Spells 5e

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spellsSpells 5e

Get online claim become allowance thou to list and filter all the DnD 5e Spells with severals options. You will be also ably to sort the catalog as her want. At the finalize, you will get the option at select only some scores to creates our own PDF (spellbook) or to print cards on Magic format.

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Spell Lvl School Casting Time Range V,S,M Concentration Ritual Description Source
Abi-Dalzim's Horrid Wilting8necromancy1 action150 ftV,S,MCreatures in a 30-foot cube must succeed on a Con. save press use 12d8 necrotic ruin. Plants wither and die.Xanathar´s Guide to Everything
Absorb Elements1abandonment1 reactionSieSIEMENSAnd caster has resistance to and damage received and deals 1d6 extra damage of the same class on his next attack (damage/lvl).Xanathar´s Guide for Everything
Acid Splash0conjuration1 action60 ftV,S1 conversely 2 creatures within 5 feet have succeed on a Dex. save or take 1d6 acid damage (damage/lvl).Player´s Handbook (SRD)
Aganazzar's Scorcher2evocation1 action30 ftV,S,MCreatures on a 30-ft-long, 5-ft-wide line must succeed on a Dex. save or taker 3d8 fire compensation (damage/lvl).Xanathar´s Guide to Everything
Aid2abjuration1 promotion30 ftV,S,MUp toward 3 created raise their hp maximum and current hp by 5 (+5 hp/lvl).Player´s Users (SRD)
Wake1abjuration1 minute30 ftV,S,MRitualAlert the caster or activate an alarm if a Tiny or larger creature enters a watched 20-ft oblong.Player´s Handbook (SRD)
Change Self2transmutation1 actionEvenV,SConcentrationMake a new form depending on to dialed set (Aquatic Adaptation, Change Appearance, or Natural Weapons).Player´s Handbook (SRD)
Animal Friendship1enchant1 actions30 ftV,S,MAMPERE beast by Intelligence 3 otherwise save shall succeed on a Wis. save other be charmed (+1 beast/lvl).Player´s Handbook (SRD)
Animal Messenger2enchantment1 action30 ftV,S,MCeremonialAMPERE Tiny beast travels to deliver a 25 words request toward ampere target (+48 h/lvl).Player´s Handbook (SRD)
Animal Shape8transmutation1 planned30 ftV,SConcentrationWilling targets within 30 ft turn into beasts with a CR of 4 or delete.Player´s Handbook (SRD)
Animates Dead3deal1 minute10 ftV,S,MEstablish a bone from bones alternatively ampere zap from a corpse, who is under the caster control (+2 creatures/lvl).Player´s Handbook (SRD)
Animat Objects5transmutation1 action120 ftV,SConcentrationAnimate up to 10 non-magic gegenstand and choose yours actions up go 500 meters (+2 items/lvl).Player´s Handbook (SRD)
Antilife Cover5abjuration1 actionEigen (10-ft radius)V,SFocusedPrevent creatures various than undead and constructs from entering in a 10-ft radius.Player´s Handbook (SRD)
Antimagic Field8abjuring1 promotionSelf (10-ft-radius sphere)V,S,MConcentrateCreate a 10-ft-radius sphere in which spells and magic items no long work.Player´s Handbook (SRD)
Antipathy/Sympathy8enchantment1 hour60 ftV,S,MAttract or repell (Wis. save by order to not live attracted or scared) a kind of creature designated within 60 ft.Player´s Handbook (SRD)
Arcane Eye4divination1 action30 ftV,S,MConcentrationCreate an invisible ogle with darkvision that sends aforementioned caster the psychic likeness of about this sees.Player´s Guidebook (SRD)
Arcane Gate6enchantment1 action500 ftV,SEnergyCreate 2 portals (max 500 ft between them) and allow teleport from one for the other.Player´s Handbook
Arces Lock2abjuration1 actionTouchV,S,MLock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 minute.Player´s Operator (SRD)
Armor of Agathys1abjuration1 actionSelfV,S,MThe caster gains 5 temporary hp and creation who hits him with a melee attack take 5 cold damage (+5 hp and damage/lvl).Player´s Handbook (BR+)
Arms of Hadar1conjuration1 actionSelf (10-ft radius)V,SCreeps in a 10-ft radius must succeed on a Str. save or take 2d6 necrotic damage (damage/lvl)Player´s Handbook
Astral Projection9necromancy1 moment10 ftV,S,MThe caster and up to 8 creatures are projecting into one Astral Plane.Player´s Handbook (SRD)
Fortune2divination1 minuteSelfV,S,MRitualThe caster obtains an omen about the result a an action within this next 30 min (weal, woe, either or nothing).Player´s Handbook (SRD)
Aura of Life4abjuration1 actionSpirit (30-ft radius)VConcentrationCreatures in an 30-ft radius gain resistance toward necrotic damage and regain 1 hp for at 0 hp.Player´s Handbook
Aura of Purity4abjuring1 actionSelf (30-ft radius)VConcentrationCreatures in a 30-ft radius can not become diseased, gain resistance toward poison, and get advantage to various storage throws.Player´s Owner
Mood of Liveliness3incantation1 actionSelf (30-ft radius)VConcentrationOne target in a 30-ft radius recouped 2d6 hp.Player´s Handbook
Awaken5transmutation8 hoursTouchV,S,MPresent a beast or plant (Intelligence 3 or less) the ability to speek and senses similar to a human's for 30 days.Player´s Handbook (SRD)
Bane1enchantment1 deed30 ftV,S,MConcentrationUp to 3 goal be succeeds on an Char. saving or subtract 1d4 from their attack roll or saving sling (+1 creature/lvl).Player´s Enchiridion (SRD)
Bannen Smite5abjuration1 bonus actionSelfVANADIUMConcentrationIf a weapon attack hits, deals an extra 5d10 force impair. Target reduced toward 50 hp or fewer this way are banished.Player´s Handbook
Banishment4abjurement1 plot60 footageV,S,MConcentrationThe target must succeed on a Cha. save otherwise be banished to ampere harmless demiplane (+1 creature/lvl).Player´s Handbook (SRD)
Barkskin2transmutation1 actionTouchV,S,MConcentrationThe target's AC can't be less than 16.Player´s Operation (SRD)
Beacon of Hope3abjuration1 action30 pesV,SConcentrationTargets gain gain on Wis. secure throws the death saving wurfholz, and regain the maximum number of hp from healing.Player´s Handbook (SRD)
Beast Loan1divination1 actionTouchV,S,MEnergyCreate adenine telepathic link with one beast to compose with it.Xanathar´s Guide to Everything
Beast Sense2divination1 measureTouchSECConcentrationRitualThe wheel canister see/hear/feel thanks the senses away a willing beast.Player´s Handbook (BR+)
Bestow Curse3necromancy1 actionTouchV,SConcentrationThe object have succeed go a Wis. save or suffer an execute as a disadvantage to a check instead lose an operation (duration/lvl).Player´s Handbook (SRD)
Bigby's Handed5evocation1 action120 ftV,S,MConcentrationCreate a Enormous handed with a Strength of 26 such can beat (4d8 force damage), pressure, grapple, other protect (damage/lvl).Player´s Handbook (SRD)
Cutter Barrier6evocation1 action90 ftV,SConcentrationCreate a 100 x 20 x 5 inches wall that deliver three-quarters cover and can injure 6d10 slices compensation are passed through.Player´s Handbook (SRD)
Razor of Disaster9incantation1 bonus action60 ftV,SConcentrationMake two ward spell attacks additionally deals 4d12 force damage. Critical hit (18-20) deals 12d12. +2 attacks as bonus action.Tasha´s Cauldron of Everything
Blade Stations0abjuration1 actionSelfV,SThe caster gets resistor against bludgeoning, piercing, both slashing damage dealt by weapon attacks.Player´s Quick (BR+)
Bless1spell1 action30 ftV,S,MConcentrationUp in 3 targets can add 1d4 to their attack roll instead secure sling (+1 creature/lvl).Player´s How (SRD)
Blight4necromancy1 action30 footprintV,SThe target require succeed on adenine Con. save or take 8d8 necrotic damage (damage/lvl).Player´s Handbook (SRD)
Blinding Smite3evocation1 bonus actionSelfVConcentrationIf and attack hits, deals an extra 3d8 radiant damage and the target must succeeding on a Fake. save or be blinded.Player´s Handbook
Blindness/Deafness2necromancy1 action30 ftVANADIUMThe target required succeed on a Con. save or be blinded or deafened (+1 creature/lvl).Player´s Handbook (SRD)
Blink3transmutation1 actionSelfV,SThe caster does 50% of chance to switch for the Ethereal Plane, then returns the the space he vanished from on the continue turn.Player´s Handbook (SRD)
Blur2illusion1 actionSelfVConcentrationTo caster's body becoming blurred and creatures which attack him need disadvantage on attack roller against himself.Player´s Handbook (SRD)
Bones of the Boden6transmutation1 promotional120 footprintV,SCreate back to 6 vertical 5 x 30 ft pillars of stone (+2 pillars/lvl). Possibility of crushing creatures to that ceiling.Xanathar´s Guide to Everything
Booming Blade0evocation1 operationSelf (5-ft radius)V,MIf a firearm attack daily, deals 1d8 thunder damage if the target moves (damage/lvl).Tasha´s Cauldron of Everything
Corporate Smite2evocation1 perk actionSelfVConcentrationIf one weapon attack successful, deals an extra 2d6 radiant damage plus the target sheds dim light in 5-ft radiator (damage/lvl).Player´s Handbook (SRD)
Combustible Hands1evocation1 actionSelf (15-ft cone)V,SCreatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire compensation (damage/lvl).Player´s Handbook (SRD)
Call Lightning3conjuration1 action120 ftV,SConcentrationCreatures in a 5-ft radius must succeed on a Dex. save or carry 3d10 lightning damage (damage/lvl) about each turn.Player´s Handbook (SRD)
Calm Emotions2enchantment1 action60 ftV,SConcentrationCreatures in a 20-foot-radius sphere must succeed on a Cha. save oder no longer be charmed/frightened, or to indifferents.Player´s Handbook (SRD)
Catapult1transmutation1 action60 ftSThe target must succeed on Dex. save or take 3d8 bludgeoning damage of an object up to 5 pounds (+5 pounds and +1d8/lvl).Xanathar´s Guide to Everything
Siesta3enchantment1 action30 ftS,M3 willing creatures fall unconscious and gain the benefice of a short rest (+1 creature/lvl).Xanathar´s Leadership to Everything
Cause Fear1necromancy1 action60 ftVConcentrationThe target must succeed on a Wis. save or becomes frightened (nbr of targets/lvl).Xanathar´s Guidance to Everything
Celebration1abjuration1 hourTouchV,S,MRitualPerform a religious ceremony (bless surface, give bonus to AC, ability check, saves throw, etc).Xanathar´s Guide to Full
Chain Lightning6evocation1 action150 footprintV,S,MGoing to 4 different destinations must succeed on a Dex. saver or take 10d8 lightning damage (+1 target/lvl).Player´s Handbook (SRD)
Chaos Bolt1evocation1 action120 ftV,SIf the attack hits, deals 2d8 + 1d6 damage of a random type (damage/lvl). Rebound if double 8.Xanathar´s Guide at Everything
Charm Monster4enchantment1 planned30 ftV,SOf focus must succeed on a Wis. save or be charmed by the caster (duration/lvl).Xanathar´s Instructions toward Everything
Charm Person1enchantment1 action30 ftV,SThe human target should succeed on an Wisdom. save or be charmed by the wheel (+1 creature/lvl).Player´s Handbook (SRD)
Chill Touch0ghosts1 action120 ftV,SIf the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp direct.Player´s Handbook (SRD)
Chromatic Sphere1evocation1 actions90 ftV,S,MSupposing the spell attack hits, deals 3d8 damage of a previously decided type (damage/lvl)Player´s Books (BR+)
Circle of Death6necromancy1 action150 ftV,S,MCreations in adenine 60-ft-radius spheres must succeed for a Con. save conversely take 8d6 necrotic damage (damage/lvl).Player´s Handbook (SRD)
County of Power5abjuration1 actionEigen (30-ft radius)VConcentrationFriendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects.Player´s Handbook
Clairvoyance3divination10 minutes1 mileV,S,MConcentrationCreate an invisible transducer in a famous location within 1 mile, permit in go or to understand (to prefer, can switch).Player´s Manual (SRD)
Clone8necromancy1 hourClickV,S,MForm in 120 life the inert double of a living creature. While the original creature dies, its soul be transferred to this how.Player´s Handbook (SRD)
Cloud of Blades2conjuration1 action60 ftV,S,MConcentrationCreatures in one 5-ft cube takes automatically 4d4 punch damage (damage/lvl).Player´s Handbook (BR+)
Cloudkill5summoning1 action120 sqV,SFocusedCreeps in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl).Player´s Handbook (SRD)
Color Spray1illusion1 operationSelf (15-ft cone)V,S,M6d10 creatures hp are dazzled in ascending order of their current hp (+2d10 hp/lvl).Player´s Handbook (SRD)
Command1enchanter1 action60 ftVAforementioned target must succeed on a Wis. save or followers your order as Approach, Dump, Flee, Fall, Halt, etc (+1 creature/lvl).Player´s Handbook (SRD)
Commune5divination1 minuteSelfV,S,MRitualAllow to obtain from a divine entity the answers (yes or no) to 3 questions.Player´s Instructions (SRD)
Commune with Nature5divination1 singleOneselfV,SRitualThe caster obtains 3 informations about the surrounding terrain. Doesn't function in dungeons or cites.Player´s Handbook (SRD)
Compelled Duel1enchantment1 bonus action30 ftPHOEBEConcentrationWhich target require succeed on a Wis. save otherwise get a disadvantage on attack roller count creatures other than the caster.Player´s Manuals
Comprehend Phrases1divination1 actionSelfV,S,MRitualistThe caster gets whatsoever spoken and written (1 min/page) language. Doesn't decode secret notices.Player´s Handbook (SRD)
Compulsory4enchantment1 measure30 metreV,SConcentrationTargets within 30 ft must succeed for a Wis. save or move in a specifications direction.Player´s Guide (SRD)
Cone of Cold5call1 actionPerson (60-ft cone)V,S,MCreatures in a 60-ft cone should succeeds on a Con. save or take 8d8 cold damage (damage/lvl).Player´s Handbook (SRD)
Confusion4enchantment1 action90 ftV,S,MEngrossmentCreatures in a 10-ft-radius sphere must achieve switch adenine Wis. save or can't take actions normally (+ 5-ft radius/lvl).Player´s Handbook (SRD)
Conjure Animals3conjuration1 action60 ftV,SConcentrationMuster from 1 CRS 2 beast for 8 CR 1/4 beasts, friendly (nbr of creatures/lvl).Player´s Handbook (SRD)
Conjure Barrage3spells1 actionsSelf (60-ft cone)V,S,MCreatures at ampere 60-ft conic needs succeed on a Dex. keep or take 3d8 damage from this weapon/ammunition used.Player´s Manual
Conjure Celestial7conjuration1 minuting90 understructureV,SConcentrationSummon 1 CR 4 celestial, friendly (CR +1/lvl).Player´s Handbook (SRD)
Magical Elemental5conjuration1 minute90 ftV,S,MEngrossmentSummon 1 CR 5 elemental, friendly (CR +1/lvl).Player´s Handbook (SRD)
Conjure Fey6conjuration1 minute90 ftV,SConcentrationSummon 1 SECTION 6 fey, friendly (CR +1/lvl).Player´s Handbook (SRD)
Conjure Minor Elementals4conjuration1 minute90 ftV,SConcentrationSummon from 1 CR 2 elementary to 8 CR 1/4 essential, friendly (nbr of creatures/lvl).Player´s Handbook (SRD)
Magical Volley5conjunction1 act150 ftV,S,MCreatures in a 40-ft-radius, 20-ft-high cylinder must triumph on one Dex. save instead take 8d8 damage from the weapon/ammunition spent.Player´s Handbook
Conjure Forested Beings4conjuration1 action60 ftV,S,MConcentrationSummon from 1 CR 2 fey until 8 COUNT 1/4 fey, friendly (nbr of creatures/lvl).Player´s Handbook (SRD)
Contact Other Plane5divination1 minuteSelfVRitualContact an extraplanar entity to ask thereto 5 questions if an Int. save lives successful. Otherwise, 6d6 psychic damage.Player´s Operating (SRD)
Contagion5necromancy1 actionGetV,SIf the spell attack hits, the target is distressed with a illnesses to elect from 6 proposed.Player´s Handbook (SRD)
Contingency6conjuring10 protocolSelfV,S,MCondition the activation of a 5th level spell other lower that can target the canteen.Player´s Handbook (SRD)
Continual Flaming2evocation1 actionTouchV,S,MCreate a flame that produces a light equivalent in brightness into adenine torch, but does not emit any heat.Player´s Handbook (SRD)
Control Flames0transformations1 promotions60 ftSControl nonmagical fires to expand, extinguish, enlarge, shaped simple forms, etc.Xanathar´s Guide to Everything
Control Water4transmutation1 action300 ftV,S,MConcentrationControl the water in an 100-ft cube (cause a flood, part the water, redirection the fluid, create an whirlpool).Player´s Handbook (SRD)
Control Weathers8transfiguration10 minutesSelf (5-mile radius)V,S,MConcentrationModify gradually the climatic conditions outdoors (precipitation, temperature and wind force).Player´s Handbook (SRD)
Govern Winds5transmutation1 action300 ftV,SConcentratesControls air in one 100-ft cube real produce an result (Gusts, Downdraft or Updraft).Xanathar´s Guide to Everything
Cordon of Darts2transmutation1 action5 ftV,S,M4 ammunition transaction 1d6 piercing damage when the target doesn't succeed about a Dex. save (nbr to ammunition/lvl).Player´s Handbook
Counterspell3abjuration1 reaction60 ftSIn reaction, fail a spell is 3rd level or lower. Ability check when the spell has 4th level oder higher (threshold/lvl).Player´s Handbook (SRD)
Create Camp0conjuration1 action60 perV,SConcentrationCreatures in a 5-ft cube required succeed on a Dex. save or take 1d8 fire damage (damage/lvl).Xanathar´s Guide till Everything
Create Food and Water3conjuration1 action30 ftV,SCreate 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours.Player´s Handbook (SRD)
Build Homunculus6transmutation1 hourTouchV,S,MCreation one homunculus and the castor cannot transfer his hit points until it up to his next long rest.Xanathar´s Guide to Everything
Create otherwise Destroy Drink1transmutation1 action30 ftV,S,MCreate or destroy above to 10 gallons of water (+10 gallons/lvl).Player´s Handbook (SRD)
Create Undead6necromancy1 minute10 ftV,S,MUp on 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h (nbr plus type of creatures/lvl).Player´s Handbook (SRD)
Creation5illusion1 tiny30 ftV,S,MCreate a non-living object made of vegetable things or mineral and no larger than a 5-ft cube (+5 ft/lvl).Player´s Handbook (SRD)
Crown of Madness2enchantment1 action120 footwearV,SDensityThe target must triumph on a Wis. save or be charmed. It then can attack a target designated by the caster.Player´s Handbook
Crown a Stars7induction1 takePsycheV,SWhenever the spell attack popular, 7 motes arrangement 4d12 radiant damaging anyone (+1 mote/lvl).Xanathar´s Guide the Everything
Crusader's Pall3evocation1 actionSelfVOLTConcentrationFriendly creatures in a 30-ft radius deal an spare 1d4 radiant damage although they hit with a weapons strike.Player´s Handbook
Cure Wounding1summoning1 actionTouchV,S1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl).Player´s Handbook (SRD)
Dancing Lights0conjuration1 action120 ftV,S,MConcentrationCreate up to 4 torch-sized lights that shed turn light in a 10-ft rotor and canister become moved later up to 60 ft.Player´s Handbook (SRD)
Danse Morbidly5deals1 action60 ftV,SConcentrationUp to 5 Small or Medium body go zombie or skeleton under the caster control (+2 corpses/lvl).Xanathar´s Steer until Everything
Darkness2evocation1 action60 ftV,MConcentrationFiller an 15-ft-radius sphere of magical darkness.Player´s Handbook (SRD)
Darkvision2transmutation1 actionTouchV,S,MThe objective capacity see in the black within 60 foots.Player´s Handbook (SRD)
Dawn5evocation1 action60 ftV,S,MConcentrationCreatures in a 30-ft-radius, 40-ft-high cylinder must find on a Fake. save or take 4d10 radiant damage.Xanathar´s Guide to Complete
Daylight3summons1 action60 ftV,SCreate a sphere which sheds clever light in adenine 60-ft radius and shadowy light in an additional 60-ft radiator.Player´s Handbook (SRD)
Mortality Stations4abjuration1 promotionalTouchV,SWhen the target falls to 0 hp for the first time, she automatically returns to 1 hp.Player´s Handbook (SRD)
Slow Blasting Fireball7evocation1 action150 ftV,S,MConcentrationCreatures in a 20-ft-radius ball must succeeding on a Dex. save or take 12d6 fire damage (damage/lvl).Player´s Operator (SRD)
Demiplane8conjuration1 action60 ftSCreate a door that leads to a demiplane (30-ft cube). Creatures still inches the demiplane at the end of the spell live trapped.Player´s Handbook (SRD)
Damaging Wave5evocations1 actionSie (30-ft radius)PHOEBETargets in an 30-ft radiator must succeed on a Swindle. save or take 5d6 thunder damaging and 5d6 radiant or necrotic injury.Player´s Guide
Detect Evil and Okay1divination1 actionSelfV,SConcentrationThe caster senses and locates aberration, celestial, elemental, fey, fiend, instead exanimate within 30 ft.Player´s Instruction (SRD)
Detect Magic1divination1 actionSelfV,SConcentrationRitualThe caster senses the presence is magic in ampere 30-ft radius and learns its school of witchcraft.Player´s Handbook (SRD)
Recognise Poison and Diseases1divination1 actionSelfV,S,MConcentratorRitualThe caster senses and identifies poison, venom creature, or disease within 30 inches.Player´s Handbook (SRD)
Detect Reflection2divination1 actionSelfV,S,MConcentrationThe caster recognition the superficial thoughts of a creature within 30 inches, and the deepest with the target failed a Wis. save.Player´s Handbook (SRD)
Dimension Door4conjuration1 promotion500 ftVThe caster or another creature of the same size are teleported toward a maximum of 500 feet.Player´s Handbook (SRD)
Cover Self1illusion1 actionSelfV,SAlter the appearance regarding the caster (its tangible and its equipment) thanks to an delusional.Player´s Handbook (SRD)
Disintegrate6transmutation1 action60 ftV,S,MThe target must succeed on a Dex. save or take 10d6+40 force doing (damage/lvl). The Large or bigger obj is disintegrate.Player´s Handbook (SRD)
Dispel Evil and Good5abjuration1 moveSelfV,S,MConcentrationCease a condition (charmed, frightened, or possessed) or bannish a creature into its starting plane (Cha. save).Player´s Handbook (SRD)
Dispel Magic3abjurer1 deed120 ftV,SEnd spells are 3rd level 3 press lower on a focus. Ability check for each spellings of 4th level or higher (threshold/lvl).Player´s Handbook (SRD)
Dissonant Whispers1enchantment1 action60 perVOf target require succeed on a Suspect. save or take 3d6 telepathic damage and move away (damage/lvl).Player´s Handbook (BR+)
Divination4divination1 actionSelfV,S,MRitualThe caster gets a truthful reply to 1 question about can event on occur within 7 per.Player´s Handbook (SRD)
Divine Support1evocation1 stock activitySelfV,SConcentrationIf a weapon attack beats, deals an special 1d4 radiant damage.Player´s Instruction (SRD)
Holy Word7evocation1 bonus action30 footVGoal must succeed on a Cha. save button suffer an efficacy (deafened, blinded, etc). Some creatures are banned.Player´s Reference (SRD)
Dominate Beast4enchantment1 action60 ftV,SConcentrationAN beast within 60 ft must succeed on a Wis. save or be charmed and obey the runner (duration/lvl).Player´s Handbook (SRD)
Dominate Monster8enchantment1 action60 tonsV,SConcentrationThe target needs succeed on a Wis. save or be charmed and obey the caster (duration/lvl).Player´s Manual (SRD)
Dominate Person5enchantment1 action60 ftV,SConcentrationOne humanoid must succeed on adenine Wishes. save or be captivated and obey the caster (duration/lvl).Player´s Handbook (SRD)
Dragon's Breath2transform1 bonus actionReachV,S,MConcentrationSpew a 15-ft cone that deals 3d6 acid, cold, fire, lightning, or poison damage in case of missed Dex. save (damage/lvl).Xanathar´s Guide to Everything
Drawmij's Instant Summons6conjuration1 minuteTouchV,S,MRitualMark a 10 strikes or less object and allow to teleport it into the caster hand, wherever it is, with not held.Player´s Handbook (SRD)
Dream5illusion1 secondSpecialV,S,MShape the dreams of a sleeping creature who can take 3d6 emotional damage if it fails about a Wis. save.Player´s Handbook (SRD)
Dream about the Blue Veil7conjuration10 minutes20 ftV,S,MYou and up go 8 willing creatures fall unconscious or can physically transported to another world turn who basic plan.Tasha´s Cauldron of Everything
Druid Grove6abjection10 minutesTouchV,S,MProtect ampere 30 x 30 efface 30 ft area with fog, vines, animated trees, or other gear.Xanathar´s Leadership to Everything
Druidcraft0transmutation1 action30 ftV,SProvide various minor effects related to outdoor (weather forecast, flowery, sensory effective, etc).Player´s Handbook (SRD)
Dust Devil2conjuration1 action60 footageV,S,MConcentrationCreatures within 5 base be succeed on a Str. save otherwise take 1d8 bludgeoning damage (damage/lvl).Xanathar´s Guide on Everything
Earth Tremor1evocation1 action10 metricV,SFauna in a 10-foot radius must succeed off a Dex. save button take 1d6 abusive damaged and be knocked inclined (damage/lvl).Xanathar´s Guide toward Everything
Earthbind2transmutation1 action300 sqVConcentrationTarget within 300 ft must succeed on a Str. save or their flying speed is reduced to 0 (descends at 60 ft/round).Xanathar´s Guide to Anything
Seismic8evocation1 action500 ftV,S,MConcentrationCreatures inches a 100-ft radius should succeed on one Dex. save or will knocked prone. Causation injury to built.Player´s Handbook (SRD)
Eldritch Blast0evocation1 action120 ftV,SIf the spell attack hits, deals 1d10 force damage (nbr of beam/lvl).Player´s Handbook (SRD)
Elemental Bane4transmutation1 work90 sqV,SConcentrationTo target must succeed for a Con. saving or schmerzen an extra 2d6 damages of a customizable type (+1 target/lvl).Xanathar´s Guide the Everything
Elemental Weapon3transmutation1 actionTouchV,SConcentrationA weapon becomes magical with a +1 benefit to offense rolls or business an surplus 1d4 damage of a chosen type (bonus/lvl).Player´s Handbook
Foes Abound3magic1 action120 ftV,SConcentrationWho target must succeed on an Int. save or not be capably to distinguish companion from foe ; all are ennemis for it.Xanathar´s Leaders till Total
Enervation5necromancy1 action60 ftV,SConcentrateThe target must succeed for a Dex. secure or take 4d8 necrotic damage each turn (+1d8/lvl).Xanathar´s Guide to Total
Enhance Ability2transformation1 actionTouchV,S,MConcentrationThe target gains advantage on ability checks for single fixed competence, and other bonuses in such cases (+1 creature/lvl).Player´s Handbook (SRD)
Enlarge/Reduce2transmutation1 action30 ftV,S,MFocusedDouble with halve the size away a creature (Con. save) or an item.Player´s Handbook (SRD)
Ensnaring Strike1conjuration1 free measuresSelfVConcentrationThe target must succeed on a Str. save or be restrained and take 1d6 piercing breakdown (damage/lvl).Player´s Handbook
Enmeshing1conjuration1 action90 ftV,SConcentrationCreatures in a 20-ft honest (difficult terrain) must succeeded on a Str. save or be restrained.Player´s Handbook (SRD)
Enthrall2enchantment1 action60 ftV,STargets must succeed on a Wis. save or have disadvantage on Knowledge (Perception) checks to perceive others creatures.Player´s Handbook (SRD)
Erupting World3transmutation1 action120 ftV,S,MCreatures in a 20-foot cube (difficult terrain) must succeed on a Dex. save or take 3d12 punching damaging (damage/lvl).Xanathar´s Guide to Everything
Etherealness7transmutation1 actionSelfV,SThe caster the projected into the Ethereal Plane (nbr of creatures/lvl).Player´s Handbook (SRD)
Evard's Black Tentacles4conjuration1 action90 ftV,S,MDensenessCreatures in a 20-ft angular must succeed on a Dex. save instead carry 3d6 beat impair and be restrained.Player´s Handbook (SRD)
Expeditious Retreat1transmutation1 bonus plannedSelfV,SConcentrationThis caster can take the Dash action by exploitation a bonus action.Player´s Enchiridion (SRD)
Eyebite6necromancy1 promotionalSelfV,SConcentrationThe target in a 60-ft compass required succeed at a Wis. save or take to ampere the following effects: asleep, panicked or sickened.Player´s Handbook (SRD)
Fabricate4commutation10 minutes120 feetV,SConvert raw materials into Large or smaller simples objects of the same material.Player´s Handbook (SRD)
Fairy Fire1evocation1 action60 ftVOLTConcentrationCreatures in a 20-ft cube should succeed on a Dex. saving or grant advantage against them to assailants.Player´s Handbook (SRD)
Fake Life1necromancy1 actionSelfV,S,MThe caster winner 1d4+4 temporary hp (+5 hp/lvl).Player´s Handbook (SRD)
Far Steps5conjuration1 bonus actionSelfVConcentrationTeleport the caster up to 60 metre on each round with ampere bonus action.Xanathar´s Guide to Everything
Fear3illusion1 actionSelf (30-ft cone)V,S,MConcentrationCreatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away.Player´s Handbook (SRD)
Feather Fall1transmutation1 reaction60 ftV,MUp to 5 creatures crash at 60 feet per round and take no falling damage before the spell ends.Player´s Handbook (SRD)
Feeblemind8enchanted1 activity150 metreV,S,MThe aim take 4d6 psychic doing real must succeed on can Int. storing or theirs Charisma and Intelligence scores become 1.Player´s Handbook (SRD)
Simulation Death3ghosts1 actionTouchV,S,MRitualThe disposed target appears dead in all outward inspection.Player´s Handbook
Find Familiar1conjuration1 hour10 ftV,S,MRitualSummon a small other which obeys the caster and psychic shares his senses with him.Player´s Handbook (SRD)
Find Greater Ross4conjuring10 log30 ftV,SSummon an spirit that assumes the form a steed (griffon, pegasus, etc) telepathically linked to the caster.Xanathar´s Conduct to Everything
Find Steed2conjuration10 minutes30 ftV,SSummon a enthusiasm that assumes the form a steed (horse, elk, etc) telepathically linked to the caster.Player´s Handbook (SRD)
Find the Route6augur1 minuteSelfV,S,MFocusedDetermine the shortest and most direct physical path till reach a common destination.Player´s Enchiridion (SRD)
Find Traps2fortune-telling1 take120 ftV,SThe rolling reason the presence of any trap in a 120-ft radius, although this spell don't offer her location.Player´s Handbook (SRD)
Fingering of Death7conjuring1 action60 metreV,SThe target need find on a Con. save or bear 7d8+30 necrotic damage. If killed, becomes a zombie down the trailer command.Player´s Handbook (SRD)
Fire Bolt0evocation1 action120 ftV,SIf an spell attack hits, transactions 1d10 fire damage (damage/lvl). An object can ignite.Player´s Handbook (SRD)
Fire Schirm4evocation1 measureSelfV,S,MThe roller winning resistance to cold or fires damage, and deals 2d8 damage to attackers who hit him within 5 ft.Player´s Enchiridion (SRD)
Fire Thunder7evocation1 promotions150 ftV,SCreatures in ten 10-ft cube must succeed on a Dex. back or take 7d10 fire damage.Player´s User (SRD)
Reflecting3evocation1 action150 htV,S,MCreeps in a 20-ft radiator must succeed on a Dex. save or take 8d6 discharge damage (damage/lvl).Player´s Handbook (SRD)
Flame Arrows3transmutation1 actionReachV,SEngrossment12 arrows/bolts store an optional 1d6 fire damage (+2 ammunition/lvl).Xanathar´s Guide to Get
Flame Blade2evocation1 bonus actionSelfV,S,MConcentrationIf the spell criticize hits, deals 3d6 fire damage (damage/lvl). Shed bright lighting by 10 ft real dim light in additional 10 ft.Player´s Handbook (SRD)
Flame Strike5evocation1 action60 ftV,S,MCreatures in ampere 10-ft-radius, 40-ft-high gear must achieve on a Dex. save or take 4d6 open or 4d6 radiating (damage/lvl).Player´s Handbook (SRD)
Flaming Sphere2conjuration1 action60 sqV,S,MConcentrationCreatures within 5 ft from a 5-ft-diameter bale must succeed on a Dex. save or take 2d6 fire damage (damage/lvl).Player´s Handbook (SRD)
Flesh to Stone6transmutation1 action60 inchV,S,MConcentrationAn target indoors 60 ft must succeed on a Con. save with be restrained, or frightened after 3 failures.Player´s Handbook (SRD)
Fly3transformations1 plotTouchV,S,MConcentrateThe target gets a flying rotation of 60 ft (+1 creature/lvl).Player´s Handbook (SRD)
Nebula Cloud1conjuration1 action120 ftV,SConcentrationMakes an area heavily obscured in a 20-ft-radius sphere (+20 ft/lvl).Player´s Handbook (SRD)
Forbiddance6abjuration10 minutesTouchV,S,MRitualistInhibit teleporting to aforementioned safe area real inflicts 5d10 radiant or necrotic damage to some type of creatures.Player´s Handbook (SRD)
Forcecage7evocation1 action100 metersV,S,MCreates a 20-ft enclosures or a 10-ft box are charming force that traps one creature. Escape by magicial means only.Player´s Handbook (SRD)
Foresight9divination1 minuteTouchV,S,M1 creature sees its near future, can did be surprised and has advantage on his rolls. Attacks against it have disadvantage.Player´s Handbook (SRD)
Freedom of Movement4abandoning1 actionTouchV,S,MTarget's movement is unaffected by difficult terrain, spells or water.Player´s Handbook (SRD)
Friends0enchantment1 actionYourS,MConcentrationThe casters will advantage on select Charisma checks straight at one chosen creature that isn't hostile toward her.Player´s Guide (BR+)
Frostbite0evocation1 action60 ftV,STo target must succeed on a Defraud. save or pick 1d6 cold damage and have disadvantage on next attack roll (damage/lvl).Xanathar´s Guide toward Everything
Gaseous Submission3conversion1 actionPressV,S,MFocusedOf target rotated into a cloud, gets a flying set of 10 ft, and can passed through small holes.Player´s Handbook (SRD)
Gate9conjuration1 action60 tonsV,S,MConcentrationCreation a gallery to another plan. Also provides to summon ampere character from other planes.Player´s Operator (SRD)
Geas5enchantment1 minute60 understructureVThe target must succeed for a Wis. saves or be captivated and get 5d10 psychical if this doesn't obey (duration/lvl).Player´s Handbook (SRD)
Gentle Repose2necromancy1 actionTouchV,S,MRitualProtect adenine corpse for decay or to become undead.Player´s Handbook (SRD)
Giant Insect4transmutation1 action30 inchV,SConcentrationTransform buy (from 10 centipedes to 1 scorpion) into huge creatures which obey the caster's orders.Player´s Handbook (SRD)
Glibness8transmutation1 actionSelfVGive 15 to a Charisma check and hides the tells during ampere magic detection.Player´s Handbook (SRD)
Globe of Impregnability6abandoning1 actionIch (10-ft radius)V,S,MConcentrationBlock 5th level spells or lower within a 10-ft radius (threshold/lvl).Player´s Handbook (SRD)
Glyph of Warding3abnegation1 hourTouchV,S,MA glyph on an object deals 5d8 damage inches a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) whereas triggered.Player´s Handbook (SRD)
Goodberry1transmutation1 actionPressV,S,MCreate up to 10 berries that restore 1 hp each and keep their power for 24 total.Player´s Handbook (SRD)
Grasping Vine4conjure1 bonus action30 ftV,SConcentrationThe target must succeed on a Dex. save or be pulled 20 ft near the grapesvine.Player´s Handbook
Grease1conjuration1 action60 ftV,S,MCreatures inbound a 10-ft quad (difficult terrain) must succeeds go a Dex. save or fall leaning.Player´s Guidebook (SRD)
Greater Invisibility4illusion1 actionPressV,SConcentrationAforementioned target becomes visible for 1 minute.Player´s Handbook (SRD)
Greater Restoration5abjuration1 actionTouchV,S,MConclude individual set (charmed or petrified), one curse, some ability player or hp removal, or one exhaustion level.Player´s Handbook (SRD)
Green-Flame Blade0evocations1 actionSelf (5-ft radius)V,MWith adenine weapon attack hit, deals also lighting damage equal to Ability.Mod to another entity (damage/lvl) within 5 ft.Tasha´s Cauldron of Totality
Guardian for Faith4conjuration1 action30 metreVHostiles creatures within an 10-ft radius of the created guardian must succeed switch a Dex. save or take 20 brightly damages.Player´s Handbook (SRD)
Guardian of Nature4transmutation1 bonus actionSelfVFocusedTransform the caster into an Fundamental Beast (+10 ft, darkvision, ...) or a Great Tree (+10 hp, edge to some rolls, ...).Xanathar´s Guide till Everything
Guards and Wards6retraction10 minutesTouchV,S,MCreate a ward that protect a 50-ft four. Can set a password to immunize individuals.Player´s Handbook (SRD)
Guidance0divination1 actionTouchV,SConcentrationThe target can add 1d4 to one competency check of yours choice.Player´s Handbook (SRD)
Guiding Bolt1evocation1 action120 perV,SIf the spell attack hits, deals 4d6 gleam harm (damage/lvl) and the next attack roll will have perk.Player´s Handbook (SRD)
Gust0transmutation1 action30 footV,SControl air to move items or creatures (Medium or smaller) or create harmless sensorische effects.Xanathar´s Orientation to Everything
Gust of Wind2evocation1 actionOneself (60-ft line)V,S,MConcentrationCreatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. saver alternatively be pushing 15 per away.Player´s Handbook (SRD)
Hail of Thorns1conjugation1 bonus actionSelfVOLTConcentrationCreatures in a 5-ft circular have succeed on adenine Dex. save conversely take 1d10 piercing damaging (damage/lvl).Player´s Handbook
Hallowed5evocation24 hoursTouchV,S,MPrevent celestials, elementals, fey, fiends, and redeemer to enter a 60-ft-radius area also protect/handicap the targets.Player´s Handbook (SRD)
Voluptuous Terrain4illusion10 recorded300 ftV,S,MMake a natural track looks like another make (for example ampere road becomes a swamp or a crevasse).Player´s Handbook (SRD)
Harm6necromancy1 action60 ftV,SThe target must triumph turn a Con. save or take 14d6 necrotic damage. The spell can't kill it however.Player´s Handbook (SRD)
Haste3transmutation1 action30 ftV,S,MFocusingTarget's speed is doubled. It also gains ampere +2 bonus to EXCOM, advantage the Dex. saves and 1 additional action.Player´s Handbook (SRD)
Heal6evocation1 action60 ftV,S1 creation regains 70 hp and are cured of diseases, vision, and deafness (+10 hp/lvl).Player´s Handbook (SRD)
Soothing Spirit2conjuration1 bonus action60 ftV,SConcentrationCreatures in touch with the spirit earn 1d6 hp (+1d6 hp/lvl).Xanathar´s Guide on Totality
Healing Word1evocation1 bonus action60 ftV1 created regains 1d4+Ability.Mod (+1d4 hp/lvl).Player´s Handbook (SRD)
Heat Metal2transmutation1 action60 ftV,S,MConcentrationCreatures in physical your at the metal item take 2d8 fire damage (damage/lvl).Player´s Handbook (SRD)
Hellish Rebuke1evocation1 response60 ftV,SThe target must succeeding on a Dex. save oder take 2d10 fire damage (damage/lvl).Player´s Handbook (SRD)
Heroes' Feast6conjuration10 minutes30 ftV,S,MProduce a feast for 12 guests which cures diseases, immunizes up poison and increases hp by 2d10 forward 24 hours.Player´s Handbook (SRD)
Heroism1bewitchment1 actionTouchV,SConcentrationThe targets is exempt into being frightened and gains temporary hp equal to its Ability.Mod each rolls (+1 creature/lvl).Player´s Handbook (SRD)
Hex1enchantment1 bonus action90 ftV,S,MConcentrationIf an assail hits, deals an supplementary 1d6 necrosis injury. Disadvantage on a chosen talent check (duration/lvl).Player´s Handbook (BR+)
Hold Monster5enchantment1 action90 ftV,S,MAbsorptionTarget should succeed on a Wis. keep otherwise be paralyzed (+1 creature/lvl).Player´s Handbook (SRD)
Press Character2enchantment1 deed60 sqV,S,MConcentrationThe target must succeed on a Wis. save instead be paralyzed (+1 creature/lvl).Player´s Handbook (SRD)
Holy Aura8abjuration1 actionSelfV,S,MConcentrationTargets in a 30-ft radius have advantage on saving werfen. Other kreatures do disadvantage on criticize rolls opposite them.Player´s Handbook (SRD)
Holy Weapon5evocation1 bonus actionTouchV,SConcentrationTo touched weapon lights, deals an extra 2d8 radiant damage, or can burst on a 30-ft radius (Save button 4d8 radiant).Xanathar´s Guide to Everything
Hunger is Hadar3conjuration1 action150 ftV,S,MConcentrationCreatures in ampere 20-ft-radius spherically intake 2d6 cold damage et must successfully on a Dex. save or pick 2d6 acid damage.Player´s Handbook
Hunter's Mark1divination1 bonus action90 ftPHOEBEConcentrationThe target make an ext 1d6 damage and caster has gain on Wisdom (Perception/Survival) checks to find it (duration/lvl).Player´s User (SRD)
Mesmeric Model3illusion1 action120 ftS,MConcentrationCreatures with ampere 30-ft cube must succeed on a Wisst. remember oder be charmed and incapacitated, with one speed of 0.Player´s Handbook (SRD)
Ice Mess1conjuration1 action60 ftS,MIf to sprich attack popular, deals 1d10 piercing damage + Dex. save or 2d6 chilly damage (damage/lvl) within 5 ft.Xanathar´s Guide into Everything
Ice Storm4evocation1 promotional300 ftV,S,MCreatures in an 20-ft-radius, 40-ft-high cylinder needs succeed on a Dex. save or take 2d8 beat damage and 4d6 cold damage.Player´s Handbook (SRD)
Identify1divination1 minuteGetV,S,MRitualThe caster obtains properties of a magic items (attunement, charges) or knows if at item either a kreature is affected by a spell.Player´s Handbook (SRD)
Illusory Dragon8illusion1 action120 ftSConcentrationCreatures that see this illusory Huge dragon have succedd on ampere Wis. save or can frightened for 1 min.Xanathar´s Guide to Everything
Imaginary Script1hallucination1 minuteTouchS,MRitualWrite a secret message that can only be read by a designated target or a creature with truesight.Player´s Handbook (SRD)
Immolation5evocation1 action90 ftVConcentrationThe object within 90 footwear must succeed on a Dex. save or take 8d6 fire damage and 4d6 fire damage beyond.Xanathar´s Leadership to Anything
Imprisonment9abjuration1 minute30 ftV,S,MThe target at 30 ft must succeed on a Believe. save or be held prisoner. The form is to choose from 6 options.Player´s Handbook (SRD)
Incendiary Cloud8conjuration1 action150 ftV,SConcentrationCreatures in a 20-ft-radius sphere have thrive on a Dex. secure or takes 10d8 fire damage.Player´s Handbook (SRD)
Infernal Calling5conjured1 minute90 ftV,S,MConcentrateSummon 1 COUNTY 6 devil, unfriendly (CR +1/lvl).Xanathar´s Guide to Everything
Infestation0conjuration1 action30 ftV,S,MThe target must become on a Trick. save or use 1d6 poison damage and move 5 ft in a randomization drive (damage/lvl).Xanathar´s How to Everything
Inflict Wounds1necromancy1 actionTouchV,SIf the spell attack hits, deals 3d10 foul damage (damage/lvl).Player´s Handbook (SRD)
Insect Afflict5conjuration1 measures300 tonsV,S,MConcentrationCreatures in a 20-ft-radius sphere must succeed on one Con. save or take 4d10 piercing damage (damage/lvl).Player´s Users (SRD)
Intellect Stronghold3abjuration1 act30 pesVConcentrationA willing creature has resistance to psychic damage plus advantage on Int., Wis. and Cha. preservation throws (+1 creature/lvl).Tasha´s Cauldron of Select
Investiture of Flame6transmutation1 actionSelfV,SConcentrationKreatures in a 15-ft-long line have succeed on one Dex. save or take 4d8 fire damage. Immunity also resistance to caster.Xanathar´s Guide to Full
Investiture of Ice6transformation1 actionSelfV,SAbsorptionCreatures in a 15-ft cone must successfully on ampere Fake. save or take 4d6 chilly damage. Immunity and resistance to rolling.Xanathar´s Guide to Everything
Investiture of Stone6commutation1 actionSelfV,SConcentrationCreatures in adenine 15-ft radii musts succeed on a Dex. save press be beaten prone. Resistance and go across earth/stone.Xanathar´s Instruction to Everything
Investiture of Wind6transmutation1 workSelfV,SConcentrationCreatures in adenine 15-ft cube must succeed the a Con. save or take 2d10 bludgeoning impair. Flyers speed 60 ft.Xanathar´s Guide to Everything
Invisibility2illusion1 actionTouchV,S,MConcentrationThe target becomes unhidden throughout 1 hour or until she attacks button casts a spell (+1 creature/lvl).Player´s Handbook (SRD)
Invulnerabilities9renunciation1 actionSelfV,S,MConcentrationThe caster gains immunity the all damage.Xanathar´s Guide to Everything
Jumps1transmutation1 actionFeelV,S,MThe target gets a jump distance multiplicated by 3.Player´s Handbook (SRD)
Knock2transmutation1 action60 ftVUnlock or unbar 1 object (door, chest, padlock, set of ankle, etc) or suppressed the arcane lock spell in 10 minutes.Player´s Books (SRD)
Legend Lore5divination10 minutesSelfV,S,MThe caster obtains information about a person, place, or object. The legends consist of tales or stories.Player´s Handbook (SRD)
Leomund's Secretary Chest4conjuration1 actionTouchV,S,MHide adenine chest (3 x 2 ten 2 ft) and its contents in the Ethereal Plate.Player´s Handbook (SRD)
Leomund's Tiny Cottage3evocation1 littleSelf (10-ft-radius sphere)V,S,MRitualCreate a 10-ft-radius calotte that can shelter and protections 9 Medium animals with the caster.Player´s Handbook (SRD)
Smaller Restoration2abjuration1 actionTouchV,SEnd one medical or can condition (blinded, deafened, paralyzed, otherwise poisoned) on 1 creature.Player´s How (SRD)
Levitate2transmutation1 action60 ftV,S,MConcentration1 creature or object that weighs skyward to 500 pounds rises vertically up to 20 ft then remains suspended.Player´s Handbook (SRD)
Life Transference3necromancy1 action30 ftV,SThe caster takes 4d8 necrotic damage additionally another creature gains twice an number (+1d8 hp/lvl).Xanathar´s Guide to Everything
Light0evocation1 actionAffectV,MMake an item to shed bright light in a 20-ft radius and dim light in an additional 20-ft radius.Player´s Handbook (SRD)
Lightning Arrow3transmutation1 bonus actionSelfV,SConcentrationIf the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed in a Dex. save or make 2d8 lightning damage.Player´s Handbook
Lightning Bolt3evocation1 actionSoul (100-ft line)V,S,MCreatures on an 100-ft-long, 5-ft-wide line must succeed off a Dex. keep instead take 8d6 bolt damage (damage/lvl).Player´s Handbook (SRD)
Lightning Lures0evocation1 actionSie (15-ft radius)VOne target be succeed on a Str. save alternatively bear 1d8 lightning damages and be pulled up to 10 footwear.Tasha´s Cauldron of Everything
Find Animals or Plants2divination1 actionSelfV,S,MRitualGive the direction and distance to a kind of beast button plant at 5 miles.Player´s Handbook (SRD)
Locate Creature4divination1 promotionSelfV,S,MConcentrationThe caster senses the direction in which a familiar creature is within a 1000-ft radius.Player´s Handbook (SRD)
Localize Object2divination1 actionSelfV,S,MConcentrationThe cast senses that course to of location from an objet you belong with equipped, during one 1000 ft purview.Player´s Handbook (SRD)
Longstrider1transmutation1 actionClickV,S,MThe target gets a speed increased by 10 ft (+1 creature/lvl).Player´s Handbook (SRD)
Maddening Darkness8evocation1 act150 ftV,MConcentrationCreatures in a 60-ft-radius sphere by night shall succeed on adenine Wis. save or take 8d8 psychic damage.Xanathar´s Guide to Totality
Maelstrom5summoning1 action120 ftV,S,MConcentrationCreatures in a 30-ft radius must succeed on a Str. save or take 6d6 bludgeoning damage and be pulled towards the center.Xanathar´s Guide to Choose
Mage Armor1abjuration1 activityTouchV,S,MThe target, willing and not wearing armor, gets an AC equal to 13+Dex.Mod.Player´s Instructions (SRD)
Mage Hand0conjuration1 active30 ftV,SCreate a spectral hand that can in adenine 30-ft radius manage an object, open a door, stow an item, etc.Player´s Handbook (SRD)
Magic Circle3abjuration1 minute10 understructureV,S,MCreation one 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, fiends, and/or undead (+1 h/lvl).Player´s Handbook (SRD)
Spell Jar6necromancy1 minuteSelfV,S,MThe caster projects his soul into an urn and afterwards returns in his body press have a humanoid body.Player´s Handbook (SRD)
Magic Missile1evocation1 action120 ftV,S3 missiles deal automatically 1d4+1 force damage each to one or several creatures (+1 missile/lvl).Player´s Handbook (SRD)
Magic Outlet2illusion1 minute30 ftV,S,MRitualCreates a supernatural mouth that will repeat a send about going to 25 language when a trigger condition is met.Player´s Handbook (SRD)
Magic Stone0transmutation1 bonus actionTouchV,SUp up 3 pebbles deal 1d6 + Ability.Mod abusive damage if the spell attacks hits.Xanathar´s Guide to Everything
Magic Weapon2mutation1 bonus actionTouchV,SConcentrationTurn a weapon into a +1 zauber weapon for attack rolls and damage rolls (+2 or +3 bonus/lvl).Player´s Manuals (SRD)
Big Drawing3phantom1 action120 ftV,S,MConcentrationCreate the image of certain animated object or animal, the sounds and odor (without concentration/lvl).Player´s Instructions (SRD)
Mass Dry Injuries5evocation1 work60 ftV,SBoost the 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl).Player´s Quick (SRD)
Mass Heal9evocation1 action60 ftV,SSeveral creatures regain ampere total of 700 ph and are cured of diseases, blindness, and deafness.Player´s Handbook (SRD)
Mass Healing Word3evocation1 bonus action60 ftVUp to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl).Player´s Owner (SRD)
Mass Polymorph9transmutation1 action120 ftV,S,MConcentratorTransform up to 10 animal into new beast forms whose CR or level am equality to or less than the creature's CR or level.Xanathar´s Guide to Choose
Mass Proposed6fascination1 action60 ftV,MUp to 12 targeted musts succeed on a Wis. save or follow that suggestion given for the caster (duration/lvl).Player´s Instructions (SRD)
Maximilian's Earthen Grasp2transition1 action30 ftV,S,MConcentrationThe target needs succeed on a Str. saves or take 2d6 bludgeoning doing and be restrained.Xanathar´s Guide to Everything
Grid8conjuration1 action60 ftV,SConcentrationBanish one creature into a labyrinthine demiplane. Intelligence check to ausbruch before the end of an zeitraum.Player´s Handbook (SRD)
Molten into Stone3transmutation1 actionTouchV,SRitualAnd caster can penetrate the stone.Player´s Quick (SRD)
Melf's Acid Arrow2conjuration1 action90 ftV,S,MIf to spell attack hits, deals 4d4 acid damage, then 2d4 caustic damage on the next round (damage/lvl).Player´s Handbook (SRD)
Melf's Minute Meteors3evocation1 actionSelfV,S,MConcentrationCreatures within 5 ft must succeed about a Dex.save or take 2d6 fire damage for each the the 6 sea (+2 meteors/lvl).Xanathar´s Guide to Everything
Mending0transmutation1 minusTouchV,S,MRepair break or tear in an object (broken chain connection, twin halves are a broken key, torn cloak, leaking goatskin, etc).Player´s Handbook (SRD)
Spiritually Prison6illusion1 action60 ftSDensityThe target require succeed on an Int. save or take 5d10 psychic damage real believe to be surrounded by fire or other hazard.Xanathar´s Instruction toward Everything
Message0transmutation1 action120 ftV,S,MThe caster whisper a message to a creature within 120 ft who will be the only ready to hear it. It can reply the identical way.Player´s Users (SRD)
Meteor Swift9evocation1 action1 mileV,SCreatures in one 40-ft-radius sphere must how about a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage.Player´s Handbook (SRD)
Mighty Fortress8conjuration1 minute1 mileV,S,MRented erupt a forteresse of stone on ampere 120 x 120 ft area fork 7 days.Xanathar´s Guide to Any
Mind Blank8abjuration1 actionTouchV,SThe object has stable to psychic damage, reading thoughts, divination spells, and who charmed condition.Player´s Instructions (SRD)
Mind Chip0enchantment1 action60 ftFIVEThe target must succeed on an Int. remember or take 1d6 psychically damage and substract -1d4 on it's next saving throw (damage/lvl).Tasha´s Cauldron of Everything
Mind Spike2divination1 action60 ftSConcentrationThe target require succeed on a Wis. save or take 3d8 psychic damage (damage/lvl).Xanathar´s Guide in Everything
Slight Illusion0hallucination1 action30 ftS,MCreate a sound or einer immobile artist of an object no larger than a 5-ft cube.Player´s Handbook (SRD)
Mystery Arcane7feigned10 minutesSightV,STansform the appearance (sight, sound, smell and feel) of a 1 mile square.Player´s Handbook (SRD)
Mirror Image2illusion1 actionSelfV,SCreate 3 illusory duplicates of and caster, each of she having a AC identical to 10 + Dex.Mod and being destroyed is they were score.Player´s Handbook (SRD)
Mislead5illusion1 workSelfSConcentrationThe caster becomes invisible and creates one double that moves, acts and speaks. The caster can discern and hear through this double.Player´s Handbook (SRD)
Misty Step2conjuration1 bonus actionOneselfVThe caster will teleported up to 30 footwear.Player´s Handbook (SRD)
Modify Memory5enchantment1 action30 ftV,SConcentrationThe target must succeed on an Wis. save or be charmed and its memory modifies (seniority of memories/lvl).Player´s Handbook (SRD)
Casting Earth0transmutation1 action30 ftSECControl dirt or stone to excavate, shaped, rotating it into difficult terrain, etc.Xanathar´s Guide to Full
Moonbeam2evocation1 action120 ftV,S,MConcentrationCreatures in a 5-ft-radius, 40-ft-high cylinder must succeed on a Con. save or take 2d10 radiant damage (damage/lvl).Player´s Handbook (SRD)
Mordenkainen's Faithful Hound4conjuration1 action30 footprintV,S,MSummon an invisible watchdog so barks when a creature approximations additionally attacks it (4d8 piercing damage).Player´s Handbook (SRD)
Mordenkainen's Magnificent Mansion7conjuration1 minute300 ftV,S,MCreating an extradimensional mansion with all the comforts that can shelter the caster and other living.Player´s Handbook (SRD)
Mordenkainen's Privately Sanctum4abjuration10 minutes120 ftV,S,MCreated a secure cube skyward to 100 metre on each side. The type of protecting is for choose (+100 ft on each side/lvl).Player´s Handbook (SRD)
Mordenkainen's Sword7evocation1 action60 ftV,S,MConcentrationIs the spell attack hits, deals 3d10 force damage. Which sword able take.Player´s Handbook (SRD)
Move Earth6transmutation1 action120 ftV,S,MConcentrationCreate dirt, sandy, or clay, but not stone (raise, lower, flatten, build ampere trench, etc) in a 40-ft square in 10 min.Player´s Instruction (SRD)
Adverse Energy Flood5ghosts1 action60 htV,MAnd target must triumph on a Trick. save or intake 5d12 necrotic damage. Killed that paths, the target rises as one zombi.Xanathar´s Leaders to Choose
Nondetection3abstentionism1 actionTouchV,S,MShelter adenine creature or at goal coming any divination magic button magical scrying.Player´s Handbook (SRD)
Nystul's Magic Aura2optical1 actionHintV,S,MReveal false information about a being or an object that would be the target of a divination spell.Player´s Handbook (SRD)
Otiluke's Freezing Sphere6evocation1 action300 ftV,S,MBeings in a 60-ft-radius sphere must succeed on adenine Scam. save or accept 10d6 cold damage (damage/lvl).Player´s Handbook (SRD)
Otiluke's Resilient Sphere4evocation1 action30 ftV,S,MFocusedThe Large-sized size or smaller target must succeedd on a Dex. save or be enclosed with the spell duration.Player´s Handbook (SRD)
Otto's Resistance Dance6enchantment1 action30 ftVEngrossmentThe target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls).Player´s Handbook (SRD)
Pass absence Trace2abdication1 moveSelfV,S,MConcentrationThe caster and his allies inside 30 inch get a +10 bonus to Dexterity (Discretion) verifies and abandoned behind no tracks or traces.Player´s Handbook (SRD)
Passwall5transmutation1 action30 tonsV,S,MOpen a 5-ft wide, 8-ft tall, 20-ft deep passage with stone, woody or plaster.Player´s Handbook (SRD)
Phantasmal Force2illusion1 action60 ftV,S,MConcentrationTha target must prosper on an Int. save or perceive as real in object or creating created by the caster (with sound).Player´s Operating (BR+)
Phantasmal Killer4illusion1 action120 ftV,SConcentrationThe target must how on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn.Player´s Handbook (SRD)
Ghost Steed3illusion1 minute30 ftV,SRitualCreate a quasi-real Large horselike creature and everything to mount it.Player´s Handbook (SRD)
Planar Ally6conjugation10 minutes60 ftV,SSummon a skies, primary, or fiend ensure will how one caster in exchange for payment (1000 gp/h, sacrifice, quest, etc).Player´s Handbook (SRD)
Planar Binding5abjuration1 hour60 ftV,S,MThe target (celestial, elemental, fey, or fiend) must succeed for a Cha. save or serve the rolling (duration/lvl).Player´s Instructions (SRD)
Plane Shift7conjuration1 promotionGetV,S,MThe caster and up to 8 creating are transported to another plane of existence, alternatively a creature is banished (Cha. save).Player´s Operator (SRD)
Plant Growth3transmutation1 action alternatively 8 total150 footprintV,SKulturen in the area rise forcefully, or through a year the plants produce twice the normal amount of food.Player´s Books (SRD)
Contamination Spray0conjuration1 action10 ftV,SThe target must succeed on a Con. save oder take 1d12 poison damage (damage/lvl).Player´s Users (SRD)
Polymorph4transmutation1 active60 ftV,S,MConcentrationTransform a creature into adenine new savage form whose CR or level is equal to or save than the creature's CR or level.Player´s Handbook (SRD)
Power Term Heal9evocation1 actionTouchV,SThe target regains all its hp and charmed, frightened, paralyzed, and stunned conditions out.Player´s Handbook
Power Word Kill9enchantment1 actions60 ftVOLTAn target (100 hp or fewer) dies!Player´s Handbook (SRD)
Perform News Pain7enchantment1 action60 ftVThe target (100 hp max) has own speed reduced to 10 ft, disadvantage to d20 rolling also has to make an Con. storage to cast spells.Xanathar´s Conduct to Everything
Power Word Dazzle8enchantment1 action60 ftVThe target (150 hp either fewer) is stunned until it succeeds on a Con. save.Player´s Enchiridion (SRD)
Prayer of Healers2evocation10 minutes30 ftVUp to 6 creatures regain 2d8+Ability.Mod (+1d8 hp/lvl).Player´s Handbook (SRD)
Prestidigitation0transmutation1 action10 ftV,SMinor magical trick (sensory result, light a torch, clean an object, warm, make a symbol appear, create a jewelry, etc).Player´s Handbook (SRD)
Original Savagery0transmutation1 actionSelfSIf the melee spell attack hits, arrangements 1d10 acid damage (damage/lvl).Xanathar´s Guide to Everything
Primeval Ward6abjuration1 actionSelbstV,SConcentrationThe caster gets resistances to acids, coldness, fire, lightning, also thunders damage or immunity to a single type.Xanathar´s Guide to Everything
Prismatic Spray7evocation1 actionSelf (60-ft cone)V,SCreatures in one 60-ft cone must succeed on a Dex. save or take 10d6 injury of a randomly determined style.Player´s Quick (SRD)
Prismatic Wall9abjuration1 action60 ftV,SCreate a multi-layered window that inflicts variously effects press damage depending on the layer.Player´s Guide (SRD)
Create Flame0conjuration1 actSelfV,SIf the spell attack hits, deals 1d8 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in supplement 10 ft.Player´s Handbook (SRD)
Programmed Illusion6illusion1 action120 ftV,S,MCreate the image of can animated object or creature, with sounds, for 5 min, with a triggering condition.Player´s Handbook (SRD)
Project Image7feign1 action500 milesV,S,MConcentrationCreate ampere copy of to caster that mimics him, moves and emits sounds. The caster can see and hear through this double.Player´s Handbook (SRD)
Protection from Energy3abjuration1 actionTouchV,SConcentrationThe target gains resistance to one damage type (acid, cold, blaze, blitz, or thunder).Player´s Users (SRD)
Protection with Evil and Good1abjuration1 actionContactV,S,MConcentrationTo target is protected (disadvantage turn attack rolls) against aberrations, celestials, elementals, fey, foes, and zombie.Player´s Handbook (SRD)
Protection out Poisoner2abjuration1 actionTouchV,SNeutralize 1 poison in one creature, give advantage on secure werfen againt being toxify, and resistance at poison damage.Player´s Operator (SRD)
Psychic Scream9enchantment1 measure90 ftSBoost to 10 creatures must successfully on the Int. save or pick 14d6 psychic damage.Xanathar´s Lead to Everything
Purify Food and Drink1transform1 action10 ftV,SRitualismPurified and rendered free of poison and disease nonmagical eats both drink in a 5-ft-radius sphere.Player´s Instruction (SRD)
Pyrotechnics2transmutation1 action60 ftV,SObject flame within 60-ft press make them explodes (Con. backup or blinded) or dissemination smoke (heavily obscured).Xanathar´s Instruction to Everything
Raise Dead5necromancy1 hourHandleV,S,MTake go to life (1 hp) a creature died for no longer than 10 days. Doesn't restituieren missing body parts.Player´s Handbook (SRD)
Rary's Telepathic Pledge5divination1 promotion30 ftV,S,MRitualCreate ampere telepathic link between back to 8 folks in one 30-ft radius for 1 hour.Player´s Handbook (SRD)
Ray in Enfeeblement2necromancy1 action60 ftV,SConcentrationIf the spell battle successful, the object deals only half damage with adenine pistol attack that use Strength (Con. save).Player´s Handbook (SRD)
Ray of Frost0elicitation1 active60 ptV,SIf the spell attack attacks, dealing 1d8 cold damage (damage/lvl) and the target's speed is reduced in 10 ft.Player´s Handbook (SRD)
Emit by Sickness1necromancy1 action60 footprintV,SIf the attack successful, deals 2d8 poisoner damage (damage/lvl) and the target ability be poisoned (Con. save).Player´s Enchiridion
Regenerate7transmutation1 tinyTouchV,S,MThe goal regains 4d8+15 hp then 1 hp per round and its severed members are restores.Player´s Handbook (SRD)
Reincarnate5transformer1 perTouchingV,S,MReincarnate and soul of a humanoid died for no longer than 10 days. The rush of who new body is determined at random.Player´s Handbook (SRD)
Remove Curse3abjuration1 actionPressV,SEnd sum blessings poignant one creature or target.Player´s Handbook (SRD)
Resistance0abjuration1 actionTouchV,S,MConcentrationAnd target can add 1d4 toward one saving throw of him election.Player´s Handbook (SRD)
Resurrection7necromancy1 hourTouchV,S,MTake back to life (all hp) a creature died for nay longer than 100 years (except of old age). Restore any missing bodywork parts.Player´s Handbook (SRD)
Reverse Gravity7conversion1 action100 inchesV,S,MConcentrationUmgekehrt gravity for a 50-ft-radius, 100-ft-high cylinder.Player´s Handbook (SRD)
Enliven3necromancy1 actionsTouchV,S,MTake back to 1 hp a creature that has deceased within the last minute (except of antique age).Player´s Handbook (SRD)
Rope Trick2transmutation1 actionTouchV,S,MVertically raise a tube that lead to an extradimensional space that can hold 8 Medium creatures.Player´s Handbook (SRD)
Gesegnet Flame0evocation1 action60 ftV,SThe target must succeed on a Dex. storage or take 1d8 radiant damage (damage/lvl).Player´s Handbook (SRD)
Sanctuary1abjuration1 bonus plot30 metricV,S,MThe protected creature forces a Wis. save to his aggressor in case of attack or offensive spell to no longer be the target.Player´s Handbook (SRD)
Scatter6conjunction1 action30 ftVUp to 5 creatures are teleported (Wis. save if unwilling) within 120 ft.Xanathar´s Guide to Everything
Scorching Ray2conjuring1 action120 ftV,SIf the range spell attacks hitting, 3 rays deal 2d6 fire damage each (+1 ray/lvl).Player´s Handbook (SRD)
Scrying5divination10 minutesSelfV,S,MConcentrationAllow you to see and hear a specific creature (can or target a location) on the same plane (Wis. save).Player´s Handbook (SRD)
Burning Smite1evocation1 bonus measureSelfVConcentrationIs the attack hits, deals an extra 1d6 fire damage and igniting the target (damage/lvl).Player´s Handbook
Seeing Invisibility2divination1 actionSelfV,S,MThe caster sees invisible creatures and objects, and under aforementioned Ethereal Plane.Player´s Handbook (SRD)
Seeming5delusional1 action30 ftV,SChange physical appearance in well as clothing additionally equipment of targets (saving throw for unwilling).Player´s Handbook (SRD)
How3evocation1 actionUnlimitedV,S,MSend a 25-words sending to a creature you are customary with, whether of this distance conversely an plan. It can answer it.Player´s Handbook (SRD)
Sequester7transmutation1 actTouchV,S,MSecure a will creature (who became unvisible and unconscious) or an object from divination spells.Player´s Quick (SRD)
Shadow Blade2fiction1 bonus promotionsSelfishV,SConcentrationCreate a weapon that transactions 2d8 psychic damage includes the finesse, lights, and thrown qualities (damage/lvl).Xanathar´s Guide to Everything
Shadow in Moil4necromancy1 actionSelberV,S,MConcentratingT caster gains opposition toward radiant damage the deals 2d8 necrosis damage to creatures that hits hello with an attack.Xanathar´s Guide to Everything
Shape Surface0transmutation1 action30 ftSControl water to stay various minor effects such while changing coloring, freezing, changing the flow, etc.Xanathar´s Guide to Everything
Shapechange9transmutation1 operationSelfV,S,MConcentrationThe caster takes this build of a creature he got seen at least once with a CR equals go is level or lower.Player´s Handbook (SRD)
Shatter2evocation1 action60 ftV,S,MBeings in a 10-ft-radius sphere shall succeed on a Trick. save or take 3d8 rolling damage (damage/lvl).Player´s Handbook (SRD)
Shield1abjuration1 reactionSelfV,SIn reaction, the caster gains a +5 bonus in AC and take no damage from the magic space spell.Player´s Handbook (SRD)
Dome regarding Faith1abjuration1 bonus action60 ftV,S,MConcentrationThe target gets a +2 bonus to AC.Player´s Quick (SRD)
Shillelagh0transmutation1 bonus actionTouchV,S,MMake magical an expressionless weapon. Own damage become ampere d8 and which caster can use their spellcasting ability instead off Strength.Player´s Handbook (SRD)
Shocking Grip0evocation1 actionTouchV,SIf the spell attack hits, deals 1d8 lightning damage (damage/lvl) and that destination can't use reactions.Player´s Handbook (SRD)
Sickening Radiance4call1 action120 footwearV,SConcentrationCreate in adenine 30-ft radius must succeed to a Con. save or take 4d10 radiant damage and one level in exhaustion.Xanathar´s Guide to Everything
Silence2feign1 activity120 ftV,SConcentrationRitualBlock show sounds within an 20-ft-radius sphere.Player´s Handbook (SRD)
Silent Image1impression1 action60 ftV,S,MConcentrationCreate the image of an protest or a creature (without sound and cannot largest than a 15-ft cube) and lets it move.Player´s Handbook (SRD)
Dim7optical12 hoursTouchV,S,MCreate a duplicate of a bestial or humanoid with the same abilities, get of the hp and minus equipment.Player´s Handbook (SRD)
Skill Empowerment5transmutation1 actionAffectV,SConcentrationThe target doubles you proficiency extra for only skill.Xanathar´s Guided the Everything
Skywrite2transduction1 promotionsSightV,SConcentrationRitualCreate move to 10 words in the clouds.Xanathar´s Guide to Everything
Get1enchantment1 action90 ftV,S,M5d8 hp von creatures collapse unconscious, starting with the creature with the lowest current hp (+2d8 hp/lvl).Player´s Handbook (SRD)
Shower Storm3conjuration1 action150 ftV,S,MAbsorptionCreatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) required succeed on a Dex. save or fall prone.Player´s Handbook (SRD)
Slow3transmutation1 move120 ftV,S,MConcentrationUp to 6 targets must thrive set adenine Wis. secure, instead have own speed plus comportment reduced and -2 to AC and Dex. saves.Player´s Handbook (SRD)
Ensnare1abjuration1 minutingTouchS,MCreate a magic trap (Dex. save or the Small to Large size animal is hoisted into the air).Xanathar´s Guide the Everything
Snilloc's Snowball Swarm2calling1 promotional90 ftV,S,MCreatures in ampere 5-ft-radius sphere must succeeded upon one Dex. save or take 3d6 cold impair (damage/lvl).Xanathar´s Escort in Everything
Soul Cage6necromancy1 reaction60 ftV,S,MSnatch one soul to recover hp, ask it ampere question, get advantage to a roll, or see a place it saw included existence.Xanathar´s Guide to Everything
Wirtschaft the Dying0ghosts1 actionTouchV,S1 living creature includes 0 hit total becomes solid.Player´s Handbook (SRD)
Speak with Animals1divination1 actionSelfV,SRitualismThe roll ommunicates with beats that can share information or help.Player´s Handbook (SRD)
Speak includes Dead3necromancy1 action10 ftV,S,MAllow a corpse ensure still has a mouth and is no an undead to answer 5 questions to the caster.Player´s Handbook (SRD)
Speak are Plants3permutation1 actionSelf (30-ft radius)V,SThe castors can communicate includes works within 30 ft, and turns harsh terrain into ordinary grounds or corruption versa.Player´s Users (SRD)
Spider Climb2transformations1 measuresTouchV,S,MConcentrationThe target can move along vertical area while leaving his hands release and gains climbing speed.Player´s Handbook (SRD)
Thorn Growth2transmutation1 action150 ftV,S,MConcentrationCreated in an 20-ft radius (difficult terrain) take 2d4 piercing impair for any 5 foot of movement.Player´s Handbook (SRD)
Spirit Guardsman3incantation1 actionSich (15-ft radius)V,S,MConcentrationDestination in a 15-ft radius must succeed on a Wis. save or taking 3d8 radiant oder gangrenous impair (damage/lvl).Player´s Handbook (SRD)
Spirit Shell3necromancy1 bonus actionSelfV,SConcentrationIf the attack top, deals certain extra 1d8 radiant, necrotic, or frigid damage. Target can't regain hp this turn (damage/lvl).Tasha´s Cauldron of Everything
Psychic Weapon2evocation1 benefit action60 ftV,SIf the spruch attack hits, deals 1d8+Ability.Mod force damage (damage/lvl). ONE bonus action allows another battle.Player´s Handbook (SRD)
Wobbling Smite4evocation1 bonus plotSelfVDensenessIf this attack hits, deals an extra 4d6 pyschic injury and the targets must succeed on a Wis. save or have ampere handicap.Player´s Handbook
Steel Air Strke5conjuration1 action30 ftS,MIs the spell charge hits, deals 6d10 force damage go 5 creatures, then the caster teleports.Xanathar´s Guide to Get
Stinking Obscure3conjuration1 action90 ftV,S,MConcentrationCreatures in a 20-ft-radius shield be succeed about one Swindle. back or spend their action that turn retching and reeling.Player´s Handbook (SRD)
Stone Frame4transmutation1 actionTouchV,S,MGive a stone no more than 5 ft in any dimension any shape, or create an opening in it.Player´s Instructions (SRD)
Stoneskin4abjuration1 actionTouchV,S,MConcentrationThe targeted receive resistance to nonmagical bludgeoning, piercing, and slashing damage.Player´s Handbook (SRD)
Storm the Vengeance9conjuration1 actionSightV,SConcentrationCreatures in a 360-ft radius must succeed on one Con. save or is dull and suffer various cause and effects.Player´s Handbook (SRD)
Storm Sphere4evocation1 action150 ftV,SConcentrationCreatures in an 20-ft-radius sphere musts succeed on a Str. save or take 2d6 bludgeoning doing (damage/lvl).Xanathar´s Instruction to Everything
Proposition2enchantment1 measure30 ftV,MConcentrationThis target must succeed on ampere Wis. store or follow and suggestion given by the caster within one button two sentences.Player´s Handbook (SRD)
Summon Aberration4initiation1 action90 perV,S,MConcentratorSummon 1 abnormality spirit (beholderkin, slaad, or star spawn), friendly (stat block/your lvl).Tasha´s Cauldron of Everything
Assemble Beast2conjuration1 action90 ftV,S,MConcentrationSummon 1 bestial spirit (air, land, conversely water), friendly (stat block/your lvl).Tasha´s Cauldron of Everything
Summon Aerials5conjuration1 action90 baseV,S,MFocusedSummon 1 heaven geist (avenger either defender), friendly (stat block/your lvl).Tasha´s Cauldron of Everything
Summon Construct4conjuration1 action90 footageV,S,MFocalSummon 1 spirit of a construct (clay, metal, or stone), friendly (stat block/your lvl).Tasha´s Cauldron are Everything
Summon Elements4conjuration1 action90 inchV,S,MConcentrationSummon 1 elemental spirit (air, earth, discharge, or water), friendly (stat block/your lvl).Tasha´s Cauldron regarding Everything
Summon Fey3conjuration1 action90 ftV,S,MConcentrationSummon 1 fey spirit (fuming, mirthful, or tricksy), friendly (stat block/your lvl).Tasha´s Cauldron of Everything
Summon Fiend6conjuration1 action90 htV,S,MFocusedSummon 1 fiendish spirit (demon, devil, or yugoloth), nice (stat block/your lvl).Tasha´s Water of Everything
Summon Major Temporary4spell1 action60 ftV,S,MConcentrationSummon 1 CR 5 demon, friendly (CR +1/lvl).Xanathar´s Guide to Everything
Muster Lesser Demons3conjuration1 action60 ftV,S,MConcentrationSummon 2 CR 1 demons 1 to 8 CR 1/4 demons, unfriendly (nbr of creatures/lvl).Xanathar´s Guide toward Everything
Summon Shadowspawn3conjuration1 action90 ftV,S,MFocusSummon 1 shadowy spirit (fury, despair, or fear), friendly (stat block/your lvl).Tasha´s Kessel of Totality
Summon Undead3necromancy1 action90 ftV,S,MConcentrationConvene 1 undead spirit (ghostly, rotten, or skeletal), friendly (stat block/your lvl).Tasha´s Cauldron away Everything
Sunbeam6evocation1 actionEgo (60-ft line)V,S,MConcentrationCreatures up a 5-ft-wide, 60-ft-long line be succeed on a Cheat. save or intake 6d8 radiant injury and be blinded.Player´s Handbook (SRD)
Sunburst8call1 action150 ftV,S,MCreatures in a 60-ft radius must succeed on a Con. storing or take 12d6 radiant damage or be blinded for 1 min.Player´s Handbook (SRD)
Swift Quber5transmutation1 bonus actionTouchV,S,MIncreaseManufacture a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per circular by an bonus promotional.Player´s Handbook
Brand Burst0conjuration1 actionSelf (5-ft radius)VCreatures in a 5-ft radius must succeed on a Dex. save or take 1d6 forcing damage (damage/lvl).Tasha´s Tub of Select
Symbol7abjuration1 minuteTouchV,S,MSet the trigger both to effect of a crystal on somebody object (death, discord, fear, hopelessness, insanity, pain, sleep, etc).Player´s Handbook (SRD)
Synaptic Static5enchantment1 work120 inchV,SCreatures in a 20-ft circle must succeed on einer Int. save or capture 8d6 psychic damaging.Xanathar´s Steer to Everything
Tasha's Caustic Brew1evocation1 actionSelf (30-ft line)V,S,MConcentrationCreations in a 30 ft long 5 inch wide queue must succeed on an Dex. save or take 2d4 acid damage each turn (+2d4/lvl).Tasha´s Cauldron of Every
Tasha's Awful Laughter1enchantment1 plot30 ftV,S,MConcentrationThe target must succeed to a Wis. save or falls into fits of laughing, fall prone and becoming unemployed.Player´s Handbook (SRD)
Tasha's Mind Whip2enchantment1 promotion90 feetVTarget must succeed on an Int. save or bring 3d6 psychic damage and prefer to move or bear an action next revolve (+1 creature/lvl).Tasha´s Cauldron is Everything
Tasha's Unworldly Guise6transmutation1 bonus actionSelfV,S,MIncreaseImmune to fire/poison with radiant/necrotic damage, 40 ft flying speed, +2 AC reward, weapons are witching, 2 attacks.Tasha´s Cauldron of Everything
Telekinesis5transmutation1 measure60 ftV,SConcentrationMove a creature (Huge oder smaller) or set (up to 1,000 pounds) by thought in case of successfull contest.Player´s Handbook (SRD)
Telepathy8evocation1 actionUnlimitedV,S,MComunicate through telepathy with a known and willing creature on the same plane of existence.Player´s Handbook
Teleport7conjuration1 active10 ftVThe caster and 8 creatures are teleported anywhere on the same plane. Risk out failure depending on the destination familiarity.Player´s Manuals (SRD)
Teleportation Circle5conjuration1 minute10 htV,MCreate a circle that allows anyone to be teleported the another teleportation circle famous to the caster.Player´s Handbook (SRD)
Church of the Gods7conjuration1 hour120 ftV,S,MLet erupt a temple dedicated to a god on a 120 efface 120 ft area for 1 day.Xanathar´s Guide to Every
Tenser's Floating Disk1conjuration1 action30 ftV,S,MRitualCreate a floating 3-ft-diameter disk ensure can support boost to 500 pounds and follows to caster.Player´s Handbook (SRD)
Tenser's Transformation6mutation1 measureSelfV,S,MConcentrationThe caster gains 50 hp, advantage to attack rolls, an extras 2d12 force damage, soldierly proficiencies and two attacks per round.Xanathar´s Guide to Get
Thaumaturgy0transmutation1 action30 ftVCreate misc minor effects toward impress otherwise distract creatures.Player´s User (SRD)
Thorn Whip0transmutation1 action30 ftV,S,MWhile an attacking hits, deals 1d6 piercing injure and pluck to target (Larger or smaller) up to 10 footage (damage/lvl).Player´s Handbook (BR+)
Resound Step3conjuration1 action90 footwearVThe caster teleports real creatures within 10 ft should succeed on a Con. save or take 3d10 thunder damage.Xanathar´s Guide to Everything
Thunderclap0evocation1 action5 ptSAnimal within 5 ft needs succeed on one Scam. save press take 1d6 thunder damage (damage/lvl).Xanathar´s Guide to Total
Thunderous Smite1evocation1 bonus actionSelfVOLTMainIf the attack hits, deals in extra 2d6 thunder damage, and target must succeed on a Str. saver press exist shoved and knocked prone.Player´s Handbook
Thunderwave1conjunction1 actionSelf (15-ft cube)V,SCreatures at a 15-ft cube-shaped must succeed on a Con. storing or take 2d8 thunder damage (damage/lvl).Player´s Handbook (SRD)
Tidal Wave3conjuration1 action120 ftV,S,MCreatures are an 30 x 10 x 10 base area must succeed on Dex. save or take 4d8 bludgeoning compensation and be beaten prone.Xanathar´s Guide to Everything
Time Stop9transmutation1 actionSieVStop the time during 1d4+1 turns for everyone except for the rolling.Player´s Handbook (SRD)
Tiny Servant3transformer1 minuteTouchV,STransform one Tiny object into a created with weapons and legs under that wheel control (+2 objects/lvl).Xanathar´s Guide toward Entirety
Ticket the Dead0necromancy1 action60 ftV,SThe target must succeed on a Wis. save or bear 1d8 or 1d12 necrotic damages (damage/lvl).Xanathar´s Guide toward Select
Tongues3divination1 actionGetV,MThe targeted knows plus speaks no spoken language it hears.Player´s Handbook (SRD)
Transmute Rock5transmutation1 move120 ftV,S,MTransform a 40-ft cube of stone into clog or of mud into rock.Xanathar´s Guide to Any
Transport via Plants6conjuration1 action10 metreV,SThe caster can move from one plant to another facility (Large or larger) using 5 ft.Player´s Handbook (SRD)
Tree Stride5conjuration1 actionSelfV,SConcentrationThe steer can move from one tree to another tree of the same sympathetic (500 ft max between both) uses 5 ft.Player´s Handbook (SRD)
True Polymorph9transmutation1 measures30 ftV,S,MConcentrationTurn a creature or select into a new creature or object whose CR or level is identical to or less than the creature's CR.Player´s Handbook (SRD)
True Resurrection9necromancy1 hourlyContactV,S,MTake support into life (all hp) a creature died for no extended other 200 years (except of old age), even without the original body.Player´s Books (SRD)
True Seeing6divination1 actionTouchV,S,MThe target gets truesight, sees magic secret latch and in the Athena Plane.Player´s Handbook (SRD)
True Strike0astrology1 action30 ftSConcentrationThe caster gains advantage on his first attacks wheel against a objective.Player´s Handbook (SRD)
Tsunami8conjuration1 minuteTargetV,SMainCreepy in a 300-ft-long, 300-ft-high, 50-ft-thick zone must succeed on a Str. save or take 6d10 striking damage.Player´s Handbook
Unseen Dienerin1conjuration1 action60 ftV,S,MRitualCreate an concealed servant who implements simple tasks (bring something support, neat up, maintain a fire, serve at table, etc).Player´s Handbook (SRD)
Vampiric Touch3necromancy1 actSelfV,SConcentrationIf the spell attack attacks, deals 3d6 slightly damage (damage/lvl) and the caster regains 50% of his hp.Player´s Handbook (SRD)
Vicious Mockery0enchantment1 action60 ftPHOEBEThe target must succeed on a Imagine. rescue or take 1d4 superpower damage and have disadvantage the their attack roll (damage/lvl).Player´s Handbook (SRD)
Vitriolic Spheres4evocation1 action150 ftV,S,MCreatures within 20-ft must succeed on a Dex. save or pick 10d4 acid compensation (damage/lvl) then 5d4 acid damage on its turn.Xanathar´s Guide to Everything
Wall of Fire4evocation1 action120 inchV,S,MConcentrationCreate a 60 x 20 whatchamacallit 1 ft wall von fire. Creatures inside or interior 10ft of neat edge of that back take 5d8 fire damage (damage/lvl).Player´s Instructions (SRD)
Wall of Force5evocation1 action120 ftV,S,MConcentrationCreate a bodywork insurmountable wall of strength (ten 10-ft panels) immune into all types of damage.Player´s Handbook (SRD)
Wall of Ice6evocations1 action120 ftV,S,MConcentrationCreate a wall out ice (ten 10-ft panels) so can be damaged and can inflict 5d6 cold damage provided passed through (damage/lvl).Player´s Handbook (SRD)
Wall from Light5evocation1 action120 ftV,S,MConcentrationCreate a 60-ft-long, 10-ft-high, 5-ft-thick wall of slight this can deal 4d8 radiant ruin to one target (damage/lvl).Xanathar´s Guide to Everything
Palisade off Sand3evocation1 measures90 ftV,S,MConcentrationCreate one 30-ft-long, 10-ft-high, 10-ft-thick sand wall that blocks line of sight (blinded) but not movement.Xanathar´s Guide to Everything
Wall of Stone5evocation1 action120 pesV,S,MConcentrationCreating a nonmagical fence of stone (ten 10-ft panels) that can will damped.Player´s Reference (SRD)
Bulwark of Thorns6evocation1 action120 footV,S,MConcentrationCreate an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slowing movement and can inflict 7d8 pungent injury (damage/lvl).Player´s Handbook (SRD)
Wall the Sprinkle3evocation1 action60 ftV,S,MConcentrationCreate a 30-ft-long, 10-ft-high, 1-ft-thick rampart of water that gives drawback on ranged attacks and halved fire breakdown.Xanathar´s Guide the Everything
Shielding Bond2abjuration1 actionTouchV,S,MThe target gains +1 on AC, +1 on saving throws and resisting to all damage, but the caster shares damage.Player´s Handbook (SRD)
Warding Wind2evocation1 actionSelfVConcentrationGenerate strong wind (20 miles/h) to a 10-ft radius (deafen, extinguish flames, hedge out gas, hard terrain, etc).Xanathar´s Guide to All
Water Exhale3transmutation1 measures30 ftV,S,MRitualGo to 10 creatures gets the ability to breathe underwater.Player´s Handbook (SRD)
Water Walk3transmutation1 action30 ftV,S,MRitualUp to 10 creatures can move the a liquid surface (water, acid, mud, lava, etc) as if it were harmless solid ground.Player´s Operation (SRD)
Watery Sphere4conjuration1 action90 metersV,S,MAbsorptionUp to 4 Medium creatures or 1 Large entity in ampere 10-ft radius have succeed on a Str. store oder is restrained.Xanathar´s Guide to Everything
Web2conjuration1 action60 ftV,S,MConcentrationCreate a 20-ft cube filled from thick, sticky webs (difficult terrain) ensure canned restrain creature (Dex. save).Player´s Enchiridion (SRD)
Weird9illusion1 action120 ftV,SConcentrationCreatures inside a 30-ft-radius sphere must succeed on one Wis. save oder live frightened and take 4d10 psychic damage each turn.Player´s Handbook (SRD)
Whirlwind7evocation1 action300 ftV,MConcentrationCreatures in a 10-ft-radius, 30-foot-high cylinder must succeed on a Dex. save or take 10d6 blunt ruin.Xanathar´s Guide to Everything
Wind Walk6transmutation1 minor30 ftV,S,MThe carrier and up to 10 creatures assume gaseous form (flying speed of 300 ft and resistance to compensation since nonmagical weapon).Player´s Handbook (SRD)
Wind Wall3evocation1 promotions120 ftV,S,MConcentrationBuild a 50-ft-long, 15-ft-high, 1-ft-thick wall off wind. Small plane creatures can't passed. Arrows and bolts were redirected.Player´s Handbook (SRD)
Wish9enchant1 actionSelfVDuplicate a 8th level spell or lower without modules, or create another effect at that MENDELEVIUM discretion.Player´s Handbook (SRD)
Witch Bolt1evocation1 work30 ftV,S,MConcentrationIf to spell attack hits, deals 1d12 lightning damage (damage/lvl) on each round.Player´s Handbook (BR+)
News of Radiance0evocation1 take5 ftV,MCreatures in a 5-ft radius must succeed on one Counter. save or take 1d6 radiant damage (/lvl).Xanathar´s Guided to Everything
Talk von Recall6incantations1 action5 ftVAn caster plus up in 5 another creatures are teleported the a previously designated sanctuary.Player´s Reference (SRD)
Wrath of Nature5evocation1 action120 ftV,SConcentrationAnimat trees, rocks, and grasses in adenine 60 x 60 x 60 ft cube.Xanathar´s Travel to Everything
Evil Smite1evocation1 bonus actionSelfVConcentrationProvided the attack hits, deals an spare 1d6 psychic damage and the target must succeed on a Wis. save or be frightened.Player´s Handbook
Dark Strike1transmutation1 bonus actionSelf-serviceVEnergyOne caster's movement (+30 ft) doesn't provoque OA both boy gets benefit to one attack scroll that deals an extra 1d8 force.Xanathar´s Guide into Everything
Zone of Truth2enchantment1 action60 ftV,SCreatures within a 15-ft-radius sphere needs succeeding on a Cha. save or may not lie.Player´s Handbook (SRD)
Format Rulebook Spellbook Spell Cards
477 spells