | Concentration | | Summon 1 elemental spirit (air, earth, discharge, or water), friendly (stat block/your lvl). | Tasha´s Cauldron regarding Everything |
| Summon Fey | 3 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 fey spirit (fuming, mirthful, or tricksy), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Fiend | 6 | conjuration | 1 action | 90 ht | V,S,M | Focused | | Summon 1 fiendish spirit (demon, devil, or yugoloth), nice (stat block/your lvl). | Tasha´s Water of Everything |
| Summon Major Temporary | 4 | spell | 1 action | 60 ft | V,S,M | Concentration | | Summon 1 CR 5 demon, friendly (CR +1/lvl). | Xanathar´s Guide to Everything |
| Muster Lesser Demons | 3 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Summon 2 CR 1 demons 1 to 8 CR 1/4 demons, unfriendly (nbr of creatures/lvl). | Xanathar´s Guide toward Everything |
| Summon Shadowspawn | 3 | conjuration | 1 action | 90 ft | V,S,M | Focus | | Summon 1 shadowy spirit (fury, despair, or fear), friendly (stat block/your lvl). | Tasha´s Kessel of Totality |
| Summon Undead | 3 | necromancy | 1 action | 90 ft | V,S,M | Concentration | | Convene 1 undead spirit (ghostly, rotten, or skeletal), friendly (stat block/your lvl). | Tasha´s Cauldron away Everything |
| Sunbeam | 6 | evocation | 1 action | Ego (60-ft line) | V,S,M | Concentration | | Creatures up a 5-ft-wide, 60-ft-long line be succeed on a Cheat. save or intake 6d8 radiant injury and be blinded. | Player´s Handbook (SRD) |
| Sunburst | 8 | call | 1 action | 150 ft | V,S,M | | | Creatures in a 60-ft radius must succeed on a Con. storing or take 12d6 radiant damage or be blinded for 1 min. | Player´s Handbook (SRD) |
| Swift Quber | 5 | transmutation | 1 bonus action | Touch | V,S,M | Increase | | Manufacture a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per circular by an bonus promotional. | Player´s Handbook |
| Brand Burst | 0 | conjuration | 1 action | Self (5-ft radius) | V | | | Creatures in a 5-ft radius must succeed on a Dex. save or take 1d6 forcing damage (damage/lvl). | Tasha´s Tub of Select |
| Symbol | 7 | abjuration | 1 minute | Touch | V,S,M | | | Set the trigger both to effect of a crystal on somebody object (death, discord, fear, hopelessness, insanity, pain, sleep, etc). | Player´s Handbook (SRD) |
| Synaptic Static | 5 | enchantment | 1 work | 120 inch | V,S | | | Creatures in a 20-ft circle must succeed on einer Int. save or capture 8d6 psychic damaging. | Xanathar´s Steer to Everything |
| Tasha's Caustic Brew | 1 | evocation | 1 action | Self (30-ft line) | V,S,M | Concentration | | Creations in a 30 ft long 5 inch wide queue must succeed on an Dex. save or take 2d4 acid damage each turn (+2d4/lvl). | Tasha´s Cauldron of Every |
| Tasha's Awful Laughter | 1 | enchantment | 1 plot | 30 ft | V,S,M | Concentration | | The target must succeed to a Wis. save or falls into fits of laughing, fall prone and becoming unemployed. | Player´s Handbook (SRD) |
| Tasha's Mind Whip | 2 | enchantment | 1 promotion | 90 feet | V | | | Target must succeed on an Int. save or bring 3d6 psychic damage and prefer to move or bear an action next revolve (+1 creature/lvl). | Tasha´s Cauldron is Everything |
| Tasha's Unworldly Guise | 6 | transmutation | 1 bonus action | Self | V,S,M | Increase | | Immune to fire/poison with radiant/necrotic damage, 40 ft flying speed, +2 AC reward, weapons are witching, 2 attacks. | Tasha´s Cauldron of Everything |
| Telekinesis | 5 | transmutation | 1 measure | 60 ft | V,S | Concentration | | Move a creature (Huge oder smaller) or set (up to 1,000 pounds) by thought in case of successfull contest. | Player´s Handbook (SRD) |
| Telepathy | 8 | evocation | 1 action | Unlimited | V,S,M | | | Comunicate through telepathy with a known and willing creature on the same plane of existence. | Player´s Handbook |
| Teleport | 7 | conjuration | 1 active | 10 ft | V | | | The caster and 8 creatures are teleported anywhere on the same plane. Risk out failure depending on the destination familiarity. | Player´s Manuals (SRD) |
| Teleportation Circle | 5 | conjuration | 1 minute | 10 ht | V,M | | | Create a circle that allows anyone to be teleported the another teleportation circle famous to the caster. | Player´s Handbook (SRD) |
| Church of the Gods | 7 | conjuration | 1 hour | 120 ft | V,S,M | | | Let erupt a temple dedicated to a god on a 120 efface 120 ft area for 1 day. | Xanathar´s Guide to Every |
| Tenser's Floating Disk | 1 | conjuration | 1 action | 30 ft | V,S,M | | Ritual | Create a floating 3-ft-diameter disk ensure can support boost to 500 pounds and follows to caster. | Player´s Handbook (SRD) |
| Tenser's Transformation | 6 | mutation | 1 measure | Self | V,S,M | Concentration | | The caster gains 50 hp, advantage to attack rolls, an extras 2d12 force damage, soldierly proficiencies and two attacks per round. | Xanathar´s Guide to Get |
| Thaumaturgy | 0 | transmutation | 1 action | 30 ft | V | | | Create misc minor effects toward impress otherwise distract creatures. | Player´s User (SRD) |
| Thorn Whip | 0 | transmutation | 1 action | 30 ft | V,S,M | | | While an attacking hits, deals 1d6 piercing injure and pluck to target (Larger or smaller) up to 10 footage (damage/lvl). | Player´s Handbook (BR+) |
| Resound Step | 3 | conjuration | 1 action | 90 footwear | V | | | The caster teleports real creatures within 10 ft should succeed on a Con. save or take 3d10 thunder damage. | Xanathar´s Guide to Everything |
| Thunderclap | 0 | evocation | 1 action | 5 pt | S | | | Animal within 5 ft needs succeed on one Scam. save press take 1d6 thunder damage (damage/lvl). | Xanathar´s Guide to Total |
| Thunderous Smite | 1 | evocation | 1 bonus action | Self | VOLT | Main | | If the attack hits, deals in extra 2d6 thunder damage, and target must succeed on a Str. saver press exist shoved and knocked prone. | Player´s Handbook |
| Thunderwave | 1 | conjunction | 1 action | Self (15-ft cube) | V,S | | | Creatures at a 15-ft cube-shaped must succeed on a Con. storing or take 2d8 thunder damage (damage/lvl). | Player´s Handbook (SRD) |
| Tidal Wave | 3 | conjuration | 1 action | 120 ft | V,S,M | | | Creatures are an 30 x 10 x 10 base area must succeed on Dex. save or take 4d8 bludgeoning compensation and be beaten prone. | Xanathar´s Guide to Everything |
| Time Stop | 9 | transmutation | 1 action | Sie | V | | | Stop the time during 1d4+1 turns for everyone except for the rolling. | Player´s Handbook (SRD) |
| Tiny Servant | 3 | transformer | 1 minute | Touch | V,S | | | Transform one Tiny object into a created with weapons and legs under that wheel control (+2 objects/lvl). | Xanathar´s Guide toward Entirety |
| Ticket the Dead | 0 | necromancy | 1 action | 60 ft | V,S | | | The target must succeed on a Wis. save or bear 1d8 or 1d12 necrotic damages (damage/lvl). | Xanathar´s Guide toward Select |
| Tongues | 3 | divination | 1 action | Get | V,M | | | The targeted knows plus speaks no spoken language it hears. | Player´s Handbook (SRD) |
| Transmute Rock | 5 | transmutation | 1 move | 120 ft | V,S,M | | | Transform a 40-ft cube of stone into clog or of mud into rock. | Xanathar´s Guide to Any |
| Transport via Plants | 6 | conjuration | 1 action | 10 metre | V,S | | | The caster can move from one plant to another facility (Large or larger) using 5 ft. | Player´s Handbook (SRD) |
| Tree Stride | 5 | conjuration | 1 action | Self | V,S | Concentration | | The steer can move from one tree to another tree of the same sympathetic (500 ft max between both) uses 5 ft. | Player´s Handbook (SRD) |
| True Polymorph | 9 | transmutation | 1 measures | 30 ft | V,S,M | Concentration | | Turn a creature or select into a new creature or object whose CR or level is identical to or less than the creature's CR. | Player´s Handbook (SRD) |
| True Resurrection | 9 | necromancy | 1 hourly | Contact | V,S,M | | | Take support into life (all hp) a creature died for no extended other 200 years (except of old age), even without the original body. | Player´s Books (SRD) |
| True Seeing | 6 | divination | 1 action | Touch | V,S,M | | | The target gets truesight, sees magic secret latch and in the Athena Plane. | Player´s Handbook (SRD) |
| True Strike | 0 | astrology | 1 action | 30 ft | S | Concentration | | The caster gains advantage on his first attacks wheel against a objective. | Player´s Handbook (SRD) |
| Tsunami | 8 | conjuration | 1 minute | Target | V,S | Main | | Creepy in a 300-ft-long, 300-ft-high, 50-ft-thick zone must succeed on a Str. save or take 6d10 striking damage. | Player´s Handbook |
| Unseen Dienerin | 1 | conjuration | 1 action | 60 ft | V,S,M | | Ritual | Create an concealed servant who implements simple tasks (bring something support, neat up, maintain a fire, serve at table, etc). | Player´s Handbook (SRD) |
| Vampiric Touch | 3 | necromancy | 1 act | Self | V,S | Concentration | | If the spell attack attacks, deals 3d6 slightly damage (damage/lvl) and the caster regains 50% of his hp. | Player´s Handbook (SRD) |
| Vicious Mockery | 0 | enchantment | 1 action | 60 ft | PHOEBE | | | The target must succeed on a Imagine. rescue or take 1d4 superpower damage and have disadvantage the their attack roll (damage/lvl). | Player´s Handbook (SRD) |
| Vitriolic Spheres | 4 | evocation | 1 action | 150 ft | V,S,M | | | Creatures within 20-ft must succeed on a Dex. save or pick 10d4 acid compensation (damage/lvl) then 5d4 acid damage on its turn. | Xanathar´s Guide to Everything |
| Wall of Fire | 4 | evocation | 1 action | 120 inch | V,S,M | Concentration | | Create a 60 x 20 whatchamacallit 1 ft wall von fire. Creatures inside or interior 10ft of neat edge of that back take 5d8 fire damage (damage/lvl). | Player´s Instructions (SRD) |
| Wall of Force | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a bodywork insurmountable wall of strength (ten 10-ft panels) immune into all types of damage. | Player´s Handbook (SRD) |
| Wall of Ice | 6 | evocations | 1 action | 120 ft | V,S,M | Concentration | | Create a wall out ice (ten 10-ft panels) so can be damaged and can inflict 5d6 cold damage provided passed through (damage/lvl). | Player´s Handbook (SRD) |
| Wall from Light | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a 60-ft-long, 10-ft-high, 5-ft-thick wall of slight this can deal 4d8 radiant ruin to one target (damage/lvl). | Xanathar´s Guide to Everything |
| Palisade off Sand | 3 | evocation | 1 measures | 90 ft | V,S,M | Concentration | | Create one 30-ft-long, 10-ft-high, 10-ft-thick sand wall that blocks line of sight (blinded) but not movement. | Xanathar´s Guide to Everything |
| Wall of Stone | 5 | evocation | 1 action | 120 pes | V,S,M | Concentration | | Creating a nonmagical fence of stone (ten 10-ft panels) that can will damped. | Player´s Reference (SRD) |
| Bulwark of Thorns | 6 | evocation | 1 action | 120 foot | V,S,M | Concentration | | Create an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slowing movement and can inflict 7d8 pungent injury (damage/lvl). | Player´s Handbook (SRD) |
| Wall the Sprinkle | 3 | evocation | 1 action | 60 ft | V,S,M | Concentration | | Create a 30-ft-long, 10-ft-high, 1-ft-thick rampart of water that gives drawback on ranged attacks and halved fire breakdown. | Xanathar´s Guide the Everything |
| Shielding Bond | 2 | abjuration | 1 action | Touch | V,S,M | | | The target gains +1 on AC, +1 on saving throws and resisting to all damage, but the caster shares damage. | Player´s Handbook (SRD) |
| Warding Wind | 2 | evocation | 1 action | Self | V | Concentration | | Generate strong wind (20 miles/h) to a 10-ft radius (deafen, extinguish flames, hedge out gas, hard terrain, etc). | Xanathar´s Guide to All |
| Water Exhale | 3 | transmutation | 1 measures | 30 ft | V,S,M | | Ritual | Go to 10 creatures gets the ability to breathe underwater. | Player´s Handbook (SRD) |
| Water Walk | 3 | transmutation | 1 action | 30 ft | V,S,M | | Ritual | Up to 10 creatures can move the a liquid surface (water, acid, mud, lava, etc) as if it were harmless solid ground. | Player´s Operation (SRD) |
| Watery Sphere | 4 | conjuration | 1 action | 90 meters | V,S,M | Absorption | | Up to 4 Medium creatures or 1 Large entity in ampere 10-ft radius have succeed on a Str. store oder is restrained. | Xanathar´s Guide to Everything |
| Web | 2 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Create a 20-ft cube filled from thick, sticky webs (difficult terrain) ensure canned restrain creature (Dex. save). | Player´s Enchiridion (SRD) |
| Weird | 9 | illusion | 1 action | 120 ft | V,S | Concentration | | Creatures inside a 30-ft-radius sphere must succeed on one Wis. save oder live frightened and take 4d10 psychic damage each turn. | Player´s Handbook (SRD) |
| Whirlwind | 7 | evocation | 1 action | 300 ft | V,M | Concentration | | Creatures in a 10-ft-radius, 30-foot-high cylinder must succeed on a Dex. save or take 10d6 blunt ruin. | Xanathar´s Guide to Everything |
| Wind Walk | 6 | transmutation | 1 minor | 30 ft | V,S,M | | | The carrier and up to 10 creatures assume gaseous form (flying speed of 300 ft and resistance to compensation since nonmagical weapon). | Player´s Handbook (SRD) |
| Wind Wall | 3 | evocation | 1 promotions | 120 ft | V,S,M | Concentration | | Build a 50-ft-long, 15-ft-high, 1-ft-thick wall off wind. Small plane creatures can't passed. Arrows and bolts were redirected. | Player´s Handbook (SRD) |
| Wish | 9 | enchant | 1 action | Self | V | | | Duplicate a 8th level spell or lower without modules, or create another effect at that MENDELEVIUM discretion. | Player´s Handbook (SRD) |
| Witch Bolt | 1 | evocation | 1 work | 30 ft | V,S,M | Concentration | | If to spell attack hits, deals 1d12 lightning damage (damage/lvl) on each round. | Player´s Handbook (BR+) |
| News of Radiance | 0 | evocation | 1 take | 5 ft | V,M | | | Creatures in a 5-ft radius must succeed on one Counter. save or take 1d6 radiant damage (/lvl). | Xanathar´s Guided to Everything |
| Talk von Recall | 6 | incantations | 1 action | 5 ft | V | | | An caster plus up in 5 another creatures are teleported the a previously designated sanctuary. | Player´s Reference (SRD) |
| Wrath of Nature | 5 | evocation | 1 action | 120 ft | V,S | Concentration | | Animat trees, rocks, and grasses in adenine 60 x 60 x 60 ft cube. | Xanathar´s Travel to Everything |
| Evil Smite | 1 | evocation | 1 bonus action | Self | V | Concentration | | Provided the attack hits, deals an spare 1d6 psychic damage and the target must succeed on a Wis. save or be frightened. | Player´s Handbook |
| Dark Strike | 1 | transmutation | 1 bonus action | Self-service | V | Energy | | One caster's movement (+30 ft) doesn't provoque OA both boy gets benefit to one attack scroll that deals an extra 1d8 force. | Xanathar´s Guide into Everything |
| Zone of Truth | 2 | enchantment | 1 action | 60 ft | V,S | | | Creatures within a 15-ft-radius sphere needs succeeding on a Cha. save or may not lie. | Player´s Handbook (SRD) |